From f7f0cfd6c4bbed531b0fe972b7a53a2aaee0b4b3 Mon Sep 17 00:00:00 2001 From: MaranBr Date: Mon, 24 Nov 2025 09:46:02 -0400 Subject: [PATCH] ?ploo --- src/video_core/renderer_vulkan/vk_rasterizer.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 5f69f2a22f..780112b764 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -61,28 +61,26 @@ struct DrawParams { VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) { const auto& src = regs.viewport_transform[index]; - const auto conv = [scale](float value) { + auto conv = [scale](float value) { float new_value = value * scale; if (scale < 1.0f) { - const bool sign = std::signbit(value); + bool sign = std::signbit(value); new_value = std::round(std::abs(new_value)); new_value = sign ? -new_value : new_value; } return new_value; }; - const float x = conv(src.translate_x - src.scale_x); + float x = conv(src.translate_x - src.scale_x); float width = conv(src.scale_x * 2.0f); float y = conv(src.translate_y - src.scale_y); float height = conv(src.scale_y * 2.0f); - const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft; - const bool y_negate = !device.IsNvViewportSwizzleSupported() && src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY; - const bool is_offscreen = (height != conv(static_cast(regs.surface_clip.height))); - const bool need_flip = !is_offscreen && (lower_left != y_negate); - if (need_flip) { + bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft; + bool is_main_framebuffer = (width == conv(static_cast(regs.surface_clip.width)) && height == conv(static_cast(regs.surface_clip.height))); + if (is_main_framebuffer && lower_left) { y += height; height = -height; } - const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f; + float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f; VkViewport viewport{ .x = x, .y = y,