bunnei
01af2f4162
core: hle: kernel: k_thread: Add KScopedDisableDispatch.
4 years ago
bunnei
2b9560428b
core: hle: kernel: Ensure idle threads are closed before destroying scheduler.
4 years ago
bunnei
68eee94875
core: hle: kernel: Reflect non-emulated threads as core 3.
4 years ago
bunnei
5ea0d3629a
core: cpu_manager: Use jthread.
4 years ago
ameerj
156ea746a3
nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
4 years ago
ameerj
e3688f0627
vp9: Cleanup unused variables
With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
4 years ago
ameerj
a3f80a97a3
vp9: Fix reference frame refreshes
This resolves the artifacting when decoding VP9 streams.
4 years ago
ameerj
cc8ac112fc
nvhost_nvdec_common: Stub UnmapBuffer Ioctl
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
4 years ago
yzct12345
7e846be376
assert: Verify formatting
4 years ago
yzct12345
346149dcf9
assert: Avoid empty macros
4 years ago
Morph
f10dc35dd0
applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
4 years ago
Morph
7b39215c8a
hex_util: Fix incorrect array size in AsArray
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
4 years ago
lat9nq
be16d92060
config: Read connected setting for controllers
Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
4 years ago
german77
1fb158ce90
settings_ui: Add emulated joystick position dot to controller preview
4 years ago
Morph
705f111058
common: uuid: Add hex string to UUID constructor
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
4 years ago
yzct12345
2868d4ba84
nvdec: Implement VA-API hardware video acceleration ( #6713 )
* nvdec: VA-API
* Verify formatting
* Forgot a semicolon for Windows
* Clarify comment about AV_PIX_FMT_NV12
* Fix assert log spam from missing negation
* vic: Remove forgotten debug code
* Address lioncash's review
* Mention VA-API is Intel/AMD
* Address v1993's review
* Hopefully fix CMakeLists style this time
* vic: Improve cache locality
* vic: Fix off-by-one error
* codec: Async
* codec: Forgot the GetValue()
* nvdec: Address ameerj's review
* codec: Fallback to CPU without VA-API support
* cmake: Address lat9nq's review
* cmake: Make VA-API optional
* vaapi: Multiple GPU
* Apply suggestions from code review
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* nvdec: Address ameerj's review
* codec: Use anonymous instead of static
* nvdec: Remove enum and fix memory leak
* nvdec: Address ameerj's review
* codec: Remove preparation for threading
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
4 years ago
lat9nq
6ab0c6a808
config: Only read/write current_user on global config
4 years ago
spholz
e71f78d04c
network: fix ternary operator in Socket::SendTo
4 years ago
yzct12345
f56d0db5bd
decoders: Optimize swizzle copy performance ( #6790 )
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
4 years ago
san
3e26141483
yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
4 years ago
Malte Jürgens
381aacdbb1
game_list: Make game list folder icons smaller ( #6762 )
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
4 years ago
Morph
3b4d427993
service: set: Correct copy amount in GetAvailableLanguageCodes
4 years ago
ameerj
c439fc9be9
astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
4 years ago
ameerj
5ab8053511
astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
4 years ago
ameerj
b2862e4772
astc_decoder: Make use of uvec4 for payload data
5 years ago
ameerj
a75d70fa90
astc_decoder: Simplify Select2DPartition
5 years ago
ameerj
5665d05547
astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
5 years ago
ameerj
15c0c213b1
astc.h: Move data to cpp implementation
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
5 years ago
Morph
9143fe5d3a
hle: api_version: Update HOS version to 12.1.0
Keeps us up to date with reporting the system version.
4 years ago
lat9nq
335de3fdf5
emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.
Leaves just the one auto system& in main().
4 years ago
Morph
ba3d230421
applet_swkbd: Correct string buffer size calculation
The buffer size here does not include the initial 8 bytes.
4 years ago
Morph
275db94bb8
configure_system: Add Brazilian Portuguese to the list of languages
4 years ago
Morph
6ca8ed9e58
service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17
4 years ago
Morph
21ff0a3d6e
service: ns, set: Add PT_BR (Brazilian Portuguese)
4 years ago
ReinUsesLisp
8c9febe8f7
shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
4 years ago
ReinUsesLisp
b185567a03
vk_rasterizer: Flip viewport on Y_NEGATE
Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
4 years ago
ameerj
7ac99bb127
renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
4 years ago
ameerj
75e7f54fb0
renderer_vulkan: Implement screenshots
4 years ago
ameerj
548bac8989
vk_blit_screen: Add public CreateFramebuffer method
4 years ago
ameerj
1e6c5d323d
vk_blit_screen: Make Draw method more generic
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
4 years ago
ReinUsesLisp
1bb46b7d64
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
4 years ago
ReinUsesLisp
3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
4 years ago
Jan Beich
353be2306c
host_memory: Add workaround for FreeBSD 12
src/common/host_memory.cpp:360:14: error: use of undeclared identifier
'memfd_create'
fd = memfd_create("HostMemory", 0);
^
4 years ago
Jan Beich
c4cd82fa7c
host_memory: Enable Linux implementation on FreeBSD
HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
4 years ago
jls47
ef29ed75b0
qt_web_browser: Fix lambda capture for HIDButton
5 years ago
jls47
3109d1c3db
qt_web_browser: Focus on the first link element
Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
5 years ago
Morph
a6359fe9ae
service: ns: Remove unused ns_language header
4 years ago
Morph
d7cd316a6c
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
4 years ago
Lioncash
00e100de08
render_target: Add missing initializer for size extent
Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.
We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
4 years ago
Lioncash
f8964dd89a
video_core/engine: Consistently initialize rasterizer pointers
Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
4 years ago