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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/param_package.h"
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#include "input_common/drivers/touch_screen.h"
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namespace InputCommon { |
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TouchScreen::TouchScreen(const std::string input_engine_) : InputEngine(input_engine_) { |
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PreSetController(identifier); |
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} |
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void TouchScreen::TouchMoved(float x, float y, std::size_t finger) { |
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if (finger >= 16) { |
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return; |
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} |
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TouchPressed(x, y, finger); |
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} |
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void TouchScreen::TouchPressed(float x, float y, std::size_t finger) { |
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if (finger >= 16) { |
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return; |
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} |
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SetButton(identifier, static_cast<int>(finger), true); |
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SetAxis(identifier, static_cast<int>(finger * 2), x); |
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SetAxis(identifier, static_cast<int>(finger * 2 + 1), y); |
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} |
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void TouchScreen::TouchReleased(std::size_t finger) { |
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if (finger >= 16) { |
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return; |
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} |
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SetButton(identifier, static_cast<int>(finger), false); |
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SetAxis(identifier, static_cast<int>(finger * 2), 0.0f); |
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SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f); |
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} |
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void TouchScreen::ReleaseAllTouch() { |
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for (int index = 0; index < 16; ++index) { |
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SetButton(identifier, index, false); |
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SetAxis(identifier, index * 2, 0.0f); |
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SetAxis(identifier, index * 2 + 1, 0.0f); |
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} |
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} |
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} // namespace InputCommon
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