GPU: Implemented the F2F 'round' rounding mode.
@ -1213,6 +1213,9 @@ private:
switch (instr.conversion.f2f.rounding) {
case Tegra::Shader::F2fRoundingOp::None:
break;
case Tegra::Shader::F2fRoundingOp::Round:
op_a = "roundEven(" + op_a + ')';
case Tegra::Shader::F2fRoundingOp::Floor:
op_a = "floor(" + op_a + ')';