22 Commits (0287b2be6d1edeecea26250e5cd8d3067ff614af)

Author SHA1 Message Date
Rodolfo Bogado 0287b2be6d Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 7 years ago
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 7 years ago
FernandoS27 752faff2bc Implemented Depth Compare and Shadow Samplers 7 years ago
bunnei f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 7 years ago
bunnei ce8291f6c5 gl_rasterizer_cache: Track texture depth. 7 years ago
bunnei 69c45ce71c gl_rasterizer: Implement texture border color. 8 years ago
Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable 8 years ago
Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
greggameplayer 220d4672df add all the known TextureFormat (#474) 8 years ago
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 8 years ago
Subv c079cf4eec GPU: Implement the A2BGR10 texture format. 8 years ago
Subv 2985056340 GPU: Implemented the B5G6R5 format. 8 years ago
Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. 8 years ago
bunnei 9df8e924fb texture: Add missing formats. 8 years ago
Subv dcc27d6dc1 GPU: Assert when finding a texture with a format type other than UNORM. 8 years ago
Subv ad1810e895 Textures: Added a helper function to know if a texture is blocklinear or pitch. 8 years ago
Subv 56e2013c1f GPU: Added the TSC structure. It contains information about the sampler. 8 years ago
Subv 6afe9e0105 GPU: Added more fields to the TIC structure. 8 years ago
Subv 1b8d798835 GPU: Added a method to unswizzle a texture without decoding it. 8 years ago
Subv 71ebc3e90d GPU: Preliminary work for texture decoding. 8 years ago