Lioncash
43503a69bf
video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
6 years ago
Lioncash
50ad745585
video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
6 years ago
Lioncash
8eb1398f8d
video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
6 years ago
Lioncash
8e0c80f269
video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
6 years ago
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
6 years ago
Zach Hilman
3d4a0b94e3
common: Add additional SCM revision fields
6 years ago
ReinUsesLisp
fe7f20e659
maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
6 years ago
Fernando Sahmkow
538f5880ff
GL_Renderer: Remove lefting snippet.
6 years ago
Fernando Sahmkow
75395605d6
NvFlinger: Remove leftover from corrections and clang format.
6 years ago
Fernando Sahmkow
9f2719d1a4
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
6 years ago
Fernando Sahmkow
3f104464de
Core: Wait for GPU to be idle before shutting down.
6 years ago
Fernando Sahmkow
69fa2e6525
Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
6 years ago
Fernando Sahmkow
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
6 years ago
Fernando Sahmkow
ffc2ce89a0
Nvdrv: Do framelimiting only in the CPU Thread
6 years ago
Fernando Sahmkow
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
6 years ago
Fernando Sahmkow
5b5e60ffec
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
6 years ago
Fernando Sahmkow
4e9f975935
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
6 years ago
ReinUsesLisp
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
6 years ago
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
6 years ago
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
6 years ago
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
6 years ago
ReinUsesLisp
e03f46fb0e
yuzu_tester: Remove unused variable
6 years ago
ReinUsesLisp
8d0b1a957e
service/nvdrv: Silence -Wswitch
6 years ago
ReinUsesLisp
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
0759df0aff
service/hid: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
ab6f8d8a1e
service/am: Silence -Wreorder
6 years ago
ReinUsesLisp
634c6e24b0
service/hid: Remove unused system reference
6 years ago
ReinUsesLisp
1dbd22e695
service/friend: Remove unused field
6 years ago
ReinUsesLisp
99db7d23dd
service/filesystem: Silence -Wunused-variable
6 years ago
ReinUsesLisp
8566096794
service/bcat: Silence -Wreorder and -Wunused
6 years ago
ReinUsesLisp
87e7cc2d5a
service/audio: Silence -Wunused
6 years ago
ReinUsesLisp
aacb473aa2
service/apm: Silence -Wunused and -Wreorder
6 years ago
ReinUsesLisp
f4417eab8f
common/file_util: Silence -Wswitch
6 years ago
Fernando Sahmkow
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
6 years ago
Fernando Sahmkow
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
6 years ago
Fernando Sahmkow
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
6 years ago
Fernando Sahmkow
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
6 years ago
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
6 years ago
Fernando Sahmkow
7c756baa77
Shader_IR: clean up AST handling and add documentation.
6 years ago
Fernando Sahmkow
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
6 years ago
Fernando Sahmkow
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
6 years ago
Fernando Sahmkow
189a50bc2a
gl_shader_decompiler: Refactor and address feedback.
6 years ago
Fernando Sahmkow
b3c46d6948
Shader_IR: corrections and clang-format
6 years ago
Fernando Sahmkow
466cd52ad4
vk_shader_compiler: Correct SPIR-V AST Decompiling
6 years ago
Fernando Sahmkow
2e9a810423
Shader_IR: allow else derivation to be optional.
6 years ago
Fernando Sahmkow
ca9901867e
vk_shader_compiler: Implement the decompiler in SPIR-V
6 years ago
Fernando Sahmkow
0366c18d87
Shader_IR: mark labels as unused for partial decompile.
6 years ago
Fernando Sahmkow
47e4f6a52c
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
6 years ago
Fernando Sahmkow
38fc995f6c
gl_shader_decompiler: Implement AST decompiling
7 years ago