Browse Source

maxwell_3d: Reset vertex counts after drawing.

nce_cpp
bunnei 8 years ago
parent
commit
fc0fcbe9cc
  1. 10
      src/video_core/engines/maxwell_3d.cpp

10
src/video_core/engines/maxwell_3d.cpp

@ -208,6 +208,16 @@ void Maxwell3D::DrawArrays() {
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_array.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
}
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {

Loading…
Cancel
Save