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video_core: Remove redundant pixel format type

We already get the format type before converting shadow formats and during shadow formats.
nce_cpp
David Marcec 6 years ago
parent
commit
f3ef6e4fb1
  1. 1
      src/video_core/texture_cache/surface_params.cpp

1
src/video_core/texture_cache/surface_params.cpp

@ -96,7 +96,6 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
}
params.type = GetFormatType(params.pixel_format);
}
params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info.
if (tic.IsBuffer()) {
params.target = SurfaceTarget::TextureBuffer;

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