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vulkan_device: Enable robustBufferAccess

Fix regression on Pascal on Animal Crossing: New Horizons, fixing a
validation error.
nce_cpp
ReinUsesLisp 5 years ago
parent
commit
fbacc95d26
  1. 3
      src/video_core/vulkan_common/vulkan_device.cpp

3
src/video_core/vulkan_common/vulkan_device.cpp

@ -207,7 +207,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = nullptr,
.features{
.robustBufferAccess = false,
.robustBufferAccess = true,
.fullDrawIndexUint32 = false,
.imageCubeArray = true,
.independentBlend = true,
@ -581,6 +581,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
}
const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
const std::array feature_report{
std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
std::make_pair(features.vertexPipelineStoresAndAtomics, "vertexPipelineStoresAndAtomics"),
std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
std::make_pair(features.imageCubeArray, "imageCubeArray"),

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