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@ -18,6 +18,7 @@ |
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#include "common/log.h"
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#include "common/file_util.h"
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#include "common/math_util.h"
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#include "video_core/color.h"
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#include "video_core/math.h"
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@ -337,25 +338,31 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
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i = (i | (i >> 7)) & 0x3F; |
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source += coarse_y * info.stride; |
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const unsigned int offset = coarse_x * block_height + i; |
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if (info.format != Regs::TextureFormat::ETC1 && |
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info.format != Regs::TextureFormat::ETC1A4) { |
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// TODO(neobrain): Fix code design to unify vertical block offsets!
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source += coarse_y * info.stride; |
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} |
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const unsigned int offset = coarse_x * block_height; |
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// TODO: Assert that width/height are multiples of block dimensions
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switch (info.format) { |
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case Regs::TextureFormat::RGBA8: |
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{ |
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const u8* source_ptr = source + offset * 4; |
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const u8* source_ptr = source + offset * 4 + i * 4; |
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return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] }; |
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} |
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case Regs::TextureFormat::RGB8: |
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{ |
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const u8* source_ptr = source + offset * 3; |
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const u8* source_ptr = source + offset * 3 + i * 3; |
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return { source_ptr[2], source_ptr[1], source_ptr[0], 255 }; |
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} |
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case Regs::TextureFormat::RGBA5551: |
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{ |
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const u16 source_ptr = *(const u16*)(source + offset * 2); |
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const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2); |
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u8 r = (source_ptr >> 11) & 0x1F; |
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u8 g = ((source_ptr) >> 6) & 0x1F; |
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u8 b = (source_ptr >> 1) & 0x1F; |
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@ -366,7 +373,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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case Regs::TextureFormat::RGB565: |
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{ |
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const u16 source_ptr = *(const u16*)(source + offset * 2); |
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const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2); |
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u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F); |
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u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F); |
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u8 b = Color::Convert5To8((source_ptr) & 0x1F); |
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@ -375,7 +382,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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case Regs::TextureFormat::RGBA4: |
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{ |
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const u8* source_ptr = source + offset * 2; |
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const u8* source_ptr = source + offset * 2 + i * 2; |
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u8 r = Color::Convert4To8(source_ptr[1] >> 4); |
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u8 g = Color::Convert4To8(source_ptr[1] & 0xF); |
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u8 b = Color::Convert4To8(source_ptr[0] >> 4); |
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@ -385,7 +392,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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case Regs::TextureFormat::IA8: |
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{ |
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const u8* source_ptr = source + offset * 2; |
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const u8* source_ptr = source + offset * 2 + i * 2; |
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if (disable_alpha) { |
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// Show intensity as red, alpha as green
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@ -397,13 +404,13 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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case Regs::TextureFormat::I8: |
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{ |
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const u8* source_ptr = source + offset; |
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const u8* source_ptr = source + offset + i; |
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return { *source_ptr, *source_ptr, *source_ptr, 255 }; |
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} |
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case Regs::TextureFormat::A8: |
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{ |
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const u8* source_ptr = source + offset; |
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const u8* source_ptr = source + offset + i; |
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if (disable_alpha) { |
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return { *source_ptr, *source_ptr, *source_ptr, 255 }; |
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@ -414,7 +421,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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case Regs::TextureFormat::IA4: |
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{ |
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const u8* source_ptr = source + offset; |
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const u8* source_ptr = source + offset + i; |
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u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4); |
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u8 a = Color::Convert4To8((*source_ptr) & 0xF); |
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@ -429,7 +436,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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case Regs::TextureFormat::A4: |
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{ |
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const u8* source_ptr = source + offset / 2; |
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const u8* source_ptr = source + offset / 2 + i / 2; |
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u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4); |
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a = Color::Convert4To8(a); |
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@ -441,6 +448,127 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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} |
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} |
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case Regs::TextureFormat::ETC1: |
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case Regs::TextureFormat::ETC1A4: |
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{ |
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bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4); |
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// ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
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const int subtile_width = 4; |
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const int subtile_height = 4; |
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int subtile_index = ((x / subtile_width) & 1) + 2 * ((y / subtile_height) & 1); |
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unsigned subtile_bytes = has_alpha ? 2 : 1; // TODO: Name...
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const u64* source_ptr = (const u64*)(source |
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+ coarse_x * subtile_bytes * 4 |
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+ coarse_y * subtile_bytes * 4 * (info.width / 8) |
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+ subtile_index * subtile_bytes * 8); |
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u64 alpha = 0xFFFFFFFFFFFFFFFF; |
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if (has_alpha) { |
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alpha = *source_ptr; |
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source_ptr++; |
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} |
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union ETC1Tile { |
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// Each of these two is a collection of 16 bits (one per lookup value)
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BitField< 0, 16, u64> table_subindexes; |
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BitField<16, 16, u64> negation_flags; |
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unsigned GetTableSubIndex(unsigned index) const { |
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return (table_subindexes >> index) & 1; |
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} |
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bool GetNegationFlag(unsigned index) const { |
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return ((negation_flags >> index) & 1) == 1; |
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} |
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BitField<32, 1, u64> flip; |
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BitField<33, 1, u64> differential_mode; |
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BitField<34, 3, u64> table_index_2; |
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BitField<37, 3, u64> table_index_1; |
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union { |
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// delta value + base value
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BitField<40, 3, s64> db; |
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BitField<43, 5, u64> b; |
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BitField<48, 3, s64> dg; |
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BitField<51, 5, u64> g; |
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BitField<56, 3, s64> dr; |
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BitField<59, 5, u64> r; |
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} differential; |
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union { |
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BitField<40, 4, u64> b2; |
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BitField<44, 4, u64> b1; |
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BitField<48, 4, u64> g2; |
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BitField<52, 4, u64> g1; |
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BitField<56, 4, u64> r2; |
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BitField<60, 4, u64> r1; |
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} separate; |
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const Math::Vec3<u8> GetRGB(int x, int y) const { |
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int texel = 4 * x + y; |
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if (flip) |
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std::swap(x, y); |
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// Lookup base value
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Math::Vec3<int> ret; |
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if (differential_mode) { |
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ret.r() = differential.r; |
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ret.g() = differential.g; |
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ret.b() = differential.b; |
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if (x >= 2) { |
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ret.r() += differential.dr; |
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ret.g() += differential.dg; |
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ret.b() += differential.db; |
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} |
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ret.r() = Color::Convert5To8(ret.r()); |
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ret.g() = Color::Convert5To8(ret.g()); |
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ret.b() = Color::Convert5To8(ret.b()); |
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} else { |
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if (x < 2) { |
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ret.r() = Color::Convert4To8(separate.r1); |
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ret.g() = Color::Convert4To8(separate.g1); |
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ret.b() = Color::Convert4To8(separate.b1); |
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} else { |
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ret.r() = Color::Convert4To8(separate.r2); |
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ret.g() = Color::Convert4To8(separate.g2); |
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ret.b() = Color::Convert4To8(separate.b2); |
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} |
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} |
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// Add modifier
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unsigned table_index = (x < 2) ? table_index_2.Value() : table_index_1.Value(); |
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static const auto etc1_modifier_table = std::array<std::array<u8, 2>, 8>{{ |
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{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 }, |
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{ 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 } |
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}}; |
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int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel)); |
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if (GetNegationFlag(texel)) |
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modifier *= -1; |
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ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255); |
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ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255); |
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ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255); |
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return ret.Cast<u8>(); |
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} |
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} const *etc1_tile = reinterpret_cast<const ETC1Tile*>(source_ptr); |
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alpha >>= 4 * ((x & 3) * 4 + (y & 3)); |
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return Math::MakeVec(etc1_tile->GetRGB(x & 3, y & 3), |
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disable_alpha ? (u8)255 : Color::Convert4To8(alpha & 0xF)); |
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} |
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default: |
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LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format); |
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_dbg_assert_(HW_GPU, 0); |
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