|
|
|
@ -4,11 +4,11 @@ |
|
|
|
|
|
|
|
#pragma once |
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
|
|
#include "common/common.h" |
|
|
|
#include "common/common_types.h" |
|
|
|
|
|
|
|
namespace Memory { |
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
|
|
enum { |
|
|
|
@ -49,8 +49,6 @@ enum { |
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
|
|
namespace Memory { |
|
|
|
|
|
|
|
// Base is a pointer to the base of the memory map. Yes, some MMU tricks |
|
|
|
// are used to set up a full GC or Wii memory map in process memory. on |
|
|
|
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that |
|
|
|
|