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video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer

std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
nce_cpp
Lioncash 7 years ago
parent
commit
f7e6e4a882
  1. 6
      src/video_core/gpu_thread.h

6
src/video_core/gpu_thread.h

@ -81,12 +81,6 @@ struct CommandDataContainer {
CommandDataContainer(CommandData&& data, u64 next_fence) CommandDataContainer(CommandData&& data, u64 next_fence)
: data{std::move(data)}, fence{next_fence} {} : data{std::move(data)}, fence{next_fence} {}
CommandDataContainer& operator=(const CommandDataContainer& t) {
data = std::move(t.data);
fence = t.fence;
return *this;
}
CommandData data; CommandData data;
u64 fence{}; u64 fence{};
}; };

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