34 changed files with 1786 additions and 168 deletions
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13citra.sln
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3src/citra/citra.vcxproj
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36src/citra/src/citra.cpp
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4src/citra/src/emu_window/emu_window_glfw.cpp
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5src/citra/src/emu_window/emu_window_glfw.h
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5src/common/src/common.h
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133src/common/src/common_types.h
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2src/common/src/emu_window.h
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6src/common/src/log.h
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94src/common/src/log_manager.cpp
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4src/core/core.vcxproj
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15src/core/core.vcxproj.filters
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49src/core/src/arm/arm_interface.h
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44src/core/src/arm/interpreter/arm_interpreter.cpp
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7src/core/src/arm/interpreter/arm_interpreter.h
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6src/core/src/core.cpp
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3src/core/src/core.h
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69src/core/src/hw/hw.cpp
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44src/core/src/hw/hw.h
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65src/core/src/hw/hw_lcd.cpp
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64src/core/src/hw/hw_lcd.h
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54src/core/src/mem_map_funcs.cpp
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9src/core/src/system.cpp
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19src/video_core/CMakeLists.txt
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132src/video_core/src/renderer_base.h
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461src/video_core/src/renderer_opengl/renderer_opengl.cpp
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153src/video_core/src/renderer_opengl/renderer_opengl.h
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66src/video_core/src/utils.cpp
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83src/video_core/src/utils.h
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88src/video_core/src/video_core.cpp
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59src/video_core/src/video_core.h
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131src/video_core/video_core.vcxproj
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26src/video_core/video_core.vcxproj.filters
-
2vsprops/base.props
@ -1,50 +1,125 @@ |
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// Copyright 2013 Dolphin Emulator Project |
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// Licensed under GPLv2 |
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// Refer to the license.txt file included. |
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/** |
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* Copyright (C) 2005-2012 Gekko Emulator |
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* |
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* @file common_types.h |
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* @author ShizZy <shizzy247@gmail.com> |
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* @date 2012-02-11 |
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* @brief Common types used throughout the project |
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* |
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* @section LICENSE |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License as |
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* published by the Free Software Foundation; either version 2 of |
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* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details at |
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* http://www.gnu.org/copyleft/gpl.html |
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* |
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* Official project repository can be found at: |
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* http://code.google.com/p/gekko-gc-emu/ |
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*/ |
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|
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#pragma once |
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|
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// This header contains type definitions that are shared between the Dolphin core and |
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// other parts of the code. Any definitions that are only used by the core should be |
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// placed in "common.h" instead. |
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|
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#ifndef _COMMONTYPES_H_ |
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#define _COMMONTYPES_H_ |
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#include <math.h> |
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#include <xmmintrin.h> // data_types__m128.cpp |
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|
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#ifdef _WIN32 |
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|
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#include <tchar.h> |
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|
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typedef unsigned __int8 u8; |
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typedef unsigned __int16 u16; |
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typedef unsigned __int32 u32; |
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typedef unsigned __int64 u64; |
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typedef unsigned __int8 u8; ///< 8-bit unsigned byte |
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typedef unsigned __int16 u16; ///< 16-bit unsigned short |
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typedef unsigned __int32 u32; ///< 32-bit unsigned word |
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typedef unsigned __int64 u64; ///< 64-bit unsigned int |
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|
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typedef signed __int8 s8; |
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typedef signed __int16 s16; |
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typedef signed __int32 s32; |
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typedef signed __int64 s64; |
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typedef signed __int8 s8; ///< 8-bit signed byte |
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typedef signed __int16 s16; ///< 16-bit signed short |
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typedef signed __int32 s32; ///< 32-bit signed word |
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typedef signed __int64 s64; ///< 64-bit signed int |
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|
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#else |
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|
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#ifndef GEKKO |
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|
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typedef unsigned char u8; |
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typedef unsigned short u16; |
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typedef unsigned int u32; |
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typedef unsigned long long u64; |
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typedef unsigned char u8; ///< 8-bit unsigned byte |
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typedef unsigned short u16; ///< 16-bit unsigned short |
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typedef unsigned int u32; ///< 32-bit unsigned word |
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typedef unsigned long long u64; ///< 64-bit unsigned int |
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|
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typedef signed char s8; |
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typedef signed short s16; |
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typedef signed int s32; |
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typedef signed long long s64; |
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typedef signed char s8; ///< 8-bit signed byte |
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typedef signed short s16; ///< 16-bit signed short |
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typedef signed int s32; ///< 32-bit signed word |
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typedef signed long long s64; ///< 64-bit signed int |
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|
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#endif |
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// For using windows lock code |
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#define TCHAR char |
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#define LONG int |
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|
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#endif // _WIN32 |
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|
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typedef float f32; ///< 32-bit floating point |
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typedef double f64; ///< 64-bit floating point |
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|
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#include "swap.h" |
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|
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#endif // _COMMONTYPES_H_ |
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/// Union for fast 16-bit type casting |
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union t16 { |
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u8 _u8[2]; ///< 8-bit unsigned char(s) |
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u16 _u16; ///< 16-bit unsigned shorts(s) |
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}; |
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|
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/// Union for fast 32-bit type casting |
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union t32 { |
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f32 _f32; ///< 32-bit floating point(s) |
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u32 _u32; ///< 32-bit unsigned int(s) |
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s32 _s32; ///< 32-bit signed int(s) |
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u16 _u16[2]; ///< 16-bit unsigned shorts(s) |
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u8 _u8[4]; ///< 8-bit unsigned char(s) |
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}; |
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|
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/// Union for fast 64-bit type casting |
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union t64 { |
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f64 _f64; ///< 64-bit floating point |
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u64 _u64; ///< 64-bit unsigned long |
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f32 _f32[2]; ///< 32-bit floating point(s) |
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u32 _u32[2]; ///< 32-bit unsigned int(s) |
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s32 _s32[2]; ///< 32-bit signed int(s) |
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u16 _u16[4]; ///< 16-bit unsigned shorts(s) |
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u8 _u8[8]; ///< 8-bit unsigned char(s) |
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}; |
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|
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/// Union for fast 128-bit type casting |
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union t128 { |
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struct |
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{ |
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t64 ps0; ///< 64-bit paired single 0 |
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t64 ps1; ///< 64-bit paired single 1 |
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}; |
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__m128 a; ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers) |
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}; |
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|
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/// Rectangle data structure |
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class Rect { |
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public: |
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Rect(int x0=0, int y0=0, int x1=0, int y1=0) { |
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x0_ = x0; |
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y0_ = y0; |
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x1_ = x1; |
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y1_ = y1; |
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} |
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~Rect() { } |
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|
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int x0_; ///< Rect top left X-coordinate |
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int y0_; ///< Rect top left Y-coordinate |
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int x1_; ///< Rect bottom left X-coordinate |
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int y1_; ///< Rect bottom right Y-coordinate |
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|
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inline u32 width() const { return abs(x1_ - x0_); } |
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inline u32 height() const { return abs(y1_ - y0_); } |
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|
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inline bool operator == (const Rect& val) const { |
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return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_); |
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} |
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}; |
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@ -0,0 +1,69 @@ |
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/**
|
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* Copyright (C) 2013 Citrus Emulator |
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* |
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* @file hw.cpp |
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* @author bunnei |
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* @date 2014-04-04 |
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* @brief Hardware interface |
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* |
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* @section LICENSE |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License as |
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* published by the Free Software Foundation; either version 2 of |
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* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details at |
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* http://www.gnu.org/copyleft/gpl.html
|
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* |
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* Official project repository can be found at: |
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* http://code.google.com/p/gekko-gc-emu/
|
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*/ |
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|
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#include "log.h"
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#include "hw/hw.h"
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#include "hw/hw_lcd.h"
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|
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namespace HW { |
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|
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template <typename T> |
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inline void Read(T &var, const u32 addr) { |
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NOTICE_LOG(HW, "Hardware read from address %08X", addr); |
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} |
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|
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template <typename T> |
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inline void Write(u32 addr, const T data) { |
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NOTICE_LOG(HW, "Hardware write to address %08X", addr); |
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} |
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|
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// Explicitly instantiate template functions because we aren't defining this in the header:
|
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|
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template void Read<u64>(u64 &var, const u32 addr); |
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template void Read<u32>(u32 &var, const u32 addr); |
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template void Read<u16>(u16 &var, const u32 addr); |
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template void Read<u8>(u8 &var, const u32 addr); |
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|
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template void Write<const u64>(u32 addr, const u64 data); |
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template void Write<const u32>(u32 addr, const u32 data); |
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template void Write<const u16>(u32 addr, const u16 data); |
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template void Write<const u8>(u32 addr, const u8 data); |
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|
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/// Update hardware
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void Update() { |
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LCD::Update(); |
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} |
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|
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/// Initialize hardware
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void Init() { |
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LCD::Init(); |
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NOTICE_LOG(HW, "Hardware initialized OK"); |
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} |
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|
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/// Shutdown hardware
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void Shutdown() { |
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NOTICE_LOG(HW, "Hardware shutdown OK"); |
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} |
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|
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} |
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@ -0,0 +1,44 @@ |
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/** |
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* Copyright (C) 2013 Citrus Emulator |
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* |
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* @file hw.h |
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* @author bunnei |
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* @date 2014-04-04 |
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* @brief Hardware interface |
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* |
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* @section LICENSE |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License as |
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* published by the Free Software Foundation; either version 2 of |
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* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details at |
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* http://www.gnu.org/copyleft/gpl.html |
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* |
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* Official project repository can be found at: |
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* http://code.google.com/p/gekko-gc-emu/ |
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*/ |
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|
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#include "common_types.h" |
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|
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namespace HW { |
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|
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template <typename T> |
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inline void Read(T &var, const u32 addr); |
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|
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template <typename T> |
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inline void Write(u32 addr, const T data); |
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|
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/// Update hardware |
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void Update(); |
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|
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/// Initialize hardware |
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void Init(); |
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|
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/// Shutdown hardware |
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void Shutdown(); |
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|
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} // namespace |
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@ -0,0 +1,65 @@ |
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/**
|
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* Copyright (C) 2013 Citrus Emulator |
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* |
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* @file hw_lcd.cpp |
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* @author bunnei |
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* @date 2014-04-05 |
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* @brief Hardware LCD interface |
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* |
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* @section LICENSE |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License as |
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* published by the Free Software Foundation; either version 2 of |
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* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details at |
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* http://www.gnu.org/copyleft/gpl.html
|
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* |
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* Official project repository can be found at: |
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* http://code.google.com/p/gekko-gc-emu/
|
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*/ |
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|
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#include "log.h"
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#include "core.h"
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#include "hw_lcd.h"
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#include "video_core.h"
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|
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namespace LCD { |
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|
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static const u32 kFrameTicks = 268123480 / 60; ///< 268MHz / 60 frames per second
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|
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u64 g_last_ticks = 0; ///< Last CPU ticks
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|
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template <typename T> |
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inline void Read(T &var, const u32 addr) { |
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} |
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|
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template <typename T> |
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inline void Write(u32 addr, const T data) { |
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} |
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|
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/// Update hardware
|
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void Update() { |
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u64 current_ticks = Core::g_app_core->GetTicks(); |
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|
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if ((current_ticks - g_last_ticks) >= kFrameTicks) { |
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g_last_ticks = current_ticks; |
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VideoCore::g_renderer->SwapBuffers(); |
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} |
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} |
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|
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/// Initialize hardware
|
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void Init() { |
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g_last_ticks = Core::g_app_core->GetTicks(); |
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NOTICE_LOG(LCD, "LCD initialized OK"); |
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} |
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|
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/// Shutdown hardware
|
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void Shutdown() { |
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NOTICE_LOG(LCD, "LCD shutdown OK"); |
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} |
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|
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} // namespace
|
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@ -0,0 +1,64 @@ |
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/** |
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* Copyright (C) 2013 Citrus Emulator |
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* |
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* @file hw_lcd.h |
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* @author bunnei |
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* @date 2014-04-05 |
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* @brief Hardware LCD interface |
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* |
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* @section LICENSE |
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* This program is free software; you can redistribute it and/or |
|||
* modify it under the terms of the GNU General Public License as |
|||
* published by the Free Software Foundation; either version 2 of |
|||
* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
|||
* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
* General Public License for more details at |
|||
* http://www.gnu.org/copyleft/gpl.html |
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* |
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* Official project repository can be found at: |
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* http://code.google.com/p/gekko-gc-emu/ |
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*/ |
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|
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#pragma once |
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|
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#include "common_types.h" |
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|
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namespace LCD { |
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|
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enum { |
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TOP_ASPECT_X = 0x5, |
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TOP_ASPECT_Y = 0x3, |
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|
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TOP_HEIGHT = 240, |
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TOP_WIDTH = 400, |
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BOTTOM_WIDTH = 320, |
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|
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FRAMEBUFFER_SEL = 0x20184E59, |
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TOP_LEFT_FRAME1 = 0x20184E60, |
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TOP_LEFT_FRAME2 = 0x201CB370, |
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TOP_RIGHT_FRAME1 = 0x20282160, |
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TOP_RIGHT_FRAME2 = 0x202C8670, |
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SUB_FRAME1 = 0x202118E0, |
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SUB_FRAME2 = 0x20249CF0, |
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}; |
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|
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template <typename T> |
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inline void Read(T &var, const u32 addr); |
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|
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template <typename T> |
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inline void Write(u32 addr, const T data); |
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|
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/// Update hardware |
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void Update(); |
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|
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/// Initialize hardware |
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void Init(); |
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|
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/// Shutdown hardware |
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void Shutdown(); |
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|
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|
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} // namespace |
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@ -0,0 +1,19 @@ |
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set(SRCS |
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src/bp_mem.cpp |
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src/cp_mem.cpp |
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src/xf_mem.cpp |
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src/fifo.cpp |
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src/fifo_player.cpp |
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src/vertex_loader.cpp |
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src/vertex_manager.cpp |
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src/video_core.cpp |
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src/shader_manager.cpp |
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src/texture_decoder.cpp |
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src/texture_manager.cpp |
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src/utils.cpp |
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src/renderer_gl3/renderer_gl3.cpp |
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src/renderer_gl3/shader_interface.cpp |
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src/renderer_gl3/texture_interface.cpp |
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src/renderer_gl3/uniform_manager.cpp) |
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|
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add_library(video_core STATIC ${SRCS}) |
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@ -0,0 +1,132 @@ |
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/** |
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* Copyright (C) 2014 Citra Emulator |
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* |
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* @file renderer_base.h |
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* @author bunnei |
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* @date 2014-04-05 |
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* @brief Renderer base class for new video core |
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* |
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* @section LICENSE |
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* This program is free software; you can redistribute it and/or |
|||
* modify it under the terms of the GNU General Public License as |
|||
* published by the Free Software Foundation; either version 2 of |
|||
* the License, or (at your option) any later version. |
|||
* |
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* This program is distributed in the hope that it will be useful, but |
|||
* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
* General Public License for more details at |
|||
* http://www.gnu.org/copyleft/gpl.html |
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* |
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* Official project repository can be found at: |
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* http://code.google.com/p/gekko-gc-emu/ |
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*/ |
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|
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#pragma once |
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|
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#include "common.h" |
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#include "hash.h" |
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|
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class RendererBase { |
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public: |
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|
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/// Used to reference a framebuffer |
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enum kFramebuffer { |
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kFramebuffer_VirtualXFB = 0, |
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kFramebuffer_EFB, |
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kFramebuffer_Texture |
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}; |
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|
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/// Used for referencing the render modes |
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enum kRenderMode { |
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kRenderMode_None = 0, |
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kRenderMode_Multipass = 1, |
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kRenderMode_ZComp = 2, |
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kRenderMode_UseDstAlpha = 4 |
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}; |
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|
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RendererBase() : current_fps_(0), current_frame_(0) { |
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} |
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|
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~RendererBase() { |
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} |
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|
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/// Swap buffers (render frame) |
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virtual void SwapBuffers() = 0; |
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|
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/** |
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* Blits the EFB to the external framebuffer (XFB) |
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* @param src_rect Source rectangle in EFB to copy |
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* @param dst_rect Destination rectangle in EFB to copy to |
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* @param dest_height Destination height in pixels |
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*/ |
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virtual void CopyToXFB(const Rect& src_rect, const Rect& dst_rect) = 0; |
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|
|||
/** |
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* Clear the screen |
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* @param rect Screen rectangle to clear |
|||
* @param enable_color Enable color clearing |
|||
* @param enable_alpha Enable alpha clearing |
|||
* @param enable_z Enable depth clearing |
|||
* @param color Clear color |
|||
* @param z Clear depth |
|||
*/ |
|||
virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, |
|||
u32 color, u32 z) = 0; |
|||
|
|||
/// Sets the renderer viewport location, width, and height |
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virtual void SetViewport(int x, int y, int width, int height) = 0; |
|||
|
|||
/// Sets the renderer depthrange, znear and zfar |
|||
virtual void SetDepthRange(double znear, double zfar) = 0; |
|||
|
|||
/* Sets the scissor box |
|||
* @param rect Renderer rectangle to set scissor box to |
|||
*/ |
|||
virtual void SetScissorBox(const Rect& rect) = 0; |
|||
|
|||
/** |
|||
* Sets the line and point size |
|||
* @param line_width Line width to use |
|||
* @param point_size Point size to use |
|||
*/ |
|||
virtual void SetLinePointSize(f32 line_width, f32 point_size) = 0; |
|||
|
|||
/** |
|||
* Set a specific render mode |
|||
* @param flag Render flags mode to enable |
|||
*/ |
|||
virtual void SetMode(kRenderMode flags) = 0; |
|||
|
|||
/// Reset the full renderer API to the NULL state |
|||
virtual void ResetRenderState() = 0; |
|||
|
|||
/// Restore the full renderer API state - As the game set it |
|||
virtual void RestoreRenderState() = 0; |
|||
|
|||
/** |
|||
* Set the emulator window to use for renderer |
|||
* @param window EmuWindow handle to emulator window to use for rendering |
|||
*/ |
|||
virtual void SetWindow(EmuWindow* window) = 0; |
|||
|
|||
/// Initialize the renderer |
|||
virtual void Init() = 0; |
|||
|
|||
/// Shutdown the renderer |
|||
virtual void ShutDown() = 0; |
|||
|
|||
// Getter/setter functions: |
|||
// ------------------------ |
|||
|
|||
f32 current_fps() const { return current_fps_; } |
|||
|
|||
int current_frame() const { return current_frame_; } |
|||
|
|||
protected: |
|||
f32 current_fps_; ///< Current framerate, should be set by the renderer |
|||
int current_frame_; ///< Current frame, should be set by the renderer |
|||
|
|||
private: |
|||
DISALLOW_COPY_AND_ASSIGN(RendererBase); |
|||
}; |
|||
@ -0,0 +1,461 @@ |
|||
/**
|
|||
* Copyright (C) 2014 Citra Emulator |
|||
* |
|||
* @file renderer_opengl.cpp |
|||
* @author bunnei |
|||
* @date 2014-04-05 |
|||
* @brief Renderer for OpenGL 3.x |
|||
* |
|||
* @section LICENSE |
|||
* This program is free software; you can redistribute it and/or |
|||
* modify it under the terms of the GNU General Public License as |
|||
* published by the Free Software Foundation; either version 2 of |
|||
* the License, or (at your option) any later version. |
|||
* |
|||
* This program is distributed in the hope that it will be useful, but |
|||
* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
* General Public License for more details at |
|||
* http://www.gnu.org/copyleft/gpl.html
|
|||
* |
|||
* Official project repository can be found at: |
|||
* http://code.google.com/p/gekko-gc-emu/
|
|||
*/ |
|||
|
|||
#include "mem_map.h"
|
|||
#include "video_core.h"
|
|||
#include "renderer_opengl/renderer_opengl.h"
|
|||
|
|||
/**
|
|||
* Helper function to flip framebuffer from left-to-right to top-to-bottom |
|||
* @param addr Address of framebuffer in RAM |
|||
* @param out Pointer to output buffer with flipped framebuffer |
|||
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei |
|||
*/ |
|||
inline void _flip_framebuffer(u32 addr, u8* out) { |
|||
u8* in = Memory::GetPointer(addr); |
|||
for (int y = 0; y < VideoCore::kScreenTopHeight; y++) { |
|||
for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { |
|||
int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3) |
|||
- (3 * y + 3); |
|||
int out_coord = (VideoCore::kScreenTopWidth * y * 3) + (x * 3); |
|||
|
|||
out[out_coord + 0] = in[in_coord + 0]; |
|||
out[out_coord + 1] = in[in_coord + 1]; |
|||
out[out_coord + 2] = in[in_coord + 2]; |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// RendererOpenGL constructor
|
|||
RendererOpenGL::RendererOpenGL() { |
|||
memset(fbo_, 0, sizeof(fbo_)); |
|||
memset(fbo_rbo_, 0, sizeof(fbo_rbo_)); |
|||
memset(fbo_depth_buffers_, 0, sizeof(fbo_depth_buffers_)); |
|||
|
|||
resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); |
|||
resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; |
|||
|
|||
xfb_texture_top_ = 0; |
|||
xfb_texture_bottom_ = 0; |
|||
|
|||
xfb_top_ = 0; |
|||
xfb_bottom_ = 0; |
|||
} |
|||
|
|||
/// RendererOpenGL destructor
|
|||
RendererOpenGL::~RendererOpenGL() { |
|||
} |
|||
|
|||
/// Swap buffers (render frame)
|
|||
void RendererOpenGL::SwapBuffers() { |
|||
|
|||
ResetRenderState(); |
|||
|
|||
// EFB->XFB copy
|
|||
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
|
|||
// register write We're also treating both framebuffers as a single one in OpenGL.
|
|||
Rect framebuffer_size(0, 0, resolution_width_, resolution_height_); |
|||
RenderXFB(framebuffer_size, framebuffer_size); |
|||
|
|||
// XFB->Window copy
|
|||
RenderFramebuffer(); |
|||
|
|||
// Swap buffers
|
|||
render_window_->PollEvents(); |
|||
render_window_->SwapBuffers(); |
|||
|
|||
// Switch back to EFB and clear
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); |
|||
|
|||
RestoreRenderState(); |
|||
} |
|||
|
|||
/**
|
|||
* Renders external framebuffer (XFB) |
|||
* @param src_rect Source rectangle in XFB to copy |
|||
* @param dst_rect Destination rectangle in output framebuffer to copy to |
|||
*/ |
|||
void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { |
|||
static u8 xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3]; |
|||
static u8 xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3]; |
|||
|
|||
_flip_framebuffer(0x20282160, xfb_top_flipped); |
|||
_flip_framebuffer(0x202118E0, xfb_bottom_flipped); |
|||
|
|||
ResetRenderState(); |
|||
|
|||
// Blit the top framebuffer
|
|||
// ------------------------
|
|||
|
|||
// Update textures with contents of XFB in RAM - top
|
|||
glBindTexture(GL_TEXTURE_2D, xfb_texture_top_); |
|||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |
|||
GL_RGB, GL_UNSIGNED_BYTE, xfb_top_flipped); |
|||
glBindTexture(GL_TEXTURE_2D, 0); |
|||
|
|||
// Render target is destination framebuffer
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); |
|||
glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight); |
|||
|
|||
// Render source is our EFB
|
|||
glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_top_); |
|||
glReadBuffer(GL_COLOR_ATTACHMENT0); |
|||
|
|||
// Blit
|
|||
glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_, |
|||
dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_, |
|||
GL_COLOR_BUFFER_BIT, GL_LINEAR); |
|||
|
|||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
|||
|
|||
// Blit the bottom framebuffer
|
|||
// ---------------------------
|
|||
|
|||
// Update textures with contents of XFB in RAM - bottom
|
|||
glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_); |
|||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |
|||
GL_RGB, GL_UNSIGNED_BYTE, xfb_bottom_flipped); |
|||
glBindTexture(GL_TEXTURE_2D, 0); |
|||
|
|||
// Render target is destination framebuffer
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); |
|||
glViewport(0, 0, |
|||
VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight); |
|||
|
|||
// Render source is our EFB
|
|||
glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_bottom_); |
|||
glReadBuffer(GL_COLOR_ATTACHMENT0); |
|||
|
|||
// Blit
|
|||
int offset = (VideoCore::kScreenTopWidth - VideoCore::kScreenBottomWidth) / 2; |
|||
glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight, |
|||
offset, VideoCore::kScreenBottomHeight, VideoCore::kScreenBottomWidth + offset, 0, |
|||
GL_COLOR_BUFFER_BIT, GL_LINEAR); |
|||
|
|||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
|||
|
|||
RestoreRenderState(); |
|||
} |
|||
|
|||
/**
|
|||
* Blits the EFB to the external framebuffer (XFB) |
|||
* @param src_rect Source rectangle in EFB to copy |
|||
* @param dst_rect Destination rectangle in EFB to copy to |
|||
*/ |
|||
void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) { |
|||
ERROR_LOG(RENDER, "CopyToXFB not implemented! No EFB support yet!"); |
|||
//ResetRenderState();
|
|||
|
|||
//// Render target is destination framebuffer
|
|||
//glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
|||
//glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight);
|
|||
|
|||
//// Render source is our EFB
|
|||
//glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
|||
//glReadBuffer(GL_COLOR_ATTACHMENT0);
|
|||
|
|||
//// Blit
|
|||
//glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,
|
|||
// dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
|
|||
// GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
|||
|
|||
//glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
|||
|
|||
//RestoreRenderState();
|
|||
} |
|||
|
|||
/**
|
|||
* Clear the screen |
|||
* @param rect Screen rectangle to clear |
|||
* @param enable_color Enable color clearing |
|||
* @param enable_alpha Enable alpha clearing |
|||
* @param enable_z Enable depth clearing |
|||
* @param color Clear color |
|||
* @param z Clear depth |
|||
*/ |
|||
void RendererOpenGL::Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, |
|||
u32 color, u32 z) { |
|||
GLboolean const color_mask = enable_color ? GL_TRUE : GL_FALSE; |
|||
GLboolean const alpha_mask = enable_alpha ? GL_TRUE : GL_FALSE; |
|||
|
|||
ResetRenderState(); |
|||
|
|||
// Clear color
|
|||
glColorMask(color_mask, color_mask, color_mask, alpha_mask); |
|||
glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f, |
|||
float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f); |
|||
|
|||
// Clear depth
|
|||
glDepthMask(enable_z ? GL_TRUE : GL_FALSE); |
|||
glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF)); |
|||
|
|||
// Specify the rectangle of the EFB to clear
|
|||
glEnable(GL_SCISSOR_TEST); |
|||
glScissor(rect.x0_, rect.y1_, rect.width(), rect.height()); |
|||
|
|||
// Clear it!
|
|||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|||
|
|||
RestoreRenderState(); |
|||
} |
|||
|
|||
/// Sets the renderer viewport location, width, and height
|
|||
void RendererOpenGL::SetViewport(int x, int y, int width, int height) { |
|||
glViewport(x, y, width, height); |
|||
} |
|||
|
|||
/// Sets the renderer depthrange, znear and zfar
|
|||
void RendererOpenGL::SetDepthRange(double znear, double zfar) { |
|||
glDepthRange(znear, zfar); |
|||
} |
|||
|
|||
/* Sets the scissor box
|
|||
* @param rect Renderer rectangle to set scissor box to |
|||
*/ |
|||
void RendererOpenGL::SetScissorBox(const Rect& rect) { |
|||
glScissor(rect.x0_, rect.y1_, rect.width(), rect.height()); |
|||
} |
|||
|
|||
/**
|
|||
* Sets the line and point size |
|||
* @param line_width Line width to use |
|||
* @param point_size Point size to use |
|||
*/ |
|||
void RendererOpenGL::SetLinePointSize(f32 line_width, f32 point_size) { |
|||
glLineWidth((GLfloat)line_width); |
|||
glPointSize((GLfloat)point_size); |
|||
} |
|||
|
|||
/**
|
|||
* Set a specific render mode |
|||
* @param flag Render flags mode to enable |
|||
*/ |
|||
void RendererOpenGL::SetMode(kRenderMode flags) { |
|||
if(flags & kRenderMode_ZComp) { |
|||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
|||
} |
|||
if(flags & kRenderMode_Multipass) { |
|||
glEnable(GL_DEPTH_TEST); |
|||
glDepthMask(GL_FALSE); |
|||
glDepthFunc(GL_EQUAL); |
|||
} |
|||
if (flags & kRenderMode_UseDstAlpha) { |
|||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); |
|||
glDisable(GL_BLEND); |
|||
} |
|||
last_mode_ |= flags; |
|||
} |
|||
|
|||
/// Reset the full renderer API to the NULL state
|
|||
void RendererOpenGL::ResetRenderState() { |
|||
glDisable(GL_SCISSOR_TEST); |
|||
glDisable(GL_DEPTH_TEST); |
|||
glDisable(GL_CULL_FACE); |
|||
glDisable(GL_BLEND); |
|||
glDepthMask(GL_FALSE); |
|||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
|||
} |
|||
|
|||
/// Restore the full renderer API state - As the game set it
|
|||
void RendererOpenGL::RestoreRenderState() { |
|||
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); |
|||
|
|||
//gp::XF_UpdateViewport();
|
|||
SetViewport(0, 0, resolution_width_, resolution_height_); |
|||
SetDepthRange(0.0f, 1.0f); |
|||
|
|||
//SetGenerationMode();
|
|||
glEnable(GL_CULL_FACE); |
|||
glFrontFace(GL_CCW); |
|||
|
|||
//glEnable(GL_SCISSOR_TEST);
|
|||
//gp::BP_SetScissorBox();
|
|||
glDisable(GL_SCISSOR_TEST); |
|||
|
|||
//SetColorMask(gp::g_bp_regs.cmode0);
|
|||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
|||
|
|||
//SetDepthMode();
|
|||
glDisable(GL_DEPTH_TEST); |
|||
glDepthMask(GL_FALSE); |
|||
|
|||
//SetBlendMode(gp::g_bp_regs.cmode0, gp::g_bp_regs.cmode1, true);
|
|||
//if (common::g_config->current_renderer_config().enable_wireframe) {
|
|||
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|||
//} else {
|
|||
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|||
//}
|
|||
} |
|||
|
|||
/// Initialize the FBO
|
|||
void RendererOpenGL::InitFramebuffer() { |
|||
// TODO(en): This should probably be implemented with the top screen and bottom screen as
|
|||
// separate framebuffers
|
|||
|
|||
// Init the FBOs
|
|||
// -------------
|
|||
|
|||
glGenFramebuffers(kMaxFramebuffers, fbo_); // Generate primary framebuffer
|
|||
glGenRenderbuffers(kMaxFramebuffers, fbo_rbo_); // Generate primary RBOs
|
|||
glGenRenderbuffers(kMaxFramebuffers, fbo_depth_buffers_); // Generate primary depth buffer
|
|||
|
|||
for (int i = 0; i < kMaxFramebuffers; i++) { |
|||
// Generate color buffer storage
|
|||
glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]); |
|||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth, |
|||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); |
|||
|
|||
// Generate depth buffer storage
|
|||
glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]); |
|||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth, |
|||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); |
|||
|
|||
// Attach the buffers
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]); |
|||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
|||
GL_RENDERBUFFER, fbo_depth_buffers_[i]); |
|||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
|||
GL_RENDERBUFFER, fbo_rbo_[i]); |
|||
|
|||
// Check for completeness
|
|||
if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) { |
|||
NOTICE_LOG(RENDER, "framebuffer(%d) initialized ok", i); |
|||
} else { |
|||
ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer"); |
|||
exit(1); |
|||
} |
|||
} |
|||
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
|
|||
|
|||
// Initialize framebuffer textures
|
|||
// -------------------------------
|
|||
|
|||
// Create XFB textures
|
|||
glGenTextures(1, &xfb_texture_top_); |
|||
glGenTextures(1, &xfb_texture_bottom_); |
|||
|
|||
// Alocate video memorry for XFB textures
|
|||
glBindTexture(GL_TEXTURE_2D, xfb_texture_top_); |
|||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |
|||
0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
|||
glBindTexture(GL_TEXTURE_2D, 0); |
|||
|
|||
glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_); |
|||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |
|||
0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
|||
glBindTexture(GL_TEXTURE_2D, 0); |
|||
|
|||
// Create the FBO and attach color/depth textures
|
|||
glGenFramebuffers(1, &xfb_top_); // Generate framebuffer
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_top_); |
|||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
|||
xfb_texture_top_, 0); |
|||
glBindFramebuffer(GL_FRAMEBUFFER, 0); |
|||
|
|||
glGenFramebuffers(1, &xfb_bottom_); // Generate framebuffer
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_bottom_); |
|||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
|||
xfb_texture_bottom_, 0); |
|||
glBindFramebuffer(GL_FRAMEBUFFER, 0); |
|||
} |
|||
|
|||
/// Blit the FBO to the OpenGL default framebuffer
|
|||
void RendererOpenGL::RenderFramebuffer() { |
|||
|
|||
// Render target is default framebuffer
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
|||
glViewport(0, 0, resolution_width_, resolution_height_); |
|||
|
|||
// Render source is our XFB
|
|||
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); |
|||
glReadBuffer(GL_COLOR_ATTACHMENT0); |
|||
|
|||
// Blit
|
|||
glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0, |
|||
resolution_width_, resolution_height_, GL_COLOR_BUFFER_BIT, GL_LINEAR); |
|||
|
|||
// Update the FPS count
|
|||
UpdateFramerate(); |
|||
|
|||
// Rebind EFB
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); |
|||
|
|||
current_frame_++; |
|||
} |
|||
|
|||
/// Updates the framerate
|
|||
void RendererOpenGL::UpdateFramerate() { |
|||
} |
|||
|
|||
/**
|
|||
* Set the emulator window to use for renderer |
|||
* @param window EmuWindow handle to emulator window to use for rendering |
|||
*/ |
|||
void RendererOpenGL::SetWindow(EmuWindow* window) { |
|||
render_window_ = window; |
|||
} |
|||
|
|||
/// Initialize the renderer
|
|||
void RendererOpenGL::Init() { |
|||
render_window_->MakeCurrent(); |
|||
glShadeModel(GL_SMOOTH); |
|||
|
|||
|
|||
glStencilFunc(GL_ALWAYS, 0, 0); |
|||
glBlendFunc(GL_ONE, GL_ONE); |
|||
|
|||
glViewport(0, 0, resolution_width_, resolution_height_); |
|||
|
|||
glClearDepth(1.0f); |
|||
glEnable(GL_DEPTH_TEST); |
|||
glDisable(GL_LIGHTING); |
|||
glDepthFunc(GL_LEQUAL); |
|||
|
|||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
|||
|
|||
glDisable(GL_STENCIL_TEST); |
|||
glEnable(GL_SCISSOR_TEST); |
|||
|
|||
glScissor(0, 0, resolution_width_, resolution_height_); |
|||
glClearDepth(1.0f); |
|||
|
|||
GLenum err = glewInit(); |
|||
if (GLEW_OK != err) { |
|||
ERROR_LOG(RENDER, " Failed to initialize GLEW! Error message: \"%s\". Exiting...", |
|||
glewGetErrorString(err)); |
|||
exit(-1); |
|||
} |
|||
|
|||
// Initialize everything else
|
|||
// --------------------------
|
|||
|
|||
InitFramebuffer(); |
|||
|
|||
NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); |
|||
} |
|||
|
|||
/// Shutdown the renderer
|
|||
void RendererOpenGL::ShutDown() { |
|||
} |
|||
@ -0,0 +1,153 @@ |
|||
/** |
|||
* Copyright (C) 2014 Citra Emulator |
|||
* |
|||
* @file renderer_opengl.h |
|||
* @author bunnei |
|||
* @date 2014-04-05 |
|||
* @brief Renderer for OpenGL 3.x |
|||
* |
|||
* @section LICENSE |
|||
* This program is free software; you can redistribute it and/or |
|||
* modify it under the terms of the GNU General Public License as |
|||
* published by the Free Software Foundation; either version 2 of |
|||
* the License, or (at your option) any later version. |
|||
* |
|||
* This program is distributed in the hope that it will be useful, but |
|||
* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
* General Public License for more details at |
|||
* http://www.gnu.org/copyleft/gpl.html |
|||
* |
|||
* Official project repository can be found at: |
|||
* http://code.google.com/p/gekko-gc-emu/ |
|||
*/ |
|||
|
|||
#pragma once |
|||
|
|||
#include <GL/glew.h> |
|||
|
|||
|
|||
#include "common.h" |
|||
#include "emu_window.h" |
|||
|
|||
#include "renderer_base.h" |
|||
|
|||
|
|||
class RendererOpenGL : virtual public RendererBase { |
|||
public: |
|||
|
|||
static const int kMaxFramebuffers = 2; ///< Maximum number of framebuffers |
|||
|
|||
RendererOpenGL(); |
|||
~RendererOpenGL(); |
|||
|
|||
/// Swap buffers (render frame) |
|||
void SwapBuffers(); |
|||
|
|||
/** |
|||
* Renders external framebuffer (XFB) |
|||
* @param src_rect Source rectangle in XFB to copy |
|||
* @param dst_rect Destination rectangle in output framebuffer to copy to |
|||
*/ |
|||
void RenderXFB(const Rect& src_rect, const Rect& dst_rect); |
|||
|
|||
/** |
|||
* Blits the EFB to the external framebuffer (XFB) |
|||
* @param src_rect Source rectangle in EFB to copy |
|||
* @param dst_rect Destination rectangle in EFB to copy to |
|||
*/ |
|||
void CopyToXFB(const Rect& src_rect, const Rect& dst_rect); |
|||
|
|||
/** |
|||
* Clear the screen |
|||
* @param rect Screen rectangle to clear |
|||
* @param enable_color Enable color clearing |
|||
* @param enable_alpha Enable alpha clearing |
|||
* @param enable_z Enable depth clearing |
|||
* @param color Clear color |
|||
* @param z Clear depth |
|||
*/ |
|||
void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, |
|||
u32 color, u32 z); |
|||
|
|||
/// Sets the renderer viewport location, width, and height |
|||
void SetViewport(int x, int y, int width, int height); |
|||
|
|||
/// Sets the renderer depthrange, znear and zfar |
|||
void SetDepthRange(double znear, double zfar); |
|||
|
|||
/* Sets the scissor box |
|||
* @param rect Renderer rectangle to set scissor box to |
|||
*/ |
|||
void SetScissorBox(const Rect& rect); |
|||
|
|||
/** |
|||
* Sets the line and point size |
|||
* @param line_width Line width to use |
|||
* @param point_size Point size to use |
|||
*/ |
|||
void SetLinePointSize(f32 line_width, f32 point_size); |
|||
|
|||
/** |
|||
* Set a specific render mode |
|||
* @param flag Render flags mode to enable |
|||
*/ |
|||
void SetMode(kRenderMode flags); |
|||
|
|||
/// Reset the full renderer API to the NULL state |
|||
void ResetRenderState(); |
|||
|
|||
/// Restore the full renderer API state - As the game set it |
|||
void RestoreRenderState(); |
|||
|
|||
/** |
|||
* Set the emulator window to use for renderer |
|||
* @param window EmuWindow handle to emulator window to use for rendering |
|||
*/ |
|||
void SetWindow(EmuWindow* window); |
|||
|
|||
/// Initialize the renderer |
|||
void Init(); |
|||
|
|||
/// Shutdown the renderer |
|||
void ShutDown(); |
|||
|
|||
// Framebuffer object(s) |
|||
// --------------------- |
|||
|
|||
GLuint fbo_[kMaxFramebuffers]; ///< Framebuffer objects |
|||
|
|||
private: |
|||
|
|||
/// Initialize the FBO |
|||
void InitFramebuffer(); |
|||
|
|||
// Blit the FBO to the OpenGL default framebuffer |
|||
void RenderFramebuffer(); |
|||
|
|||
/// Updates the framerate |
|||
void UpdateFramerate(); |
|||
|
|||
EmuWindow* render_window_; |
|||
u32 last_mode_; ///< Last render mode |
|||
|
|||
int resolution_width_; |
|||
int resolution_height_; |
|||
|
|||
// Render buffers |
|||
// -------------- |
|||
|
|||
GLuint fbo_rbo_[kMaxFramebuffers]; ///< Render buffer objects |
|||
GLuint fbo_depth_buffers_[kMaxFramebuffers]; ///< Depth buffers objects |
|||
|
|||
// External framebuffers |
|||
// --------------------- |
|||
|
|||
GLuint xfb_texture_top_; ///< GL handle to top framebuffer texture |
|||
GLuint xfb_texture_bottom_; ///< GL handle to bottom framebuffer texture |
|||
|
|||
GLuint xfb_top_; |
|||
GLuint xfb_bottom_; |
|||
|
|||
DISALLOW_COPY_AND_ASSIGN(RendererOpenGL); |
|||
}; |
|||
@ -0,0 +1,66 @@ |
|||
/**
|
|||
* Copyright (C) 2005-2012 Gekko Emulator |
|||
* |
|||
* @file utils.cpp |
|||
* @author ShizZy <shizzy247@gmail.com> |
|||
* @date 2012-12-28 |
|||
* @brief Utility functions (in general, not related to emulation) useful for video core |
|||
* |
|||
* @section LICENSE |
|||
* This program is free software; you can redistribute it and/or |
|||
* modify it under the terms of the GNU General Public License as |
|||
* published by the Free Software Foundation; either version 2 of |
|||
* the License, or (at your option) any later version. |
|||
* |
|||
* This program is distributed in the hope that it will be useful, but |
|||
* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
* General Public License for more details at |
|||
* http://www.gnu.org/copyleft/gpl.html
|
|||
* |
|||
* Official project repository can be found at: |
|||
* http://code.google.com/p/gekko-gc-emu/
|
|||
*/ |
|||
|
|||
#include <stdio.h>
|
|||
#include <string.h>
|
|||
|
|||
#include "utils.h"
|
|||
|
|||
namespace VideoCore { |
|||
|
|||
/**
|
|||
* Dumps a texture to TGA |
|||
* @param filename String filename to dump texture to |
|||
* @param width Width of texture in pixels |
|||
* @param height Height of texture in pixels |
|||
* @param raw_data Raw RGBA8 texture data to dump |
|||
* @todo This should be moved to some general purpose/common code |
|||
*/ |
|||
void DumpTGA(std::string filename, int width, int height, u8* raw_data) { |
|||
TGAHeader hdr; |
|||
FILE* fout; |
|||
u8 r, g, b; |
|||
|
|||
memset(&hdr, 0, sizeof(hdr)); |
|||
hdr.datatypecode = 2; // uncompressed RGB
|
|||
hdr.bitsperpixel = 24; // 24 bpp
|
|||
hdr.width = width; |
|||
hdr.height = height; |
|||
|
|||
fout = fopen(filename.c_str(), "wb"); |
|||
fwrite(&hdr, sizeof(TGAHeader), 1, fout); |
|||
for (int i = 0; i < height; i++) { |
|||
for (int j = 0; j < width; j++) { |
|||
r = raw_data[(4 * (i * width)) + (4 * j) + 0]; |
|||
g = raw_data[(4 * (i * width)) + (4 * j) + 1]; |
|||
b = raw_data[(4 * (i * width)) + (4 * j) + 2]; |
|||
putc(b, fout); |
|||
putc(g, fout); |
|||
putc(r, fout); |
|||
} |
|||
} |
|||
fclose(fout); |
|||
} |
|||
|
|||
} // namespace
|
|||
@ -0,0 +1,83 @@ |
|||
/** |
|||
* Copyright (C) 2005-2012 Gekko Emulator |
|||
* |
|||
* @file utils.h |
|||
* @author ShizZy <shizzy247@gmail.com> |
|||
* @date 2012-12-28 |
|||
* @brief Utility functions (in general, not related to emulation) useful for video core |
|||
* |
|||
* @section LICENSE |
|||
* This program is free software; you can redistribute it and/or |
|||
* modify it under the terms of the GNU General Public License as |
|||
* published by the Free Software Foundation; either version 2 of |
|||
* the License, or (at your option) any later version. |
|||
* |
|||
* This program is distributed in the hope that it will be useful, but |
|||
* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
* General Public License for more details at |
|||
* http://www.gnu.org/copyleft/gpl.html |
|||
* |
|||
* Official project repository can be found at: |
|||
* http://code.google.com/p/gekko-gc-emu/ |
|||
*/ |
|||
|
|||
#pragma once |
|||
|
|||
#include "common_types.h" |
|||
#include <string> |
|||
|
|||
namespace FormatPrecision { |
|||
|
|||
/// Adjust RGBA8 color with RGBA6 precision |
|||
static inline u32 rgba8_with_rgba6(u32 src) { |
|||
u32 color = src; |
|||
color &= 0xFCFCFCFC; |
|||
color |= (color >> 6) & 0x03030303; |
|||
return color; |
|||
} |
|||
|
|||
/// Adjust RGBA8 color with RGB565 precision |
|||
static inline u32 rgba8_with_rgb565(u32 src) { |
|||
u32 color = (src & 0xF8FCF8); |
|||
color |= (color >> 5) & 0x070007; |
|||
color |= (color >> 6) & 0x000300; |
|||
color |= 0xFF000000; |
|||
return color; |
|||
} |
|||
|
|||
/// Adjust Z24 depth value with Z16 precision |
|||
static inline u32 z24_with_z16(u32 src) { |
|||
return (src & 0xFFFF00) | (src >> 16); |
|||
} |
|||
|
|||
} // namespace |
|||
|
|||
namespace VideoCore { |
|||
|
|||
/// Structure for the TGA texture format (for dumping) |
|||
struct TGAHeader { |
|||
char idlength; |
|||
char colourmaptype; |
|||
char datatypecode; |
|||
short int colourmaporigin; |
|||
short int colourmaplength; |
|||
short int x_origin; |
|||
short int y_origin; |
|||
short width; |
|||
short height; |
|||
char bitsperpixel; |
|||
char imagedescriptor; |
|||
}; |
|||
|
|||
/** |
|||
* Dumps a texture to TGA |
|||
* @param filename String filename to dump texture to |
|||
* @param width Width of texture in pixels |
|||
* @param height Height of texture in pixels |
|||
* @param raw_data Raw RGBA8 texture data to dump |
|||
* @todo This should be moved to some general purpose/common code |
|||
*/ |
|||
void DumpTGA(std::string filename, int width, int height, u8* raw_data); |
|||
|
|||
} // namespace |
|||
@ -0,0 +1,88 @@ |
|||
/**
|
|||
* Copyright (C) 2014 Citra Emulator |
|||
* |
|||
* @file video_core.cpp |
|||
* @author bunnei |
|||
* @date 2014-04-05 |
|||
* @brief Main module for new video core |
|||
* |
|||
* @section LICENSE |
|||
* This program is free software; you can redistribute it and/or |
|||
* modify it under the terms of the GNU General Public License as |
|||
* published by the Free Software Foundation; either version 2 of |
|||
* the License, or (at your option) any later version. |
|||
* |
|||
* This program is distributed in the hope that it will be useful, but |
|||
* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
* General Public License for more details at |
|||
* http://www.gnu.org/copyleft/gpl.html
|
|||
* |
|||
* Official project repository can be found at: |
|||
* http://code.google.com/p/gekko-gc-emu/
|
|||
*/ |
|||
|
|||
#include "common.h"
|
|||
#include "emu_window.h"
|
|||
#include "log.h"
|
|||
|
|||
#include "core.h"
|
|||
|
|||
#include "video_core.h"
|
|||
#include "renderer_base.h"
|
|||
#include "renderer_opengl/renderer_opengl.h"
|
|||
|
|||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|||
// Video Core namespace
|
|||
|
|||
namespace VideoCore { |
|||
|
|||
EmuWindow* g_emu_window = NULL; ///< Frontend emulator window
|
|||
RendererBase* g_renderer = NULL; ///< Renderer plugin
|
|||
int g_current_frame = 0; |
|||
|
|||
int VideoEntry(void*) { |
|||
if (g_emu_window == NULL) { |
|||
ERROR_LOG(VIDEO, "VideoCore::VideoEntry called without calling Init()!"); |
|||
} |
|||
g_emu_window->MakeCurrent(); |
|||
//for(;;) {
|
|||
// gp::Fifo_DecodeCommand();
|
|||
//}
|
|||
return 0; |
|||
} |
|||
|
|||
/// Start the video core
|
|||
void Start() { |
|||
if (g_emu_window == NULL) { |
|||
ERROR_LOG(VIDEO, "VideoCore::Start called without calling Init()!"); |
|||
} |
|||
//if (common::g_config->enable_multicore()) {
|
|||
// g_emu_window->DoneCurrent();
|
|||
// g_video_thread = SDL_CreateThread(VideoEntry, NULL, NULL);
|
|||
// if (g_video_thread == NULL) {
|
|||
// LOG_ERROR(TVIDEO, "Unable to create thread: %s... Exiting\n", SDL_GetError());
|
|||
// exit(1);
|
|||
// }
|
|||
//}
|
|||
} |
|||
|
|||
/// Initialize the video core
|
|||
void Init(EmuWindow* emu_window) { |
|||
g_emu_window = emu_window; |
|||
g_emu_window->MakeCurrent(); |
|||
g_renderer = new RendererOpenGL(); |
|||
g_renderer->SetWindow(g_emu_window); |
|||
g_renderer->Init(); |
|||
|
|||
g_current_frame = 0; |
|||
|
|||
NOTICE_LOG(VIDEO, "initialized ok"); |
|||
} |
|||
|
|||
/// Shutdown the video core
|
|||
void Shutdown() { |
|||
delete g_renderer; |
|||
} |
|||
|
|||
} // namespace
|
|||
@ -0,0 +1,59 @@ |
|||
/*! |
|||
* Copyright (C) 2014 Citra Emulator |
|||
* |
|||
* @file video_core.h |
|||
* @author bunnei |
|||
* @date 2014-04-05 |
|||
* @brief Main module for new video core |
|||
* |
|||
* @section LICENSE |
|||
* This program is free software; you can redistribute it and/or |
|||
* modify it under the terms of the GNU General Public License as |
|||
* published by the Free Software Foundation; either version 2 of |
|||
* the License, or (at your option) any later version. |
|||
* |
|||
* This program is distributed in the hope that it will be useful, but |
|||
* WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
* General Public License for more details at |
|||
* http://www.gnu.org/copyleft/gpl.html |
|||
* |
|||
* Official project repository can be found at: |
|||
* http://code.google.com/p/gekko-gc-emu/ |
|||
*/ |
|||
|
|||
#pragma once |
|||
|
|||
#include "common.h" |
|||
#include "emu_window.h" |
|||
#include "renderer_base.h" |
|||
|
|||
//////////////////////////////////////////////////////////////////////////////////////////////////// |
|||
// Video Core namespace |
|||
|
|||
namespace VideoCore { |
|||
|
|||
// 3DS Video Constants |
|||
// ------------------- |
|||
|
|||
static const int kScreenTopWidth = 400; ///< 3DS top screen width |
|||
static const int kScreenTopHeight = 240; ///< 3DS top screen height |
|||
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width |
|||
static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height |
|||
|
|||
// Video core renderer |
|||
// --------------------- |
|||
|
|||
extern RendererBase* g_renderer; ///< Renderer plugin |
|||
extern int g_current_frame; ///< Current frame |
|||
|
|||
/// Start the video core |
|||
void Start(); |
|||
|
|||
/// Initialize the video core |
|||
void Init(EmuWindow* emu_window); |
|||
|
|||
/// Shutdown the video core |
|||
void Shutdown(); |
|||
|
|||
} // namespace |
|||
@ -0,0 +1,131 @@ |
|||
<?xml version="1.0" encoding="utf-8"?> |
|||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
|||
<ItemGroup Label="ProjectConfigurations"> |
|||
<ProjectConfiguration Include="Debug|Win32"> |
|||
<Configuration>Debug</Configuration> |
|||
<Platform>Win32</Platform> |
|||
</ProjectConfiguration> |
|||
<ProjectConfiguration Include="Debug|x64"> |
|||
<Configuration>Debug</Configuration> |
|||
<Platform>x64</Platform> |
|||
</ProjectConfiguration> |
|||
<ProjectConfiguration Include="Release|Win32"> |
|||
<Configuration>Release</Configuration> |
|||
<Platform>Win32</Platform> |
|||
</ProjectConfiguration> |
|||
<ProjectConfiguration Include="Release|x64"> |
|||
<Configuration>Release</Configuration> |
|||
<Platform>x64</Platform> |
|||
</ProjectConfiguration> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<ClCompile Include="src\renderer_opengl\renderer_opengl.cpp" /> |
|||
<ClCompile Include="src\utils.cpp" /> |
|||
<ClCompile Include="src\video_core.cpp" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<ClInclude Include="src\renderer_base.h" /> |
|||
<ClInclude Include="src\renderer_opengl\renderer_opengl.h" /> |
|||
<ClInclude Include="src\utils.h" /> |
|||
<ClInclude Include="src\video_core.h" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<Text Include="CMakeLists.txt" /> |
|||
</ItemGroup> |
|||
<PropertyGroup Label="Globals"> |
|||
<ProjectGuid>{6678D1A3-33A6-48A9-878B-48E5D2903D27}</ProjectGuid> |
|||
<RootNamespace>input_common</RootNamespace> |
|||
<ProjectName>video_core</ProjectName> |
|||
</PropertyGroup> |
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
|||
<ConfigurationType>StaticLibrary</ConfigurationType> |
|||
<UseDebugLibraries>true</UseDebugLibraries> |
|||
<PlatformToolset>v120</PlatformToolset> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
|||
<ConfigurationType>StaticLibrary</ConfigurationType> |
|||
<UseDebugLibraries>true</UseDebugLibraries> |
|||
<PlatformToolset>v120</PlatformToolset> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
|||
<ConfigurationType>StaticLibrary</ConfigurationType> |
|||
<UseDebugLibraries>false</UseDebugLibraries> |
|||
<PlatformToolset>v120</PlatformToolset> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
|||
<ConfigurationType>StaticLibrary</ConfigurationType> |
|||
<UseDebugLibraries>false</UseDebugLibraries> |
|||
<PlatformToolset>v120</PlatformToolset> |
|||
</PropertyGroup> |
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
|||
<ImportGroup Label="ExtensionSettings"> |
|||
</ImportGroup> |
|||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
|||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
|||
<Import Project="..\..\vsprops\Base.props" /> |
|||
<Import Project="..\..\vsprops\code_generation_debug.props" /> |
|||
<Import Project="..\..\vsprops\optimization_debug.props" /> |
|||
<Import Project="..\..\vsprops\externals.props" /> |
|||
</ImportGroup> |
|||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> |
|||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
|||
<Import Project="..\..\vsprops\Base.props" /> |
|||
<Import Project="..\..\vsprops\code_generation_debug.props" /> |
|||
<Import Project="..\..\vsprops\optimization_debug.props" /> |
|||
<Import Project="..\..\vsprops\externals.props" /> |
|||
</ImportGroup> |
|||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
|||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
|||
<Import Project="..\..\vsprops\Base.props" /> |
|||
<Import Project="..\..\vsprops\code_generation_release.props" /> |
|||
<Import Project="..\..\vsprops\optimization_release.props" /> |
|||
<Import Project="..\..\vsprops\externals.props" /> |
|||
</ImportGroup> |
|||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> |
|||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
|||
<Import Project="..\..\vsprops\Base.props" /> |
|||
<Import Project="..\..\vsprops\code_generation_release.props" /> |
|||
<Import Project="..\..\vsprops\optimization_release.props" /> |
|||
<Import Project="..\..\vsprops\externals.props" /> |
|||
</ImportGroup> |
|||
<PropertyGroup Label="UserMacros" /> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> |
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
|||
<ClCompile /> |
|||
<Link> |
|||
<GenerateDebugInformation>true</GenerateDebugInformation> |
|||
</Link> |
|||
</ItemDefinitionGroup> |
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
|||
<ClCompile /> |
|||
<Link> |
|||
<GenerateDebugInformation>true</GenerateDebugInformation> |
|||
</Link> |
|||
</ItemDefinitionGroup> |
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
|||
<ClCompile /> |
|||
<Link> |
|||
<GenerateDebugInformation>true</GenerateDebugInformation> |
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
|||
<OptimizeReferences>true</OptimizeReferences> |
|||
</Link> |
|||
<ClCompile /> |
|||
<ClCompile /> |
|||
<ClCompile /> |
|||
</ItemDefinitionGroup> |
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
|||
<ClCompile /> |
|||
<Link> |
|||
<GenerateDebugInformation>true</GenerateDebugInformation> |
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
|||
<OptimizeReferences>true</OptimizeReferences> |
|||
</Link> |
|||
</ItemDefinitionGroup> |
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
|||
<ImportGroup Label="ExtensionTargets"> |
|||
</ImportGroup> |
|||
</Project> |
|||
@ -0,0 +1,26 @@ |
|||
<?xml version="1.0" encoding="utf-8"?> |
|||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
|||
<ItemGroup> |
|||
<ClCompile Include="src\video_core.cpp" /> |
|||
<ClCompile Include="src\utils.cpp" /> |
|||
<ClCompile Include="src\renderer_opengl\renderer_opengl.cpp"> |
|||
<Filter>renderer_opengl</Filter> |
|||
</ClCompile> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<ClInclude Include="src\renderer_base.h" /> |
|||
<ClInclude Include="src\video_core.h" /> |
|||
<ClInclude Include="src\utils.h" /> |
|||
<ClInclude Include="src\renderer_opengl\renderer_opengl.h"> |
|||
<Filter>renderer_opengl</Filter> |
|||
</ClInclude> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<Text Include="CMakeLists.txt" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<Filter Include="renderer_opengl"> |
|||
<UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier> |
|||
</Filter> |
|||
</ItemGroup> |
|||
</Project> |
|||
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