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[vulkan] Restore gatting flush operation on removed gpu accuracy to new gpu accuracy logic

CamilleLaVey 3 weeks ago
parent
commit
fcfcee7247
  1. 13
      src/video_core/gpu_thread.cpp
  2. 3
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  3. 3
      src/video_core/renderer_vulkan/vk_rasterizer.cpp

13
src/video_core/gpu_thread.cpp

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@ -92,7 +92,16 @@ void ThreadManager::InvalidateRegion(DAddr addr, u64 size) {
}
void ThreadManager::FlushAndInvalidateRegion(DAddr addr, u64 size) {
// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
if (Settings::IsGPULevelHigh()) {
if (!is_async) {
PushCommand(FlushRegionCommand(addr, size));
} else {
auto& gpu = system.GPU();
const u64 fence = gpu.RequestFlush(addr, size);
TickGPU();
gpu.WaitForSyncOperation(fence);
}
}
rasterizer->OnCacheInvalidation(addr, size);
}

3
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -629,6 +629,9 @@ void RasterizerOpenGL::ReleaseFences(bool force) {
void RasterizerOpenGL::FlushAndInvalidateRegion(DAddr addr, u64 size,
VideoCommon::CacheType which) {
if (Settings::IsGPULevelHigh()) {
FlushRegion(addr, size, which);
}
InvalidateRegion(addr, size, which);
}

3
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@ -766,6 +766,9 @@ void RasterizerVulkan::ReleaseFences(bool force) {
void RasterizerVulkan::FlushAndInvalidateRegion(DAddr addr, u64 size,
VideoCommon::CacheType which) {
if (Settings::IsGPULevelHigh()) {
FlushRegion(addr, size, which);
}
InvalidateRegion(addr, size, which);
}

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