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@ -196,12 +196,24 @@ enum class ExitMethod { |
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class Sampler { |
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public: |
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Sampler() = default; |
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// Use this constructor for binded Samplers |
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, |
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bool is_array, bool is_shadow) |
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, |
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is_bindless{false} {} |
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// Use this constructor for bindless Samplers |
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explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index, |
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow) |
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array}, |
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is_shadow{is_shadow}, is_bindless{true} {} |
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// Use this only for serialization/deserialization |
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, |
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bool is_array, bool is_shadow, bool is_bindless) |
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {} |
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, |
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is_bindless{is_bindless} {} |
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~Sampler() = default; |
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std::size_t GetOffset() const { |
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return offset; |
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@ -223,6 +235,14 @@ public: |
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return is_shadow; |
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} |
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bool IsBindless() const { |
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return is_bindless; |
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} |
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std::pair<u32, u32> GetBindlessCBuf() { |
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return {offset >> 32, offset & 0x00000000FFFFFFFFULL}; |
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} |
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bool operator<(const Sampler& rhs) const { |
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return std::tie(offset, index, type, is_array, is_shadow) < |
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std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow); |
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@ -234,8 +254,8 @@ private: |
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std::size_t offset{}; |
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std::size_t index{}; ///< Value used to index into the generated GLSL sampler array. |
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) |
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. |
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. |
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. |
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. |
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not. |
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}; |
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@ -735,8 +755,9 @@ private: |
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow); |
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// Accesses a texture sampler for a bindless texture. |
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const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, Tegra::Shader::TextureType type, |
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bool is_array, bool is_shadow); |
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const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, |
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Tegra::Shader::TextureType type, bool is_array, |
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bool is_shadow); |
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/// Extracts a sequence of bits from a node |
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Node BitfieldExtract(Node value, u32 offset, u32 bits); |
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@ -845,7 +866,6 @@ private: |
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std::set<Tegra::Shader::Attribute::Index> used_output_attributes; |
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std::map<u32, ConstBuffer> used_cbufs; |
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std::set<Sampler> used_samplers; |
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std::map<std::pair<u32, u32>, Sampler> used_bindless_samplers; |
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; |
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std::set<GlobalMemoryBase> used_global_memory_bases; |
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