40 Commits (1040f1f5038832f12d71d6b80924d81b6c4d607c)

Author SHA1 Message Date
Behunin 8551ac6008 Remove OnCommandListEndCommand 3 years ago
Liam 9737615948 general: fix compile for Apple Clang 3 years ago
Fernando Sahmkow 668e80a9f4 VideoCore: Refactor syncing. 4 years ago
Fernando Sahmkow 139ea93512 VideoCore: implement channels on gpu caches. 4 years ago
Morph fa09f7aa6c gpu_thread: Use the previous MPSCQueue implementation 4 years ago
Morph 25429998e3 bounded_threadsafe_queue: Use constexpr capacity and mask 4 years ago
Levi Behunin 4dd6bcd206 gpu_thread: Move to bounded queue 4 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
ameerj 427bf76e62 gpu: Migrate implementation to the cpp file 4 years ago
ameerj 877cd60b00 gpu: Use std::jthread for async gpu thread 4 years ago
Markus Wick e8bd9aed8b video_core: Use a CV for blocking commands. 5 years ago
Markus Wick e6fb49fa4b video_core/gpu_thread: Keep the write lock for allocating the fence. 5 years ago
Markus Wick 5145133a60 video_core/gpu_thread: Implement a ShutDown method. 5 years ago
ameerj 52e9d7fa49 gpu_thread: Remove Async NVDEC placeholders 5 years ago
ReinUsesLisp 75ccd9959c gpu: Report renderer errors with exceptions 5 years ago
bunnei 40571c073f video_core: gpu: Implement synchronous mode using threaded GPU. 5 years ago
bunnei 14c825bd1c video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 5 years ago
Lioncash 677a8b208d video_core: Resolve more variable shadowing scenarios 5 years ago
ameerj eb67a45ca8 video_core: NVDEC Implementation 5 years ago
Fernando Sahmkow 1fb516cd97 GPU: Implement Flush Requests for Async mode. 6 years ago
Fernando Sahmkow 487379c593 OpenGL: Implement Fencing backend. 6 years ago
Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
James Rowe 282adfc70b Frontend/GPU: Refactor context management 6 years ago
bunnei b5c13ee0eb gpu_thread: Use MPSCQueue for GPU commands. 6 years ago
Fernando Sahmkow 3f104464de Core: Wait for GPU to be idle before shutting down. 6 years ago
Fernando Sahmkow 5b5e60ffec GPU_Async: Correct fences, display events and more. 6 years ago
ReinUsesLisp 9a76e94b3d gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 6 years ago
Fernando Sahmkow f2e026a1d8 gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme. 7 years ago
Lioncash d6d809db87 yuzu: Remove explicit types from locks where applicable 7 years ago
Lioncash c5129a3a58 video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer 7 years ago
Lioncash 6d0551196d video_core/gpu: Create threads separately from initialization 7 years ago
bunnei 4555b63750 gpu_thread: Improve synchronization by using CoreTiming. 7 years ago
Lioncash 781ab8407b general: Use deducation guides for std::lock_guard and std::unique_lock 7 years ago
Lioncash 947d364dba gpu_thread: Remove unused dma_pusher class member variable from ThreadManager 7 years ago
bunnei 2eaf6c41a4 gpu: Use host address for caching instead of guest address. 7 years ago
Lioncash c2d4c8b95e video_core/gpu_thread: Remove unimplemented WaitForIdle function prototype 7 years ago
Lioncash 48a461a629 video_core/gpu_thread: Amend constructor initializer list order 7 years ago
bunnei 84ad81ee67 gpu_thread: Fix deadlock with threading idle state check. 7 years ago
bunnei 7b574f406b gpu: Move command processing to another thread. 7 years ago