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@ -335,6 +335,10 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop |
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const VideoCore::DiskResourceLoadCallback& callback) { |
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disk_cache.BindTitleID(title_id); |
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const std::optional transferable = disk_cache.LoadTransferable(); |
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LOG_INFO(Render_OpenGL, "Total Shader Count: {}", |
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transferable.has_value() ? transferable->size() : 0); |
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if (!transferable) { |
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return; |
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} |
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