german
283616dbd8
Stubbed EnableSixAxisSensorFusion
5 years ago
Morph
91bd2281bf
caps_c: Stub SetShimLibraryVersion
- Used by caps_su SetShimLibraryVersion
5 years ago
Morph
7d287a6fb0
caps_u: Stub SetShimLibraryVersion
- Used in Super Smash Bros. Ultimate
5 years ago
Morph
9a251339dc
caps_su: Properly stub SetShimLibraryVersion
5 years ago
Morph
6380731486
hid: Stub HomeButtonInputProtection service commands
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
5 years ago
Lukas Senionis
6ee1a784b8
Reduce the "shake" requirements when configuring UDP.
5 years ago
Matías Locatti
d7843b8ef2
Remove ext_extended_dynamic_state blacklist
Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
5 years ago
ReinUsesLisp
771a9c21cc
common/wall_clock: Add virtual destructors
From -fsanitize=address, this code wasn't calling the proper destructor.
Adding virtual destructors for each inherited class and the base class
fixes this bug.
While we are at it, mark the functions as final.
5 years ago
ReinUsesLisp
ae6df703f5
qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
This fixes a memory leak as KeyReleaseEater's destructor was never
called.
5 years ago
german
ab88c2f611
First implementation of controller rumble
6 years ago
lat9nq
2cbce77b92
CMakeLists: use system zstd on Linux
From what I understand, this tells CMake to use the system, not conan,
version of zstd. Required to build on the coming MinGW Docker container.
5 years ago
lat9nq
9d665cb8db
CMakeLists: fix for finding zstd on linux-mingw
5 years ago
Morph
86e4aa81e9
main: Allow applets to display on top while fullscreen
Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
5 years ago
Lioncash
5c4e237902
core: Mark GetInstance() as deprecated
This way it's obvious that this function shouldn't be used in any future
code.
5 years ago
Lioncash
3e4a0a13cb
frontend/controller: Eliminate dependency on the global system instance
5 years ago
german
2978232390
Add random motion input to keyboard
5 years ago
german
03b574ae22
Add random motion input to SDL
5 years ago
Lioncash
90c6141164
command_generator: Make lookup table static constexpr
Allows compilers to elide needing to push these values on the stack
every time the function is called.
5 years ago
lat9nq
ca26fd0f42
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
5 years ago
Lioncash
dc83ca8914
behavior_info: Fix typo Renerer -> Renderer
5 years ago
Lioncash
4073931305
cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.
5 years ago
Lioncash
7c0908f301
codec: Make lookup table static constexpr
Allows compilers to elide needing to push these values on the stack
every time the function is called.
5 years ago
Lioncash
966966dc02
audio_core: Remove unnecessary inclusions
Same behavior, but removes header dependencies where they don't need to
be.
5 years ago
Lioncash
8b4ecf22d4
audio_core: Resolve sign conversion warnings
While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
5 years ago
Lioncash
111852a983
effect_context: Make use of explicit where applicable
While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
5 years ago
Lioncash
940d85241b
vk_command_pool: Move definition of Pool into the cpp file
Allows the implementation details to be changed without recompiling any
files that include this header.
5 years ago
Lioncash
4ed4bba305
vk_command_pool: Make use of override on destructor
5 years ago
Lioncash
e0f2db4376
vk_command_pool: Add missing header guard
5 years ago
Levi Behunin
bc69cc1511
More forgetting... duh
5 years ago
Lioncash
f3a1bf53f9
service: Restore "unused" function
Turns out this function is actually used, but within a trace log.
5 years ago
Levi Behunin
24c1bb3842
Forgot to apply suggestion here as well
5 years ago
Levi Behunin
a19dc3bf00
Address Comments
5 years ago
Levi Behunin
d53b79ff5c
Start of Integer flags implementation
5 years ago
Morph
3602df7f1f
submission_package: Fix updates integrated into cartridge images.
5 years ago
Lioncash
e3a615a616
arithmetic_integer_immediate: Make use of std::move where applicable
Same behavior, minus any redundant atomic reference count increments and
decrements.
5 years ago
ReinUsesLisp
67af0323f0
video_core: Fix instances where msbuild always regenerated host shaders
When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
5 years ago
german
ddff03cff5
Use different timing for motion
5 years ago
Lioncash
77532ebde3
shader/registry: Silence a -Wshadow warning
5 years ago
Lioncash
cd6f4f7eed
shader/registry: Remove unnecessary namespace qualifiers
Using statements already make these unnecessary.
5 years ago
Lioncash
ffeb4ef83e
shader/registry: Make use of designated initializers where applicable
Same behavior, less repetition.
5 years ago
Lioncash
b14d344dfc
memory: Resolve a -Wdocumentation warning
memory doesn't exist as a parameter any more.
5 years ago
Lioncash
aa35e51fcd
install_dialog: Make use of [[nodiscard]] where applicable
Allows the compiler to warn against cases where the return value isn't
used (which would be a bug).
5 years ago
Lioncash
e107870bc8
install_dialog: Remove unused function prototype
This function doesn't have an implementation, so it can be removed to
prevent others from unintentionally using it.
5 years ago
Lioncash
f43a1da808
game_list: Make game list function naming consistent
Makes the naming consistent with the rest of the functions that are
present.
5 years ago
Lioncash
d264b7375c
game_list: Eliminate redundant argument copies
Several functions can be taken by const reference to avoid copies
5 years ago
Lioncash
0dc6967ff1
control_flow: emplace elements in place within TryQuery()
Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
5 years ago
Lioncash
fcd0145eb5
control_flow: Make use of std::move in InsertBranch()
Avoids unnecessary atomic increments and decrements.
5 years ago
Lioncash
ff45c39578
General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
5 years ago
Lioncash
a881efbf26
ips_layer: Eliminate a redundant copy in Parse()
Prevents unnecessary copying of the line being parsed.
5 years ago
Morph
7a504a9365
acc: Stub LoadOpenContext
This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
5 years ago