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@ -4,47 +4,36 @@ |
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#pragma once |
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#include <functional> |
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#include "common/logging/log.h" |
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// Sometimes we want to try to continue even after hitting an assert. |
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// However touching this file yields a global recompilation as this header is included almost |
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// everywhere. So let's just move the handling of the failed assert to a single cpp file. |
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// For asserts we'd like to keep all the junk executed when an assert happens away from the |
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// important code in the function. One way of doing this is to put all the relevant code inside a |
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// lambda and force the compiler to not inline it. |
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void assert_check_condition(bool cond, std::function<void()>&& on_failure); |
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void assert_fail_impl(); |
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[[noreturn]] void unreachable_impl(); |
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#ifdef _MSC_VER |
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#define YUZU_NO_INLINE __declspec(noinline) |
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#else |
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#define YUZU_NO_INLINE __attribute__((noinline)) |
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#endif |
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#define ASSERT(_a_) \ |
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do { \ |
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if (std::is_constant_evaluated()) { \ |
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if (!(_a_)) { \ |
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/* Will trigger compile error here */ \ |
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assert_check_condition(bool(_a_), \ |
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[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \ |
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} \ |
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} else { \ |
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assert_check_condition(bool(_a_), [] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \ |
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([&]() YUZU_NO_INLINE { \ |
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if (!(_a_)) [[unlikely]] { \ |
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LOG_CRITICAL(Debug, "Assertion Failed!"); \ |
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assert_fail_impl(); \ |
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} \ |
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} while (0) |
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}()) |
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#define ASSERT_MSG(_a_, ...) \ |
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do { \ |
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if (std::is_constant_evaluated()) { \ |
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if (!(_a_)) { \ |
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/* Will trigger compile error here */ \ |
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assert_check_condition(bool(_a_), \ |
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[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \ |
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} \ |
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} else { \ |
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assert_check_condition( \ |
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bool(_a_), [&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \ |
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([&]() YUZU_NO_INLINE { \ |
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if (!(_a_)) [[unlikely]] { \ |
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LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); \ |
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assert_fail_impl(); \ |
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} \ |
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} while (0) |
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}()) |
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#define UNREACHABLE() \ |
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do { \ |
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