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Merge pull request #6795 from sankasan/cmd-remove-cursor-fullscreen

yuzu-cmd: hide mouse cursor when started fullscreen
nce_cpp
bunnei 4 years ago
committed by GitHub
parent
commit
f5bab36b38
  1. 4
      src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
  2. 3
      src/yuzu_cmd/emu_window/emu_window_sdl2.h
  3. 1
      src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
  4. 1
      src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp

4
src/yuzu_cmd/emu_window/emu_window_sdl2.cpp

@ -122,6 +122,10 @@ void EmuWindow_SDL2::OnResize() {
UpdateCurrentFramebufferLayout(width, height);
}
void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
}
void EmuWindow_SDL2::Fullscreen() {
switch (Settings::values.fullscreen_mode.GetValue()) {
case Settings::FullscreenMode::Exclusive:

3
src/yuzu_cmd/emu_window/emu_window_sdl2.h

@ -67,6 +67,9 @@ protected:
/// Called by WaitEvent when any event that may cause the window to be resized occurs
void OnResize();
/// Called when users want to hide the mouse cursor
void ShowCursor(bool show_cursor);
/// Called when user passes the fullscreen parameter flag
void Fullscreen();

1
src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp

@ -111,6 +111,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
if (fullscreen) {
Fullscreen();
ShowCursor(false);
}
window_context = SDL_GL_CreateContext(render_window);

1
src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp

@ -45,6 +45,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
if (fullscreen) {
Fullscreen();
ShowCursor(false);
}
switch (wm.subsystem) {

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