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@ -249,10 +249,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); |
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bool index_u16 = index_info.format != 0; |
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#if PICA_DUMP_GEOMETRY
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DebugUtils::GeometryDumper geometry_dumper; |
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PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value()); |
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#endif
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PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; |
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if (g_debug_context) { |
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@ -388,17 +384,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
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if (g_debug_context) |
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); |
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#if PICA_DUMP_GEOMETRY
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// NOTE: When dumping geometry, we simply assume that the first input attribute
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// corresponds to the position for now.
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DebugUtils::GeometryDumper::Vertex dumped_vertex = { |
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input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32() |
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}; |
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using namespace std::placeholders; |
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dumping_primitive_assembler.SubmitVertex(dumped_vertex, |
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std::bind(&DebugUtils::GeometryDumper::AddTriangle, |
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&geometry_dumper, _1, _2, _3)); |
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#endif
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// Send to vertex shader
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output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes()); |
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@ -424,10 +409,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
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range.second, range.first); |
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} |
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#if PICA_DUMP_GEOMETRY
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geometry_dumper.Dump(); |
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#endif
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break; |
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} |
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