Liam
3f261f22c9
vk_scheduler: split work queue waits and execution waits
3 years ago
Liam
600f325d87
general: fix spelling mistakes
3 years ago
FengChen
44f10c8dee
video_core: Fix ogl status error when draw_texture
3 years ago
FengChen
4e42ba54e5
video_core: Invalid index_buffer flag when inline_index draw
3 years ago
german77
e090a1c6bd
yuzu: Move audio settings to audio section
3 years ago
german77
e8af3f29d2
yuzu: Remove console id setting
3 years ago
Feng Chen
c8ad039612
video_core: Update texture format
3 years ago
Narr the Reg
8d5cde6eff
service: nfp: Improve implementation
3 years ago
ameerj
03137086db
OpenGL: Prefer glClientWaitSync for OGLSync objects
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
3 years ago
Morph
67560296c6
perf_stats: Check multicore first
SpeedLimiting is SC only. Since MC is performance oriented we should check for it first to skip checking use_speed_limit.
3 years ago
Morph
1073346c7f
hid: Use nanosecond timestamps instead of ticks
3 years ago
Morph
3053a62375
core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
3 years ago
Morph
d718eab351
native_clock: Wait for 10 seconds instead of 30
It was experimentally determined to be sufficient.
3 years ago
Morph
c27a626b5b
native_clock: Use RealTimeClock instead of SteadyClock
We want to synchronize RDTSC to real time.
3 years ago
Morph
6f9918552c
steady_clock: Introduce a real time clock
3 years ago
Morph
dcd13a7566
native_clock: Re-adjust the RDTSC frequency
The RDTSC frequency reported by CPUID is not accurate to its true frequency.
We will spawn a separate thread to calculate the true RDTSC frequency after a measurement period of 30 seconds has elapsed.
3 years ago
Narr the Reg
757aafa582
input_common: Minor typo issues ( #9922 )
3 years ago
Liam
1776448df2
kernel: add timer pointer to KThreadQueue
3 years ago
german77
9a9e5844d3
input_common: Increase mouse sensitivity range
3 years ago
Liam
64dcb40db1
common: make BitCast constexpr
3 years ago
Liam
ba4213d956
general: fix type inconsistencies
3 years ago
Liam
d45ac00d48
kernel: avoid signed overflow UB on MSVC
3 years ago
Liam
484641003c
kernel: clone fpu status on CreateThread
3 years ago
ameerj
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
3 years ago
ameerj
6b9cc0ed23
Refactor AccelerateDMA code
3 years ago
Liam
1d0fe75e7c
hle: rename legacy errors to Results
3 years ago
Jan Beich
859fb469b8
kernel: add missing header for libc++
In file included from src/core/hle/kernel/k_light_lock.cpp:4:
In file included from src/./core/hle/kernel/k_light_lock.h:8:
src/./core/hle/kernel/k_scoped_lock.h:25:51: error: no member named 'addressof' in namespace 'std'
explicit KScopedLock(T& l) : KScopedLock(std::addressof(l)) {}
~~~~~^
3 years ago
Ikko Eltociear Ashimine
c161e3f433
fix typo in settings.h
Intial -> Initial
3 years ago
Narr the Reg
8a501ff30b
service: acc: Replace default image with a 32x32 image
3 years ago
german77
97704b8da9
input_common: joycon: Add stick input from passive reports
3 years ago
Narr the Reg
1f57ae6949
service: psc: Update names
3 years ago
Narr the Reg
f01540da6c
service: ssl: Add missing properties and update names
3 years ago
Narr the Reg
54711df739
service: usb: Update names
3 years ago
Liam
644ee0043e
kernel: fix WaitSynchronization
3 years ago
Fernando Sahmkow
8a3411b417
Engines: Implement Accelerate DMA Texture.
4 years ago
Morph
376a414f5b
native_clock: Round RDTSC frequency to the nearest 1000
3 years ago
Morph
026eaddbee
timer_resolution: Set current process to High QoS
Ensures that this process is treated as a high performance process by the Windows scheduler.
3 years ago
Morph
194cf0b497
hardware_properties: Update BASE_CLOCK_RATE to exactly 1020 MHz
3 years ago
Morph
bff1453282
core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
3 years ago
Morph
7e353082ac
main: (Windows) Set the current timer resolution to the maximum
Increases the precision of thread sleeps on Windows.
3 years ago
Morph
7fffdf83b7
wall_clock: Make use of SteadyClock
3 years ago
Morph
1ed49f92dd
common: Implement a method to change the Windows timer resolution
This utilizes undocumented NtDll functions to change the current timer resolution from the default of 1ms.
3 years ago
Morph
bd09c82521
common: Implement a high resolution steady clock
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
3 years ago
Kelebek1
a7fb80e612
Check all swizzle components for red, not just [0], pass float border color rather than int
3 years ago
Behunin
44518b225c
gpu_thread: Use bounded queue
3 years ago
Kelebek1
104cb6aa0a
Fix a bug with the Reverb command in reading from the pre_delay line.
3 years ago
Liam
ec6ee04c64
vulkan_common: disable vertexInputDynamicState on unsupported driver
3 years ago
Liam
97f7f7bad5
kernel: be more careful about kernel address keys
3 years ago
Liam
c4ba088a5d
kernel: refactor priority inheritance to represent locks as C++ objects
3 years ago
Liam
96bd7ea42d
kernel: simplify AddressSpaceInfo, update values
3 years ago