4 changed files with 285 additions and 236 deletions
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2src/video_core/CMakeLists.txt
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259src/video_core/swrasterizer/framebuffer.cpp
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23src/video_core/swrasterizer/framebuffer.h
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237src/video_core/swrasterizer/rasterizer.cpp
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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#include "video_core/pica_state.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/swrasterizer/framebuffer.h"
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#include "video_core/utils.h"
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namespace Pica { |
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namespace Rasterizer { |
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void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); |
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// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
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// NOTE: The framebuffer height register contains the actual FB height minus one.
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = |
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GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); |
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + |
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coarse_y * framebuffer.width * bytes_per_pixel; |
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u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; |
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switch (framebuffer.color_format) { |
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case FramebufferRegs::ColorFormat::RGBA8: |
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Color::EncodeRGBA8(color, dst_pixel); |
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break; |
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case FramebufferRegs::ColorFormat::RGB8: |
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Color::EncodeRGB8(color, dst_pixel); |
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break; |
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case FramebufferRegs::ColorFormat::RGB5A1: |
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Color::EncodeRGB5A1(color, dst_pixel); |
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break; |
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case FramebufferRegs::ColorFormat::RGB565: |
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Color::EncodeRGB565(color, dst_pixel); |
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break; |
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case FramebufferRegs::ColorFormat::RGBA4: |
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Color::EncodeRGBA4(color, dst_pixel); |
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break; |
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default: |
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", |
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framebuffer.color_format.Value()); |
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UNIMPLEMENTED(); |
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} |
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} |
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const Math::Vec4<u8> GetPixel(int x, int y) { |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = |
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GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); |
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + |
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coarse_y * framebuffer.width * bytes_per_pixel; |
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u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; |
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switch (framebuffer.color_format) { |
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case FramebufferRegs::ColorFormat::RGBA8: |
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return Color::DecodeRGBA8(src_pixel); |
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case FramebufferRegs::ColorFormat::RGB8: |
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return Color::DecodeRGB8(src_pixel); |
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case FramebufferRegs::ColorFormat::RGB5A1: |
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return Color::DecodeRGB5A1(src_pixel); |
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case FramebufferRegs::ColorFormat::RGB565: |
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return Color::DecodeRGB565(src_pixel); |
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case FramebufferRegs::ColorFormat::RGBA4: |
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return Color::DecodeRGBA4(src_pixel); |
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default: |
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", |
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framebuffer.color_format.Value()); |
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UNIMPLEMENTED(); |
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} |
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return {0, 0, 0, 0}; |
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} |
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u32 GetDepth(int x, int y) { |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* src_pixel = depth_buffer + src_offset; |
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switch (framebuffer.depth_format) { |
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case FramebufferRegs::DepthFormat::D16: |
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return Color::DecodeD16(src_pixel); |
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case FramebufferRegs::DepthFormat::D24: |
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return Color::DecodeD24(src_pixel); |
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case FramebufferRegs::DepthFormat::D24S8: |
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return Color::DecodeD24S8(src_pixel).x; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); |
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UNIMPLEMENTED(); |
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return 0; |
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} |
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} |
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u8 GetStencil(int x, int y) { |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* src_pixel = depth_buffer + src_offset; |
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switch (framebuffer.depth_format) { |
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case FramebufferRegs::DepthFormat::D24S8: |
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return Color::DecodeD24S8(src_pixel).y; |
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default: |
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LOG_WARNING( |
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HW_GPU, |
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"GetStencil called for function which doesn't have a stencil component (format %u)", |
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framebuffer.depth_format); |
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return 0; |
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} |
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} |
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void SetDepth(int x, int y, u32 value) { |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* dst_pixel = depth_buffer + dst_offset; |
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switch (framebuffer.depth_format) { |
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case FramebufferRegs::DepthFormat::D16: |
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Color::EncodeD16(value, dst_pixel); |
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break; |
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case FramebufferRegs::DepthFormat::D24: |
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Color::EncodeD24(value, dst_pixel); |
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break; |
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case FramebufferRegs::DepthFormat::D24S8: |
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Color::EncodeD24X8(value, dst_pixel); |
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break; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); |
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UNIMPLEMENTED(); |
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break; |
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} |
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} |
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void SetStencil(int x, int y, u8 value) { |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* dst_pixel = depth_buffer + dst_offset; |
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switch (framebuffer.depth_format) { |
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case Pica::FramebufferRegs::DepthFormat::D16: |
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case Pica::FramebufferRegs::DepthFormat::D24: |
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// Nothing to do
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break; |
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case Pica::FramebufferRegs::DepthFormat::D24S8: |
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Color::EncodeX24S8(value, dst_pixel); |
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break; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); |
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UNIMPLEMENTED(); |
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break; |
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} |
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} |
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u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) { |
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switch (action) { |
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case FramebufferRegs::StencilAction::Keep: |
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return old_stencil; |
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case FramebufferRegs::StencilAction::Zero: |
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return 0; |
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case FramebufferRegs::StencilAction::Replace: |
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return ref; |
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case FramebufferRegs::StencilAction::Increment: |
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// Saturated increment
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return std::min<u8>(old_stencil, 254) + 1; |
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case FramebufferRegs::StencilAction::Decrement: |
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// Saturated decrement
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return std::max<u8>(old_stencil, 1) - 1; |
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case FramebufferRegs::StencilAction::Invert: |
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return ~old_stencil; |
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case FramebufferRegs::StencilAction::IncrementWrap: |
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return old_stencil + 1; |
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case FramebufferRegs::StencilAction::DecrementWrap: |
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return old_stencil - 1; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); |
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UNIMPLEMENTED(); |
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return 0; |
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} |
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} |
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} // namespace Rasterizer
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} // namespace Pica
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@ -0,0 +1,23 @@ |
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// Copyright 2017 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/common_types.h" |
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#include "common/vector_math.h" |
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#include "video_core/regs_framebuffer.h" |
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namespace Pica { |
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namespace Rasterizer { |
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void DrawPixel(int x, int y, const Math::Vec4<u8>& color); |
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const Math::Vec4<u8> GetPixel(int x, int y); |
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u32 GetDepth(int x, int y); |
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u8 GetStencil(int x, int y); |
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void SetDepth(int x, int y, u32 value); |
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void SetStencil(int x, int y, u8 value); |
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u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref); |
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} // namespace Rasterizer |
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} // namespace Pica |
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