committed by
bunnei
6 changed files with 510 additions and 11 deletions
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42src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
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38src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
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16src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
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323src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
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90src/android/app/src/main/jni/native.cpp
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12src/android/app/src/main/jni/native.h
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package org.yuzu.yuzu_emu.utils |
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|
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import android.view.InputDevice |
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import android.view.KeyEvent |
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import android.view.MotionEvent |
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import org.yuzu.yuzu_emu.NativeLibrary |
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|
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class InputHandler { |
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fun initialize() { |
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// Connect first controller |
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NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device)); |
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} |
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|
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fun dispatchKeyEvent(event: KeyEvent): Boolean { |
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val button: Int = when (event.device.vendorId) { |
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0x045E -> getInputXboxButtonKey(event.keyCode) |
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0x054C -> getInputDS5ButtonKey(event.keyCode) |
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0x057E -> getInputJoyconButtonKey(event.keyCode) |
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0x1532 -> getInputRazerButtonKey(event.keyCode) |
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else -> getInputGenericButtonKey(event.keyCode) |
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} |
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|
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val action = when (event.action) { |
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KeyEvent.ACTION_DOWN -> NativeLibrary.ButtonState.PRESSED |
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KeyEvent.ACTION_UP -> NativeLibrary.ButtonState.RELEASED |
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else -> return false |
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} |
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|
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// Ignore invalid buttons |
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if (button < 0) { |
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return false |
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} |
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|
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return NativeLibrary.onGamePadButtonEvent( |
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getPlayerNumber(event.device.controllerNumber), |
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button, |
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action |
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) |
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} |
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|
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fun dispatchGenericMotionEvent(event: MotionEvent): Boolean { |
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val device = event.device |
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// Check every axis input available on the controller |
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for (range in device.motionRanges) { |
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val axis = range.axis; |
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when (device.vendorId) { |
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0x045E -> setGenericAxisInput(event, axis) |
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0x054C -> setGenericAxisInput(event, axis) |
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0x057E -> setJoyconAxisInput(event, axis) |
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0x1532 -> setRazerAxisInput(event, axis) |
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else -> setGenericAxisInput(event, axis) |
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} |
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} |
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|
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return true |
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} |
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|
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private fun getPlayerNumber(index: Int): Int { |
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// TODO: Joycons are handled as different controllers. Find a way to merge them. |
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return when (index) { |
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2 -> NativeLibrary.Player2Device |
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3 -> NativeLibrary.Player3Device |
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4 -> NativeLibrary.Player4Device |
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5 -> NativeLibrary.Player5Device |
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6 -> NativeLibrary.Player6Device |
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7 -> NativeLibrary.Player7Device |
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8 -> NativeLibrary.Player8Device |
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else -> if (NativeLibrary.isHandheldOnly()) NativeLibrary.ConsoleDevice else NativeLibrary.Player1Device |
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} |
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} |
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|
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private fun getAxisToButton(axis: Float): Int { |
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return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED |
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} |
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|
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private fun setAxisDpadState(playerNumber: Int, xAxis: Float, yAxis: Float) { |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.DPAD_UP, |
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getAxisToButton(-yAxis) |
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) |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.DPAD_DOWN, |
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getAxisToButton(yAxis) |
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) |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.DPAD_LEFT, |
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getAxisToButton(-xAxis) |
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) |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.DPAD_RIGHT, |
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getAxisToButton(xAxis) |
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) |
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} |
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|
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private fun getInputDS5ButtonKey(key: Int): Int { |
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// The missing ds5 buttons are axis |
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return when (key) { |
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B |
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A |
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y |
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X |
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L |
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R |
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L |
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R |
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS |
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS |
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else -> -1 |
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} |
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} |
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|
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private fun getInputJoyconButtonKey(key: Int): Int { |
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// Joycon support is half dead. A lot of buttons can't be mapped |
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return when (key) { |
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B |
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A |
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X |
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y |
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KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP |
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KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN |
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KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT |
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KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT |
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L |
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R |
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KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL |
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KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR |
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L |
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R |
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS |
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS |
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else -> -1 |
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} |
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} |
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|
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private fun getInputXboxButtonKey(key: Int): Int { |
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// The missing xbox buttons are axis |
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return when (key) { |
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A |
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B |
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X |
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y |
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L |
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R |
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L |
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R |
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS |
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS |
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else -> -1 |
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} |
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} |
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|
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private fun getInputRazerButtonKey(key: Int): Int { |
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// The missing xbox buttons are axis |
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return when (key) { |
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B |
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A |
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y |
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X |
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L |
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R |
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L |
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R |
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS |
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS |
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else -> -1 |
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} |
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} |
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|
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private fun getInputGenericButtonKey(key: Int): Int { |
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return when (key) { |
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A |
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B |
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X |
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y |
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KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP |
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KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN |
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KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT |
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KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT |
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L |
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R |
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KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL |
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KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR |
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L |
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R |
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS |
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS |
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else -> -1 |
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} |
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} |
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|
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private fun setGenericAxisInput(event: MotionEvent, axis: Int) { |
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val playerNumber = getPlayerNumber(event.device.controllerNumber) |
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|
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when (axis) { |
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> |
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NativeLibrary.onGamePadJoystickEvent( |
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playerNumber, |
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NativeLibrary.StickType.STICK_L, |
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event.getAxisValue(MotionEvent.AXIS_X), |
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-event.getAxisValue(MotionEvent.AXIS_Y) |
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) |
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY -> |
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NativeLibrary.onGamePadJoystickEvent( |
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playerNumber, |
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NativeLibrary.StickType.STICK_R, |
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event.getAxisValue(MotionEvent.AXIS_RX), |
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-event.getAxisValue(MotionEvent.AXIS_RY) |
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) |
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> |
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NativeLibrary.onGamePadJoystickEvent( |
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playerNumber, |
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NativeLibrary.StickType.STICK_R, |
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event.getAxisValue(MotionEvent.AXIS_Z), |
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-event.getAxisValue(MotionEvent.AXIS_RZ) |
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) |
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MotionEvent.AXIS_LTRIGGER -> |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.TRIGGER_ZL, |
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_LTRIGGER)) |
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) |
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MotionEvent.AXIS_BRAKE -> |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.TRIGGER_ZL, |
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE)) |
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) |
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MotionEvent.AXIS_RTRIGGER -> |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.TRIGGER_ZR, |
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_RTRIGGER)) |
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) |
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MotionEvent.AXIS_GAS -> |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.TRIGGER_ZR, |
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS)) |
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) |
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MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y -> |
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setAxisDpadState( |
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playerNumber, |
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event.getAxisValue(MotionEvent.AXIS_HAT_X), |
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event.getAxisValue(MotionEvent.AXIS_HAT_Y) |
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) |
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} |
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} |
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|
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|
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private fun setJoyconAxisInput(event: MotionEvent, axis: Int) { |
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// Joycon support is half dead. Right joystick doesn't work |
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val playerNumber = getPlayerNumber(event.device.controllerNumber) |
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|
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when (axis) { |
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> |
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NativeLibrary.onGamePadJoystickEvent( |
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playerNumber, |
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NativeLibrary.StickType.STICK_L, |
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event.getAxisValue(MotionEvent.AXIS_X), |
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-event.getAxisValue(MotionEvent.AXIS_Y) |
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) |
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> |
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NativeLibrary.onGamePadJoystickEvent( |
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playerNumber, |
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NativeLibrary.StickType.STICK_R, |
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event.getAxisValue(MotionEvent.AXIS_Z), |
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-event.getAxisValue(MotionEvent.AXIS_RZ) |
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) |
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY -> |
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NativeLibrary.onGamePadJoystickEvent( |
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playerNumber, |
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NativeLibrary.StickType.STICK_R, |
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event.getAxisValue(MotionEvent.AXIS_RX), |
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-event.getAxisValue(MotionEvent.AXIS_RY) |
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) |
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} |
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} |
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|
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private fun setRazerAxisInput(event: MotionEvent, axis: Int) { |
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val playerNumber = getPlayerNumber(event.device.controllerNumber) |
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|
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when (axis) { |
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> |
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NativeLibrary.onGamePadJoystickEvent( |
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playerNumber, |
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NativeLibrary.StickType.STICK_L, |
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event.getAxisValue(MotionEvent.AXIS_X), |
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-event.getAxisValue(MotionEvent.AXIS_Y) |
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) |
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> |
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NativeLibrary.onGamePadJoystickEvent( |
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playerNumber, |
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NativeLibrary.StickType.STICK_R, |
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event.getAxisValue(MotionEvent.AXIS_Z), |
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-event.getAxisValue(MotionEvent.AXIS_RZ) |
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) |
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MotionEvent.AXIS_BRAKE -> |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.TRIGGER_ZL, |
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE)) |
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) |
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MotionEvent.AXIS_GAS -> |
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NativeLibrary.onGamePadButtonEvent( |
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playerNumber, |
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NativeLibrary.ButtonType.TRIGGER_ZR, |
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS)) |
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) |
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MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y -> |
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setAxisDpadState( |
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playerNumber, |
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event.getAxisValue(MotionEvent.AXIS_HAT_X), |
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event.getAxisValue(MotionEvent.AXIS_HAT_Y) |
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) |
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} |
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} |
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|
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|
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} |
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