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@ -284,12 +284,11 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po |
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auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); |
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// Find the client port.
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const auto it = kernel.FindNamedPort(port_name); |
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if (!kernel.IsValidNamedPort(it)) { |
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LOG_WARNING(Kernel_SVC, "tried to connect to unknown port: {}", port_name); |
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auto port = kernel.CreateNamedServicePort(port_name); |
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if (!port) { |
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LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name); |
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return ResultNotFound; |
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} |
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auto port = it->second; |
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// Reserve a handle for the port.
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// NOTE: Nintendo really does write directly to the output handle here.
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