Tree:
0fe6ef6109
00336
02751
Kernel
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomic-wait-fence-mode
atomicops-mxwell
bcn-ternary-soft
camillelavey-patch-1
chore/chore
civa
cyber/async-gpu-android
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
dravee/remove-async
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
feat/android_kotlin_compose
feat/game_override
feat/new_lang
ffmpeg-cross-compile
fix/discord-rpc
fix/socket
flatopsfixes23485
fs-try
gpuopts
interval-zero
lanobu
liz-crash-dumps-solaris
liz-dynarmic-macos-fbsd-port
liz-get-rid-of-mcl-intrusive-list
liz-heaptrack-fix
lizzie/adreno5-mali-driver-fix
lizzie/astc-mp4-improv
lizzie/audio-remove-recursive-lock
lizzie/batched-draws-wip
lizzie/correcter-convert-abgr8-srgb-d24s8
lizzie/dynarmic-sse3-impls
lizzie/dynrregabiset
lizzie/evil-f32-u32-format-fix
lizzie/fix-dragonslayer-armnce
lizzie/fix-my-fuckup-with-vic
lizzie/fix-rw-garten
lizzie/fix-vic-msvc-attempt-2
lizzie/gmake-fix
lizzie/gutter-sw-blitter
lizzie/inline-cmif-request
lizzie/inline-dynarmic-spooky
lizzie/ios-port-sud
lizzie/ltofix123
lizzie/macos-fix
lizzie/macos-vk-metal-fix-stype
lizzie/maxwell-dumb-tools
lizzie/mbedtls-nuke1
lizzie/nce-port1123
lizzie/qt-fix-user-dialogue
lizzie/rasterizer-recursive-mutex-not
lizzie/remove-disassembler-dynarmic
lizzie/settings-blocked-domains
lizzie/sgsr
lizzie/splay
lizzie/spscs-mpscs-queue
lizzie/stupid-socket-bullshit
lizzie/texture-pass-revert-1
lizzie/thai-polish
lizzie/try-fix-win11-crash-fuck
lizzie/vids-ratatata
lizzie/xbyak-unor-mapfix-with-boost
lock-term-1
macroify-surface-stuffs
master
mice
mmap-fixews
msvc
mutliplayer-filter-better1
n64
nce_cpp
pipelinederivative
qcomopts2
querybugfix
refactoreds2
release-early-fences
release/0.0.3
release/0.0.4
release/0.1.0
renderer_vulkan
revert-2695
revert-noinline
revert-xbyak
revertrevert
sgsrtry
showcase
showcase2
sjkdbsdfjkbsdf-2834
spvopts
sured-revert
techno48473719
test-revert-gpu-optim
test2
true-eds
true-eds-graphics
true-eds-pre-0.0.1
uma
vk-fix-oom-force-maller-buffers
vk-surface-andpc
vk-symph
vkexperiments1
vuid00336_1
vuid02999
vuid04553
vulkan-thingy
vulkanasync
woa-turnip-expr
workgroup
xbzk-msvc-C4127-fix-2
xbzk-saf-recursive-write-with-permission-request
xbzk/bindless-textures-support
xbzk/dma-step-ondemand-flush
xbzk/feat_single_game_folder_external_content_loader
xbzk/flicker-fix
xbzk/vulkan-vuid-goodies-pack
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0
v0.1.0-rc1
v0.1.1
v0.2.0-rc1
${ noResults }
6 Commits (0fe6ef610977d2f3a409474dddade0758a5f6739)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
3140717733 |
Geometry property removal and rewording
|
4 years ago |
|
|
3aec34df0a |
yuzu qt: Remove global system instances from config, WaitTree, main
|
5 years ago |
|
|
718f92c097 |
Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar
|
5 years ago |
|
|
04060711c2 |
configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy. |
5 years ago |
|
|
4999d2443d |
ui/themes: Cleanup UI
|
6 years ago |
|
|
61519c20c3 |
configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit |
6 years ago |