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yuzu: Hide multiplayer button and room status

nce_cpp
FearlessTobi 4 years ago
parent
commit
f6c2baea0a
  1. 5
      src/yuzu/main.cpp
  2. 14
      src/yuzu/main.ui

5
src/yuzu/main.cpp

@ -863,8 +863,9 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label); statusBar()->addPermanentWidget(label);
} }
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
// TODO (flTobi): Add the widget when multiplayer is fully implemented
// statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
// statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
tas_label = new QLabel(); tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel")); tas_label->setObjectName(QStringLiteral("TASlabel"));

14
src/yuzu/main.ui

@ -120,20 +120,6 @@
<addaction name="menu_Reset_Window_Size"/> <addaction name="menu_Reset_Window_Size"/>
<addaction name="menu_View_Debugging"/> <addaction name="menu_View_Debugging"/>
</widget> </widget>
<widget class="QMenu" name="menu_Multiplayer">
<property name="enabled">
<bool>true</bool>
</property>
<property name="title">
<string>Multiplayer</string>
</property>
<addaction name="action_View_Lobby"/>
<addaction name="action_Start_Room"/>
<addaction name="action_Connect_To_Room"/>
<addaction name="separator"/>
<addaction name="action_Show_Room"/>
<addaction name="action_Leave_Room"/>
</widget>
<widget class="QMenu" name="menu_Tools"> <widget class="QMenu" name="menu_Tools">
<property name="title"> <property name="title">
<string>&amp;Tools</string> <string>&amp;Tools</string>

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