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@ -168,7 +168,7 @@ void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) { |
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if (has_unified_vertex_buffers) { |
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if (has_unified_vertex_buffers) { |
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buffer.MakeResident(GL_READ_ONLY); |
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buffer.MakeResident(GL_READ_ONLY); |
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glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset, |
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glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset, |
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static_cast<GLsizeiptr>(size)); |
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static_cast<GLsizeiptr>(Common::AlignUp(size, 4))); |
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} else { |
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} else { |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle()); |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle()); |
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index_buffer_offset = offset; |
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index_buffer_offset = offset; |
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