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@ -98,17 +98,19 @@ private: |
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/** |
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* Configures the color and depth framebuffer states. |
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* @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure |
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* again. Used by the texture cache to solve texception conflicts |
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* @param use_color_fb If true, configure color framebuffers. |
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* @param using_depth_fb If true, configure the depth/stencil framebuffer. |
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* @param preserve_contents If true, tries to preserve data from a previously used framebuffer. |
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* |
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* @param current_state The current OpenGL state. |
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* @param using_color_fb If true, configure color framebuffers. |
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* @param using_depth_fb If true, configure the depth/stencil framebuffer. |
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* @param preserve_contents If true, tries to preserve data from a previously used |
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* framebuffer. |
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* @param single_color_target Specifies if a single color buffer target should be used. |
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* |
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* @returns If depth (first) or stencil (second) are being stored in the bound zeta texture |
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* (requires using_depth_fb to be true) |
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* (requires using_depth_fb to be true) |
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*/ |
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std::pair<bool, bool> ConfigureFramebuffers( |
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OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true, |
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OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true, |
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bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); |
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/// Configures the current constbuffers to use for the draw command. |
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