Tree:
0196b5a01f
3096/hle/bufferc
3096/qcom/clamp
3096/spirv/warp
3096/vk/drain_pending_build
3096/vk/pipeline_compilation
Kernel
android/fix-gpu-driver-fetcher
android6
atomicops-mxwell
audio-fix
civa
descriptor
descriptor_pool_opt
descriptor_set
disable-vap
discfix
display-modified-settings-first
dmnt2
dynarm7345
dynarmic-coproc
dynarmic-docs-move-inline
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
feature/dmnt
ffmpeg-cross-compile
ffmpeg-postporc-fix12
fix-fibers-2
fix/discord-rpc
fix/no-duplicate-drivers
flatopsfixes23485
fs_external_dlcupdates
install-vulkan-ps1-fix-windows-on-arm
interval-zero
jarrod-leaks-fix
kjsdfndkfn-2834
lanobu
liz-coalesce-ptr-to-variant
liz-crash-dumps-solaris
liz-dynarmic-backport-waitpkg
liz-dynarmic-macos-fbsd-port
liz-get-rid-of-mcl-intrusive-list
liz-heaptrack-fix
liz-no-rtti-allowance
lock-term-1
macos-sqbuild
macroify-surface-stuffs
master
memsetopsyscallavoid
mmap-fixews
mutliplayer-filter-better1
n64
nce-strx
nce_cpp
netgate1
netusejthreadstuff
no-d24
pintocputhing
pipelinederivative
pt-fix-attempt
qcom-weird-vk-ftz
quick-fix
refactoreds2
release/0.0.3
release/0.0.4
rem-dup-applet-launch
remove-unused-fastmem-fallback
reorder-menu-game-per-config
revert-2695
sampleshaderfract
scmfix-worktree
script/android-icons
selfhost0
showcase
showcase2
sjkdbsdfjkbsdf-2834
smartqueryreset
static-linux
static-vector-thread-list
stuffmadeforfun
sured-revert
test-donotmerge
test-revert-gpu-optim
true-eds
true-eds-graphics
update-cpmutil
update-icons-android-11
update-vulkan335
video-core-improve-dma-logic
vk-fix-oom-force-maller-buffers
vk-surface-andpc
vulkan-thingy
xbzk-mci-bare-minimum-boot-fix
xbzk-saf-recursive-write-with-permission-request
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
${ noResults }
2 Commits (0196b5a01f7937d7770801408d05bc1836b478a0)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
e8f1d7145e |
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only |
5 years ago |
|
|
5f0b72553b |
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache. |
5 years ago |