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[TEST] Debug on clears made by driver

tiled-gpu
CamilleLaVey 3 weeks ago
parent
commit
f210f16e8c
  1. 4
      src/video_core/renderer_vulkan/vk_scheduler.cpp

4
src/video_core/renderer_vulkan/vk_scheduler.cpp

@ -131,9 +131,9 @@ void Scheduler::BeginRenderPassImpl(const Framebuffer* framebuffer, VkRenderPass
.resolveMode = VK_RESOLVE_MODE_NONE, .resolveMode = VK_RESOLVE_MODE_NONE,
.resolveImageView = VK_NULL_HANDLE, .resolveImageView = VK_NULL_HANDLE,
.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED, .resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.clearValue = {},
.clearValue = {.color = {.float32 = {1.0f, 0.0f, 1.0f, 1.0f}}},
}; };
} }
const VkRenderingAttachmentInfo depth_info{ const VkRenderingAttachmentInfo depth_info{

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