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@ -2,11 +2,15 @@ |
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <functional>
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#include <utility>
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#include <QCheckBox>
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#include <QMessageBox>
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#include <QSpinBox>
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/uisettings.h"
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@ -23,6 +27,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent) |
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, |
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[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); }); |
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} |
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connect(ui->button_reset_defaults, &QPushButton::clicked, this, |
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&ConfigureGeneral::ResetDefaults); |
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} |
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ConfigureGeneral::~ConfigureGeneral() = default; |
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@ -41,6 +48,8 @@ void ConfigureGeneral::SetConfiguration() { |
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue()); |
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ui->frame_limit->setValue(Settings::values.frame_limit.GetValue()); |
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ui->button_reset_defaults->setEnabled(runtime_lock); |
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if (Settings::IsConfiguringGlobal()) { |
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue()); |
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} else { |
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@ -49,6 +58,25 @@ void ConfigureGeneral::SetConfiguration() { |
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} |
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} |
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// Called to set the callback when resetting settings to defaults
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void ConfigureGeneral::SetResetCallback(std::function<void()> callback) { |
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reset_callback = std::move(callback); |
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} |
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void ConfigureGeneral::ResetDefaults() { |
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QMessageBox::StandardButton answer = QMessageBox::question( |
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this, tr("yuzu"), |
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tr("This reset all settings and remove all per-game configurations. This will not delete " |
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"game directories, profiles, or input profiles. Proceed?"), |
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No); |
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if (answer == QMessageBox::No) { |
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return; |
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} |
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UISettings::values.reset_to_defaults = true; |
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UISettings::values.is_game_list_reload_pending.exchange(true); |
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reset_callback(); |
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} |
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void ConfigureGeneral::ApplyConfiguration() { |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core, |
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use_multi_core); |
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@ -105,6 +133,8 @@ void ConfigureGeneral::SetupPerGameUI() { |
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ui->toggle_background_pause->setVisible(false); |
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ui->toggle_hide_mouse->setVisible(false); |
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ui->button_reset_defaults->setVisible(false); |
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ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit, |
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Settings::values.use_frame_limit, use_frame_limit); |
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ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core, |
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