Browse Source
Merge pull request #119 from bunnei/desconstucted-loader
Merge pull request #119 from bunnei/desconstucted-loader
Separate NSO loading from DesconstuctedRomLoaderpull/15/merge
committed by
GitHub
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 200 additions and 51 deletions
-
2src/core/CMakeLists.txt
-
106src/core/loader/deconstructed_rom_directory.cpp
-
42src/core/loader/deconstructed_rom_directory.h
-
5src/core/loader/elf.cpp
-
8src/core/loader/elf.h
-
22src/core/loader/loader.cpp
-
9src/core/loader/loader.h
-
6src/core/loader/nro.cpp
-
10src/core/loader/nro.h
-
27src/core/loader/nso.cpp
-
14src/core/loader/nso.h
@ -0,0 +1,106 @@ |
|||||
|
// Copyright 2018 yuzu emulator team
|
||||
|
// Licensed under GPLv2 or any later version
|
||||
|
// Refer to the license.txt file included.
|
||||
|
|
||||
|
#include "common/common_funcs.h"
|
||||
|
#include "common/common_paths.h"
|
||||
|
#include "common/file_util.h"
|
||||
|
#include "common/logging/log.h"
|
||||
|
#include "common/string_util.h"
|
||||
|
#include "core/hle/kernel/process.h"
|
||||
|
#include "core/hle/kernel/resource_limit.h"
|
||||
|
#include "core/loader/deconstructed_rom_directory.h"
|
||||
|
#include "core/loader/nso.h"
|
||||
|
#include "core/memory.h"
|
||||
|
|
||||
|
namespace Loader { |
||||
|
|
||||
|
AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(FileUtil::IOFile&& file, |
||||
|
std::string filepath) |
||||
|
: AppLoader(std::move(file)), filepath(std::move(filepath)) {} |
||||
|
|
||||
|
FileType AppLoader_DeconstructedRomDirectory::IdentifyType(FileUtil::IOFile& file, |
||||
|
const std::string& filepath) { |
||||
|
bool is_main_found{}; |
||||
|
bool is_rtld_found{}; |
||||
|
bool is_sdk_found{}; |
||||
|
|
||||
|
const auto callback = [&](unsigned* num_entries_out, const std::string& directory, |
||||
|
const std::string& virtual_name) -> bool { |
||||
|
|
||||
|
// Skip directories
|
||||
|
std::string physical_name = directory + virtual_name; |
||||
|
if (FileUtil::IsDirectory(physical_name)) { |
||||
|
return true; |
||||
|
} |
||||
|
|
||||
|
// Verify filename
|
||||
|
if (Common::ToLower(virtual_name) == "main") { |
||||
|
is_main_found = true; |
||||
|
} else if (Common::ToLower(virtual_name) == "rtld") { |
||||
|
is_rtld_found = true; |
||||
|
} else if (Common::ToLower(virtual_name) == "sdk") { |
||||
|
is_sdk_found = true; |
||||
|
} else { |
||||
|
// Contrinue searching
|
||||
|
return true; |
||||
|
} |
||||
|
|
||||
|
// Verify file is an NSO
|
||||
|
FileUtil::IOFile file(physical_name, "rb"); |
||||
|
if (AppLoader_NSO::IdentifyType(file, physical_name) != FileType::NSO) { |
||||
|
return false; |
||||
|
} |
||||
|
|
||||
|
// We are done if we've found and verified all required NSOs
|
||||
|
return !(is_main_found && is_rtld_found && is_sdk_found); |
||||
|
}; |
||||
|
|
||||
|
// Search the directory recursively, looking for the required modules
|
||||
|
const std::string directory = filepath.substr(0, filepath.find_last_of("/\\")) + DIR_SEP; |
||||
|
FileUtil::ForeachDirectoryEntry(nullptr, directory, callback); |
||||
|
|
||||
|
if (is_main_found && is_rtld_found && is_sdk_found) { |
||||
|
return FileType::DeconstructedRomDirectory; |
||||
|
} |
||||
|
|
||||
|
return FileType::Error; |
||||
|
} |
||||
|
|
||||
|
ResultStatus AppLoader_DeconstructedRomDirectory::Load( |
||||
|
Kernel::SharedPtr<Kernel::Process>& process) { |
||||
|
if (is_loaded) { |
||||
|
return ResultStatus::ErrorAlreadyLoaded; |
||||
|
} |
||||
|
if (!file.IsOpen()) { |
||||
|
return ResultStatus::Error; |
||||
|
} |
||||
|
|
||||
|
process = Kernel::Process::Create("main"); |
||||
|
|
||||
|
// Load NSO modules
|
||||
|
VAddr next_load_addr{Memory::PROCESS_IMAGE_VADDR}; |
||||
|
for (const auto& module : {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", "subsdk3", |
||||
|
"subsdk4", "subsdk5", "subsdk6", "subsdk7", "sdk"}) { |
||||
|
const std::string path = |
||||
|
filepath.substr(0, filepath.find_last_of("/\\")) + DIR_SEP + module; |
||||
|
const VAddr load_addr = next_load_addr; |
||||
|
next_load_addr = AppLoader_NSO::LoadModule(path, load_addr); |
||||
|
if (next_load_addr) { |
||||
|
LOG_DEBUG(Loader, "loaded module %s @ 0x%llx", module, load_addr); |
||||
|
} else { |
||||
|
next_load_addr = load_addr; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
process->svc_access_mask.set(); |
||||
|
process->address_mappings = default_address_mappings; |
||||
|
process->resource_limit = |
||||
|
Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION); |
||||
|
process->Run(Memory::PROCESS_IMAGE_VADDR, 48, Kernel::DEFAULT_STACK_SIZE); |
||||
|
|
||||
|
is_loaded = true; |
||||
|
return ResultStatus::Success; |
||||
|
} |
||||
|
|
||||
|
} // namespace Loader
|
||||
@ -0,0 +1,42 @@ |
|||||
|
// Copyright 2018 yuzu emulator team |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included. |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include <string> |
||||
|
#include "common/common_types.h" |
||||
|
#include "core/hle/kernel/kernel.h" |
||||
|
#include "core/loader/loader.h" |
||||
|
|
||||
|
namespace Loader { |
||||
|
|
||||
|
/** |
||||
|
* This class loads a "deconstructed ROM directory", which are the typical format we see for Switch |
||||
|
* game dumps. The path should be a "main" NSO, which must be in a directory that contains the other |
||||
|
* standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these. |
||||
|
* Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS. |
||||
|
*/ |
||||
|
class AppLoader_DeconstructedRomDirectory final : public AppLoader { |
||||
|
public: |
||||
|
AppLoader_DeconstructedRomDirectory(FileUtil::IOFile&& file, std::string filepath); |
||||
|
|
||||
|
/** |
||||
|
* Returns the type of the file |
||||
|
* @param file FileUtil::IOFile open file |
||||
|
* @param filepath Path of the file that we are opening. |
||||
|
* @return FileType found, or FileType::Error if this loader doesn't know it |
||||
|
*/ |
||||
|
static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath); |
||||
|
|
||||
|
FileType GetFileType() override { |
||||
|
return IdentifyType(file, filepath); |
||||
|
} |
||||
|
|
||||
|
ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override; |
||||
|
|
||||
|
private: |
||||
|
std::string filepath; |
||||
|
}; |
||||
|
|
||||
|
} // namespace Loader |
||||
Write
Preview
Loading…
Cancel
Save
Reference in new issue