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configure_per_game: Rename group to tab_group

nce_cpp
lat9nq 3 years ago
parent
commit
f5d7aedfe9
  1. 18
      src/yuzu/configuration/configure_per_game.cpp
  2. 3
      src/yuzu/configuration/configure_per_game.h

18
src/yuzu/configuration/configure_per_game.cpp

@ -42,22 +42,22 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
std::vector<VkDeviceInfo::Record>& vk_device_records, std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_) Core::System& system_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_},
system{system_}, group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} {
system{system_}, tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id); : fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig); game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this); addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, group, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, group, this);
general_tab = std::make_unique<ConfigureGeneral>(system_, group, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, group, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, this);
general_tab = std::make_unique<ConfigureGeneral>(system_, tab_group, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, this);
graphics_tab = std::make_unique<ConfigureGraphics>( graphics_tab = std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, group,
this);
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
tab_group, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this); input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, group, this);
system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, this);
ui->setupUi(this); ui->setupUi(this);
@ -90,7 +90,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
ConfigurePerGame::~ConfigurePerGame() = default; ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() { void ConfigurePerGame::ApplyConfiguration() {
for (const auto tab : *group) {
for (const auto tab : *tab_group) {
tab->ApplyConfiguration(); tab->ApplyConfiguration();
} }
addons_tab->ApplyConfiguration(); addons_tab->ApplyConfiguration();

3
src/yuzu/configuration/configure_per_game.h

@ -75,7 +75,8 @@ private:
std::unique_ptr<Config> game_config; std::unique_ptr<Config> game_config;
Core::System& system; Core::System& system;
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group;
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab; std::unique_ptr<ConfigurePerGameAddons> addons_tab;
std::unique_ptr<ConfigureAudio> audio_tab; std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab; std::unique_ptr<ConfigureCpu> cpu_tab;

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