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@ -34,6 +34,7 @@ public: |
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static constexpr size_t NumRenderTargets = 8; |
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static constexpr size_t NumRenderTargets = 8; |
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static constexpr size_t NumCBData = 16; |
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static constexpr size_t NumCBData = 16; |
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static constexpr size_t NumVertexArrays = 32; |
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static constexpr size_t NumVertexArrays = 32; |
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static constexpr size_t NumVertexAttributes = 32; |
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static constexpr size_t MaxShaderProgram = 6; |
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static constexpr size_t MaxShaderProgram = 6; |
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static constexpr size_t MaxShaderStage = 5; |
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static constexpr size_t MaxShaderStage = 5; |
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// Maximum number of const buffers per shader stage. |
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// Maximum number of const buffers per shader stage. |
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@ -105,7 +106,18 @@ public: |
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} |
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} |
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} zeta; |
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} zeta; |
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INSERT_PADDING_WORDS(0x8A); |
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INSERT_PADDING_WORDS(0x5B); |
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union { |
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BitField<0, 5, u32> buffer; |
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BitField<6, 1, u32> constant; |
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BitField<7, 14, u32> offset; |
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BitField<21, 6, u32> size; |
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BitField<27, 3, u32> type; |
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BitField<31, 1, u32> bgra; |
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} vertex_attrib_format[NumVertexAttributes]; |
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INSERT_PADDING_WORDS(0xF); |
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struct { |
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struct { |
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union { |
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union { |
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@ -348,6 +360,7 @@ private: |
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ASSERT_REG_POSITION(rt, 0x200); |
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ASSERT_REG_POSITION(rt, 0x200); |
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ASSERT_REG_POSITION(vertex_buffer, 0x35D); |
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ASSERT_REG_POSITION(vertex_buffer, 0x35D); |
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ASSERT_REG_POSITION(zeta, 0x3F8); |
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ASSERT_REG_POSITION(zeta, 0x3F8); |
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ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); |
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ASSERT_REG_POSITION(rt_control, 0x487); |
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ASSERT_REG_POSITION(rt_control, 0x487); |
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ASSERT_REG_POSITION(tsc, 0x557); |
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ASSERT_REG_POSITION(tsc, 0x557); |
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ASSERT_REG_POSITION(tic, 0x55D); |
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ASSERT_REG_POSITION(tic, 0x55D); |
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