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gl_disk_shader_cache: Log total shader entries count on game load

nce_cpp
Morph 5 years ago
parent
commit
f542011e0c
  1. 4
      src/video_core/renderer_opengl/gl_shader_cache.cpp

4
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -335,6 +335,10 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
const VideoCore::DiskResourceLoadCallback& callback) {
disk_cache.BindTitleID(title_id);
const std::optional transferable = disk_cache.LoadTransferable();
LOG_INFO(Render_OpenGL, "Total Shader Count: {}",
transferable.has_value() ? transferable->size() : 0);
if (!transferable) {
return;
}

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