Lioncash
dba84458be
configure_graphics: Make SPIRV backend string translatable
The parenthetical needs to be translatable, like with GLASM
3 years ago
Alexandre Bouvier
f385175aa2
cmake: prefer system libusb
3 years ago
Alexandre Bouvier
e6ae720c33
cmake: use sdl2 imported target
3 years ago
Fernando Sahmkow
6352c5dc31
Vulkan: Implement Alpha coverage
3 years ago
Narr the Reg
752236caad
input_common: Allow mifare files
3 years ago
Liam
cec3a3cd5a
service_thread: fix uninitialized memory usage
3 years ago
Alexandre Bouvier
8e17b5469f
cmake: prefer system libraries
3 years ago
Liam
0cbfdf7ecb
yuzu-cmd: link SDL2 correctly
3 years ago
Liam
157981cac5
vulkan_common: add feature test for shaderDrawParameters
3 years ago
Liam
18831e0933
vulkan_common: clean up extension usage
3 years ago
Liam
ea56d8f388
vulkan_common: correct usage of timeline semaphore fallbacks
3 years ago
Liam
f23f875dd8
vulkan_common: ensure all mandatory features are tested in feature report
3 years ago
Liam
06a67d2bbd
vulkan_common: unsuffix 16-bit storage feature test structure
3 years ago
Liam
bbc1809951
vulkan_common: unsuffix timeline semaphore feature test structure
3 years ago
Liam
a9633ba8b2
vulkan_common: add logicOp to feature report
3 years ago
Liam
7fc6514be1
vulkan_common: promote host query reset usage to core
3 years ago
Liam
e44a804ec7
vulkan_common: promote descriptor update template usage to core
3 years ago
Liam
a948ab3e48
vulkan_common: promote timeline semaphore usage to core
3 years ago
Liam
6d2c597371
externals: update dynarmic, SDL2
3 years ago
Narr the Reg
a4725bcb73
service: nfc: Implement mifare service
3 years ago
Liam
3ef006b5ab
shader_recompiler: add gl_Layer translation GS for older hardware
3 years ago
Feng Chen
cb5400b34d
video_core: Fine tuning the index drawing judgment logic
3 years ago
ameerj
5b5612c1cc
CMake: Consolidate common PCH headers
3 years ago
ameerj
3c39c0ac3e
string_util: Fix Mingw compile error
Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
3 years ago
bunnei
8fd4e44014
audio_core: sink_stream: Hold the suspend lock when process is stalled.
- Prevents us from clashing with other callers trying to un/stall.
3 years ago
ameerj
51358d2b5e
CMake: Disable PCH on MSVC + Buildcache configs
3 years ago
Kelebek1
a78372110c
Respect render mode override
3 years ago
ameerj
37bc5118ea
CMake: Use precompiled headers
3 years ago
ameerj
cae6c13ffb
value.h: remove recursive include
3 years ago
Lioncash
b6d93b2c77
host1x/syncpoint_manager: Eliminate unnecessary std::function construction
We can just pass the function object through, and if it's a valid
function, then it will automatically be converted.
3 years ago
Lioncash
c4af7b3f5c
host1x/syncpoint_manager: Pass DeregisterAction() handle as const-ref
The handle is only compared against and not modified in any way, so we
can pass it by const reference.
This also allows us to mark the respective parameters for
DeregisterGuestAction() and DeregisterHostAction() as const references
as well.
3 years ago
Lioncash
96ffc174aa
maxwell_3d: Mark shifted value as unsigned
Otherwise this is technically creating a signed int result that gets
converted. Just a consistency change.
While we're in the area, we can mark Samples() as const.
3 years ago
Lioncash
d7ec031419
engines: Remove unnecessary casts
In a few cases we have some casts that can be trivially removed.
3 years ago
lat9nq
0941ae0b61
CMake: Directly link to SDL2-static when appropriate
Trying to be lazy and alias SDL2 to SDL2-static causes issues in later
versions of CMake. Just use the same condition to tell which one to use.
3 years ago
Morph
00fdffec58
service: nifm: Update stubs for Submit/GetRequestState/GetResult
3 years ago
Lioncash
a9efea8ae9
video_core/surface: Eliminate casts in GetFormatType()
We can just compare directly and get rid of verbose casting.
3 years ago
Liam
89dd7dc180
video_core: add null backend
3 years ago
Lioncash
25dda06f49
producer_listener: Add virtual destructor to IProducerListener
Several member variables are shared_ptr's to this base class. Even
though producer listeners are still unimplemented, this ensures we
always have consistent deletion behavior once this ends up being used
polymorphically.
3 years ago
ameerj
4cbbf590e3
configure_input_player: Fix profile saving when using handheld controller type
3 years ago
ameerj
3de05726eb
config: Custom profile detection fixes
Also only reads/writes applicable configs for the custom profiles.
3 years ago
ameerj
b1b20ad84a
configure_input_per_game: Allow configuring all 8 players
3 years ago
Lioncash
ae74f46e78
buffer_item_consumer: Pass fence by const-ref in ReleaseBuffer()
This isn't directly modified.
Also allows rvalues to be used with it.
3 years ago
Lioncash
3020f72b0c
buffer_queue_consumer: std::move std::shared_ptr in Connect()
Avoids an unnecessary reference count increment and decrement
3 years ago
Lioncash
c0c4f6dfa6
consumer_base: Pass shared_ptr by const reference
Avoids churning atomic reference count increments and decrements.
3 years ago
Lioncash
260a495a23
consumer_base: Remove redundant virtual
override already serves this purpose
3 years ago
Lioncash
7a329ae56c
syncpoint_manager: Mark IsSyncpointAllocated() as const
This doesn't modify class state at all.
3 years ago
Lioncash
d0883027d6
syncpoint_manager: Reduce number of bounds checks
The only time we need to check bounds is on the first access.
3 years ago
Lioncash
ad787b20ca
nvdrv: Simplify builder declarations
We can just use auto here. If one of these ever happens to not be
derived from nvdevice, then this will cause a compilation error.
We can also move the devices into the collection to get rid of an
unnecessary atomic reference count increment and decrement.
3 years ago
Lioncash
c2c9b44749
common/cache_management: Amend header includes
Narrows the include in the header to <cstddef>, since that's what houses
size_t's definition, meanwhile the <cstdint> include can be moved into
the cpp file.
3 years ago
Lioncash
8265c167d3
input_common/helpers: Mark analog property structs members as static constexpr
These are const with no dependency on any other data members, so we can
make these static constexpr to reduce the overall object size.
3 years ago