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@ -236,6 +236,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i |
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widget->setVisible(false); |
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analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog}; |
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analog_map_deadzone = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone}; |
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analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone}; |
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { |
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auto* const button = button_map[button_id]; |
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@ -246,23 +248,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i |
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button->setContextMenuPolicy(Qt::CustomContextMenu); |
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connect(button, &QPushButton::clicked, [=] { |
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HandleClick(button_map[button_id], |
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[=](Common::ParamPackage params) { |
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL || |
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button_id == Settings::NativeButton::ZR) { |
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params.Set("direction", "+"); |
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params.Set("threshold", "0.5"); |
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} |
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buttons_param[button_id] = std::move(params); |
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}, |
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InputCommon::Polling::DeviceType::Button); |
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[=](Common::ParamPackage params) { |
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL || |
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button_id == Settings::NativeButton::ZR) { |
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params.Set("direction", "+"); |
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params.Set("threshold", "0.5"); |
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} |
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buttons_param[button_id] = std::move(params); |
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}, |
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InputCommon::Polling::DeviceType::Button); |
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}); |
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connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { |
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QMenu context_menu; |
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@ -289,11 +291,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i |
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu); |
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connect(analog_button, &QPushButton::clicked, [=]() { |
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HandleClick(analog_map_buttons[analog_id][sub_button_id], |
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[=](const Common::ParamPackage& params) { |
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SetAnalogButton(params, analogs_param[analog_id], |
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analog_sub_buttons[sub_button_id]); |
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}, |
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InputCommon::Polling::DeviceType::Button); |
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[=](const Common::ParamPackage& params) { |
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SetAnalogButton(params, analogs_param[analog_id], |
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analog_sub_buttons[sub_button_id]); |
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}, |
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InputCommon::Polling::DeviceType::Button); |
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}); |
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connect(analog_button, &QPushButton::customContextMenuRequested, |
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[=](const QPoint& menu_location) { |
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@ -326,6 +328,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i |
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InputCommon::Polling::DeviceType::Analog); |
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} |
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}); |
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connect(analog_map_deadzone[analog_id], &QSlider::valueChanged, [=] { |
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const float deadzone = analog_map_deadzone[analog_id]->value() / 100.0f; |
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analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1").arg(deadzone)); |
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analogs_param[analog_id].Set("deadzone", deadzone); |
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}); |
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} |
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connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); }); |
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@ -484,7 +491,7 @@ void ConfigureInputPlayer::ClearAll() { |
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continue; |
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} |
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analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]); |
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analogs_param[analog_id].Clear(); |
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} |
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} |
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@ -508,6 +515,23 @@ void ConfigureInputPlayer::UpdateButtonLabels() { |
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AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id])); |
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} |
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analog_map_stick[analog_id]->setText(tr("Set Analog Stick")); |
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auto& const param = analogs_param[analog_id]; |
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auto* const analog_deadzone_slider = analog_map_deadzone[analog_id]; |
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auto* const analog_deadzone_label = analog_map_deadzone_label[analog_id]; |
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if (param.Has("engine") && param.Get("engine", "") == "sdl") { |
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if (!param.Has("deadzone")) { |
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param.Set("deadzone", 0.1f); |
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} |
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analog_deadzone_slider->setValue(static_cast<int>(param.Get("deadzone", 0.1f) * 100)); |
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analog_deadzone_slider->setVisible(true); |
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analog_deadzone_label->setVisible(true); |
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} else { |
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analog_deadzone_slider->setVisible(false); |
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analog_deadzone_label->setVisible(false); |
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} |
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} |
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} |
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@ -571,4 +595,4 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { |
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} |
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} |
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SetPollingResult({}, true); |
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} |
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} |