bunnei
fd24d5a0a2
hle: nvflinger: Add android window enumerations to its own header.
4 years ago
bunnei
05ff9e8d4e
hle: nvflinger: Add android Status flags to its own header.
4 years ago
bunnei
05d80fba38
hle: nvflinger: Move BufferTransformFlags to its own header.
4 years ago
bunnei
402273d91b
hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.
4 years ago
bunnei
d456b9d554
hle: nvflinger: Move PixelFormat to its own header.
4 years ago
bunnei
5a8b9a9706
hle: nvflinger: Add implementation for GraphicBuffer class.
4 years ago
bunnei
8c27465325
hle: nvflinger: Add implementation for Fence class.
4 years ago
bunnei
d47575f2c5
hle: nvflinger: Add implementation for Rect class.
4 years ago
bunnei
e439c31c9e
Revert "dynarmic: Reduce size of code caches"
4 years ago
Morph
e6f200b960
applets/swkbd: Split software keyboard initialization
Since the CalcArg struct has been updated with a new size and fields, we have to split the initialization of the keyboard into multiple functions.
This also adds support for parsing the new CalcArg struct used by updated versions of Monster Hunter Rise.
4 years ago
Morph
e7c1e6fc27
applets/swkbd: Add new inline software keyboard types
These were added in newer firmware versions.
4 years ago
Morph
6e232b9efe
applets/mii: Remove unused include
4 years ago
Morph
bcca849d0c
applets/mii: Remove frontend parameters
These are unused for now as we do not support a frontend implementation.
4 years ago
Morph
c50401903f
applets/mii: Cleanup MiiEdit applet implementation
This also enables proper support for MiiEdit applets which are used in games with firmware versions prior to 10.2.0 by handling the 2 different versions of applet inputs and outputs.
4 years ago
Morph
1d5f6b173d
applets/mii: Cleanup MiiEdit applet types
4 years ago
Morph
7c44a4ede3
applets/mii: Move MiiEdit applet types into its own file
4 years ago
Morph
aa44ef7b64
service: Move mii enums and structs into its own file
Moves these into types.h, since other files also make use of these types.
4 years ago
Morph
e05e6853fa
applets: Rename Mii to MiiEdit
4 years ago
ameerj
866b7c20a8
general: Fix clang/gcc build errors
4 years ago
ameerj
923decae5a
common: Reduce unused includes
4 years ago
ameerj
ade596121b
core: Reduce unused includes
4 years ago
ameerj
d618bba8a6
general: Reduce core.h includes
4 years ago
Morph
8b7d571b66
KHandleTable: Optimize table entry layout
Since the handle type is not being used, we can reduce the amount of space each entry takes up by 4 bytes.
4 years ago
Valeri
9e633999d6
bsd: Allow inexact match for address length in AcceptImpl
Minecraft passes in zero for length, but this should account for all possible cases
4 years ago
bunnei
e95bb782f0
core: hle: kernel: init_slab_setup: Move CalculateSlabHeapGapSize to global namespace.
4 years ago
bunnei
5f3e77d93e
core: hle: kernel: Allocate dummy threads on host thread storage.
- Fixes a crash where on subsequent boots, long-lived host threads would have their dummy threads freed.
4 years ago
bunnei
82a2463062
core: hle: kernel: Downgrade dangling objects warning to debug.
- It is not impossible to leak kernel objects, so this is not really any issue anymore (albeit, still interesting).
4 years ago
bunnei
f7d1929816
core: hle: kernel: Make object list container global and ensure it is reset on each emulation session.
4 years ago
bunnei
51589c5e21
core: hle: kernel: Remove server session tracking.
- These are now allocated/managed by emulated memory, so we do not need to track and free them on shutdown.
4 years ago
bunnei
0defac2f2a
core: hle: kernel: k_process: Remove handle table finalize, reset page table.
4 years ago
bunnei
813b2ef253
core: hle: kernel: k_process: Implement thread local storage accurately.
4 years ago
bunnei
3210bc2767
core: hle: kernel: k_page_table: Add implementations of MapPages, UnmapPages, and FindFreeArea for TLS.
4 years ago
bunnei
15d9b0418f
core: hle: kernel: k_slab_heap: Refresh to use guest allocations.
4 years ago
bunnei
a25cd4bb4b
core: hle: kernel: Update init_slab_heap, use device memory, and add KThreadLocalPage and KPageBuffer.
- Refreshes our slab initialization code to latest known behavior.
- Moves all guest kernel slabs into emulated device memory.
- Adds KThreadLocalPage and KPageBuffer, which we will use for accurate TLS management.
4 years ago
bunnei
91819726b1
core: hle: kernel: k_page_buffer: Add KThreadLocalPage primitive.
4 years ago
bunnei
08434842b3
core: hle: kernel: k_page_buffer: Add KPageBuffer primitive.
4 years ago
bunnei
4a28d8cebb
core: hle: kernel: k_thread: Ensure host Fiber is freed.
4 years ago
bunnei
ed67e1dd10
core: hle: kernel: k_server_session: Ensure SessionRequestManager is freed.
4 years ago
bunnei
bfc4823e36
core: hle: service: kernel_helpers: Use system resource limit.
4 years ago
bunnei
8873c0c3db
core: hle: service: sm: Fix KPort reference count.
4 years ago
bunnei
25c0acc388
core: hle: kernel: k_thread: Update to reflect tree changes.
4 years ago
bunnei
07c9d9bdbd
core: hle: kernel: Use weak_ptr where possible for SessionRequestHandler and SessionRequestManager.
4 years ago
bunnei
ce33503adf
core: hle: kernel: k_memory_layout: Update kernel slab memory sizes.
4 years ago
bunnei
0f0e1c25bc
core: hle: kernel: svc_types: Add ThreadLocalRegionSize.
4 years ago
bunnei
944d9186ca
core: hle: kernel: k_condition_variable: Update to reflect tree changes.
4 years ago
bunnei
158c5845ab
core: hle: kernel: k_address_arbiter: Update to reflect tree changes.
4 years ago
Merry
220674d0d6
dynarmic: Reduce size of code caches
4 years ago
bunnei
853e58e593
hle: service: ldr: Use deterministic addresses when mapping NROs.
- Instead of randomization, choose in-order addresses for where to map NROs into memory.
- This results in predictable behavior when debugging and consistent behavior when reproducing issues.
4 years ago
bunnei
749f76e6fe
hle: kernel: KPageTable: Improve implementations of MapCodeMemory and UnmapCodeMemory.
- This makes these functions more accurate to the real HOS implementations.
- Fixes memory access issues in Super Smash Bros. Ultimate that occur when un/mapping NROs.
4 years ago
lat9nq
1f24a4e520
emu_window: Create a way to Cancel the exit of a Scoped
If a GraphicsContext is destroyed before its Scoped is destroyed, this
causes a crash as the Scoped tries to call a method in the destroyed
context on exit.
Add a way to Cancel the call when we know that calling the
GraphicsContext will not work.
4 years ago