Lioncash
1357724cd9
vertex_loader: Add constructors to facilitate immediate and two-step initialization
10 years ago
Lioncash
769f4a7018
vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
10 years ago
Lioncash
8ea5e7dfb5
vertex_loader: Use std::array instead of raw C arrays
10 years ago
Lioncash
a286b61f75
vertex_loader: Correct header ordering
10 years ago
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
10 years ago
Subv
5b7f86708c
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
We do not currently implement any cores other than the AppCore (Core 0).
10 years ago
Subv
6970b7d3d5
HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.
10 years ago
MerryMage
920d2cf41d
AudioCore: SDL2 Sink
10 years ago
bunnei
1a6cd7eb4b
HLE: Fix recent DSP change for Visual Studio.
10 years ago
wwylele
d2182568ad
fix:return proper error
10 years ago
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
10 years ago
bunnei
4cb2995c61
HLE: Rename RescheduleIsPending to IsReschedulePending.
10 years ago
mailwl
e311398a22
Layout Mii parameters input/output, and return success as result of applet work
10 years ago
wwylele
9da1534237
add missing header
10 years ago
wwylele
0176e2786f
make the name column larger as default
10 years ago
wwylele
5d5dd66d92
add icon & title to game list
10 years ago
Jannik Vogel
7a77b8356c
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
10 years ago
MerryMage
b242bdf945
DSP/HLE: Implement Source processing
10 years ago
Jannik Vogel
5ec1140f8b
OpenGL: Don't copy const_color (Reverts #1745 )
10 years ago
Jannik Vogel
696cb197a5
Pica: Replace logic in shader.cpp with loop
10 years ago
Jannik Vogel
7e0d6903ff
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
10 years ago
wwylele
7e1b76d406
remove duplicated function declaration
10 years ago
Jannik Vogel
aab41604f7
OpenGL: border_color was never set. Fixed. ( #1740 )
10 years ago
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
10 years ago
Emmanuel Gil Peyrot
387d935a54
LCD: Remove unneeded #undef with no matching #define.
10 years ago
Jannik Vogel
49bfe9bf91
Remove TGA dumper
10 years ago
MerryMage
4e971f44a2
Audio: Add sink selection to configuration files
10 years ago
MerryMage
8b94422e3e
AudioCore: List of sink types
10 years ago
MerryMage
7d106eff10
AudioCore: Implement NullSink
10 years ago
MerryMage
22995bd9bf
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
10 years ago
wwylele
84ade0713c
add config block 0x00170000
10 years ago
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
10 years ago
MerryMage
111275bfbd
AudioCore: Implement interpolation
10 years ago
Henrik Rydgard
a86d7cacc1
Move and rename the MemoryAccesses class to MemoryAccessTracker.
10 years ago
Henrik Rydgård
90501f20e6
Make Citra build with MICROPROFILE_ENABLED set to 0 ( #1709 )
* Make Citra build with MICROPROFILE_ENABLED set to 0
* Buildfix with microprofile kept on
* moc did not like a dialog to conditionally exist.
* Cleanup
* Fix end of line
10 years ago
Henrik Rydgard
a442ee07f4
Debugger fix
10 years ago
Henrik Rydgard
251f29dd7f
Optimize the vertex loader, nearly doubling its speed.
10 years ago
Henrik Rydgard
2403e86cbb
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
10 years ago
Henrik Rydgard
d00e2340c6
Move "&" to their proper place, add missing includes and make some properly relative.
10 years ago
Henrik Rydgard
47ff008817
Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
10 years ago
Henrik Rydgard
0cf15f64ef
Remove late accesses to attribute_config
10 years ago
MerryMage
27ce3b3f51
Externals: Add soundtouch
10 years ago
MerryMage
dda9ffe790
AudioCore: Move samples_per_frame and num_sources into hle/common.h
10 years ago
MerryMage
c379b22117
DSP_DSP: Fix log format strings and arguments
10 years ago
MerryMage
a47f149e07
AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
10 years ago
MerryMage
2929b67c5f
DSP_DSP: Add return IPC headers
10 years ago
MerryMage
ff6db69c60
DSP_DSP: Updated interrupt implementation
10 years ago
bunnei
12f72a6597
y2r_u: Cleanup some formatting.
10 years ago
Emmanuel Gil Peyrot
591ffad670
Qt Frontend: Add Threads::Threads import in CMakeLists.txt.
This had been forgotten in df81fa11fc .
Fixes #1711 .
10 years ago
MerryMage
555907ce8d
DSP/Pipe: There are 8 pipes
10 years ago