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@ -1,14 +1,14 @@ |
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shared_translation.h"
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#include "eden/interface/shared_translation.h"
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#include <QCoreApplication>
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "common/settings_setting.h"
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#include "common/time_zone.h"
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#include "uisettings.h"
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#include "yuzu/uisettings.h"
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#include <map>
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#include <memory>
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#include <tuple>
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@ -21,7 +21,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) |
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std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>(); |
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const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); }; |
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#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
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#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
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translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}}) |
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// A setting can be ignored by giving it a blank name
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@ -54,110 +54,166 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) |
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// Core
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INSERT( |
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Settings, use_multi_core, tr("Multicore CPU Emulation"), |
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Settings, |
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use_multi_core, |
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tr("Multicore CPU Emulation"), |
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tr("This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.\n" |
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"This is mainly a debug option and shouldn’t be disabled.")); |
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INSERT( |
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Settings, memory_layout_mode, tr("Memory Layout"), |
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Settings, |
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memory_layout_mode, |
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tr("Memory Layout"), |
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tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the " |
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"developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended " |
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"to let big texture mods fit in emulated RAM.\nEnabling it will increase memory " |
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"use. It is not recommended to enable unless a specific game with a texture mod needs " |
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"it.")); |
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INSERT(Settings, use_speed_limit, QString(), QString()); |
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INSERT(Settings, speed_limit, tr("Limit Speed Percent"), |
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INSERT(Settings, |
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speed_limit, |
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tr("Limit Speed Percent"), |
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tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs " |
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"faster or not.\n200% for a 30 FPS game is 60 FPS, and for a " |
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"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " |
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"maximum your PC can reach.")); |
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INSERT(Settings, sync_core_speed, tr("Synchronize Core Speed"), |
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tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).\n" |
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"Compatibility varies by game; many (especially older ones) may not respond well.\n" |
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"Can help reduce stuttering at lower framerates.")); |
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INSERT(Settings, |
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sync_core_speed, |
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tr("Synchronize Core Speed"), |
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tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS " |
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"without affecting game speed (animations, physics, etc.).\n" |
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"Compatibility varies by game; many (especially older ones) may not respond well.\n" |
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"Can help reduce stuttering at lower framerates.")); |
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// Cpu
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INSERT(Settings, cpu_accuracy, tr("Accuracy:"), |
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INSERT(Settings, |
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cpu_accuracy, |
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tr("Accuracy:"), |
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tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless " |
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"you know what you are doing.")); |
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INSERT(Settings, cpu_backend, tr("Backend:"), QString()); |
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INSERT(Settings, use_fast_cpu_time, QString(), QString()); |
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INSERT(Settings, |
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fast_cpu_time, |
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tr("Fast CPU Time"), |
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tr("Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, " |
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"and certain games may behave improperly.\nUse Boost (1700MHz) to run at the Switch's highest native " |
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"clock, or Fast (2000MHz) to run at 2x clock.")); |
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INSERT(Settings, cpu_backend, tr("Backend:"), QString()); |
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// Cpu Debug
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// Cpu Unsafe
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INSERT( |
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Settings, cpuopt_unsafe_unfuse_fma, |
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Settings, |
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cpuopt_unsafe_unfuse_fma, |
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tr("Unfuse FMA (improve performance on CPUs without FMA)"), |
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tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on " |
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"CPUs without native FMA support.")); |
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INSERT( |
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Settings, cpuopt_unsafe_reduce_fp_error, tr("Faster FRSQRTE and FRECPE"), |
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Settings, |
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cpuopt_unsafe_reduce_fp_error, |
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tr("Faster FRSQRTE and FRECPE"), |
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tr("This option improves the speed of some approximate floating-point functions by using " |
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"less accurate native approximations.")); |
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INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, |
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INSERT(Settings, |
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cpuopt_unsafe_ignore_standard_fpcr, |
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tr("Faster ASIMD instructions (32 bits only)"), |
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tr("This option improves the speed of 32 bits ASIMD floating-point functions by running " |
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"with incorrect rounding modes.")); |
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INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"), |
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INSERT(Settings, |
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cpuopt_unsafe_inaccurate_nan, |
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tr("Inaccurate NaN handling"), |
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tr("This option improves speed by removing NaN checking.\nPlease note this also reduces " |
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"accuracy of certain floating-point instructions.")); |
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INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"), |
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INSERT(Settings, |
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cpuopt_unsafe_fastmem_check, |
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tr("Disable address space checks"), |
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tr("This option improves speed by eliminating a safety check before every memory " |
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"read/write in guest.\nDisabling it may allow a game to read/write the emulator's " |
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"memory.")); |
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INSERT( |
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Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"), |
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Settings, |
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cpuopt_unsafe_ignore_global_monitor, |
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tr("Ignore global monitor"), |
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tr("This option improves speed by relying only on the semantics of cmpxchg to ensure " |
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"safety of exclusive access instructions.\nPlease note this may result in deadlocks and " |
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"other race conditions.")); |
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// Renderer
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INSERT( |
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Settings, renderer_backend, tr("API:"), |
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Settings, |
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renderer_backend, |
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tr("API:"), |
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tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases.")); |
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INSERT(Settings, vulkan_device, tr("Device:"), |
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INSERT(Settings, |
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vulkan_device, |
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tr("Device:"), |
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tr("This setting selects the GPU to use with the Vulkan backend.")); |
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INSERT(Settings, shader_backend, tr("Shader Backend:"), |
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INSERT(Settings, |
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shader_backend, |
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tr("Shader Backend:"), |
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tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in " |
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"performance and the best in rendering accuracy.\n" |
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"GLASM is a deprecated NVIDIA-only backend that offers much better shader building " |
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"performance at the cost of FPS and rendering accuracy.\n" |
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"SPIR-V compiles the fastest, but yields poor results on most GPU drivers.")); |
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INSERT(Settings, resolution_setup, tr("Resolution:"), |
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INSERT(Settings, |
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resolution_setup, |
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tr("Resolution:"), |
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tr("Forces the game to render at a different resolution.\nHigher resolutions require " |
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"much more VRAM and bandwidth.\n" |
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"Options lower than 1X can cause rendering issues.")); |
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INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString()); |
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INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), |
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INSERT(Settings, |
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fsr_sharpening_slider, |
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tr("FSR Sharpness:"), |
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tr("Determines how sharpened the image will look while using FSR’s dynamic contrast.")); |
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INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), |
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INSERT(Settings, |
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anti_aliasing, |
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tr("Anti-Aliasing Method:"), |
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tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a " |
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"lower performance impact and can produce a better and more stable picture under " |
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"very low resolutions.")); |
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INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), |
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INSERT(Settings, |
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fullscreen_mode, |
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tr("Fullscreen Mode:"), |
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tr("The method used to render the window in fullscreen.\nBorderless offers the best " |
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"compatibility with the on-screen keyboard that some games request for " |
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"input.\nExclusive " |
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"fullscreen may offer better performance and better Freesync/Gsync support.")); |
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INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), |
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INSERT(Settings, |
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aspect_ratio, |
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tr("Aspect Ratio:"), |
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tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support " |
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"16:9, so custom game mods are required to get other ratios.\nAlso controls the " |
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"aspect ratio of captured screenshots.")); |
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INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), |
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INSERT(Settings, |
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use_disk_shader_cache, |
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tr("Use disk pipeline cache"), |
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tr("Allows saving shaders to storage for faster loading on following game " |
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"boots.\nDisabling " |
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"it is only intended for debugging.")); |
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INSERT(Settings, optimize_spirv_output, tr("Optimize SPIRV output shader"), |
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tr("Runs an additional optimization pass over generated SPIRV shaders.\n" |
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"Will increase time required for shader compilation.\nMay slightly improve " |
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"performance.\nThis feature is experimental.")); |
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INSERT(Settings, |
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optimize_spirv_output, |
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tr("Optimize SPIRV output shader"), |
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tr("Runs an additional optimization pass over generated SPIRV shaders.\n" |
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"Will increase time required for shader compilation.\nMay slightly improve " |
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"performance.\nThis feature is experimental.")); |
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INSERT( |
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Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), |
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Settings, |
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use_asynchronous_gpu_emulation, |
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tr("Use asynchronous GPU emulation"), |
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tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); |
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INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), |
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INSERT(Settings, |
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nvdec_emulation, |
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tr("NVDEC emulation:"), |
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tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for " |
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"decoding, or perform no decoding at all (black screen on videos).\n" |
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"In most cases, GPU decoding provides the best performance.")); |
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INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), |
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INSERT(Settings, |
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accelerate_astc, |
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tr("ASTC Decoding Method:"), |
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tr("This option controls how ASTC textures should be decoded.\n" |
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"CPU: Use the CPU for decoding, slowest but safest method.\n" |
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"GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most " |
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@ -166,18 +222,24 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) |
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"eliminates ASTC decoding\nstuttering at the cost of rendering issues while the " |
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"texture is being decoded.")); |
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INSERT( |
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Settings, astc_recompression, tr("ASTC Recompression Method:"), |
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Settings, |
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astc_recompression, |
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tr("ASTC Recompression Method:"), |
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tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing " |
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"the emulator to decompress to an intermediate format any card supports, RGBA8.\n" |
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"This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but " |
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"negatively affecting image quality.")); |
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INSERT(Settings, vram_usage_mode, tr("VRAM Usage Mode:"), |
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INSERT(Settings, |
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vram_usage_mode, |
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tr("VRAM Usage Mode:"), |
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tr("Selects whether the emulator should prefer to conserve memory or make maximum usage " |
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"of available video memory for performance. Has no effect on integrated graphics. " |
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"Aggressive mode may severely impact the performance of other applications such as " |
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"recording software.")); |
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INSERT( |
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Settings, vsync_mode, tr("VSync Mode:"), |
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Settings, |
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vsync_mode, |
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tr("VSync Mode:"), |
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tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " |
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"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from " |
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"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop " |
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@ -188,81 +250,121 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) |
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INSERT(Settings, bg_blue, QString(), QString()); |
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// Renderer (Advanced Graphics)
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INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"), |
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INSERT(Settings, |
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async_presentation, |
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tr("Enable asynchronous presentation (Vulkan only)"), |
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tr("Slightly improves performance by moving presentation to a separate CPU thread.")); |
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INSERT( |
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Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"), |
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Settings, |
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renderer_force_max_clock, |
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tr("Force maximum clocks (Vulkan only)"), |
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tr("Runs work in the background while waiting for graphics commands to keep the GPU from " |
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"lowering its clock speed.")); |
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INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), |
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INSERT(Settings, |
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max_anisotropy, |
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tr("Anisotropic Filtering:"), |
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tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting " |
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"and safe to set at 16x on most GPUs.")); |
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INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), |
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INSERT(Settings, |
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gpu_accuracy, |
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tr("Accuracy Level:"), |
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tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still " |
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"required for some.\nParticles tend to only render correctly with High " |
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"accuracy.\nExtreme should only be used for debugging.\nThis option can " |
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"be changed while playing.\nSome games may require booting on high to render " |
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"properly.")); |
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INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), |
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INSERT(Settings, |
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use_asynchronous_shaders, |
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tr("Use asynchronous shader building (Hack)"), |
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tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis " |
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"feature " |
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"is experimental.")); |
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INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"), |
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tr("Enables Fast GPU Time. This option will force most games to run at their highest " |
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"native resolution.")); |
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INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"), |
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INSERT(Settings, use_fast_gpu_time, QString(), QString()); |
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INSERT(Settings, |
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fast_gpu_time, |
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tr("Fast GPU Time (Hack)"), |
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tr("Overclocks the emulated GPU to increase dynamic resolution and render " |
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"distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity.")); |
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INSERT(Settings, |
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use_vulkan_driver_pipeline_cache, |
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tr("Use Vulkan pipeline cache"), |
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tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading " |
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"time significantly in cases where the Vulkan driver does not store pipeline cache " |
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"files internally.")); |
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INSERT( |
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Settings, enable_compute_pipelines, tr("Enable Compute Pipelines (Intel Vulkan Only)"), |
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Settings, |
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enable_compute_pipelines, |
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tr("Enable Compute Pipelines (Intel Vulkan Only)"), |
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tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel " |
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"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled " |
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"on all other drivers.")); |
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INSERT( |
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Settings, use_reactive_flushing, tr("Enable Reactive Flushing"), |
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Settings, |
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use_reactive_flushing, |
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tr("Enable Reactive Flushing"), |
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tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory " |
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"syncing.")); |
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INSERT(Settings, use_video_framerate, tr("Sync to framerate of video playback"), |
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INSERT(Settings, |
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use_video_framerate, |
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tr("Sync to framerate of video playback"), |
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tr("Run the game at normal speed during video playback, even when the framerate is " |
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"unlocked.")); |
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INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"), |
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INSERT(Settings, |
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barrier_feedback_loops, |
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tr("Barrier feedback loops"), |
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tr("Improves rendering of transparency effects in specific games.")); |
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// Renderer (Extensions)
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INSERT(Settings, dyna_state, tr("Extended Dynamic State"), |
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tr("Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will generally improve " |
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INSERT(Settings, |
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dyna_state, |
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tr("Extended Dynamic State"), |
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tr("Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will " |
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"generally improve " |
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"performance, but may cause issues on certain games or devices.")); |
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INSERT(Settings, provoking_vertex, tr("Provoking Vertex"), |
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INSERT(Settings, |
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provoking_vertex, |
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tr("Provoking Vertex"), |
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tr("Improves lighting and vertex handling in certain games.\n" |
|
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"Only Vulkan 1.0+ devices support this extension.")); |
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INSERT(Settings, descriptor_indexing, tr("Descriptor Indexing"), |
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INSERT(Settings, |
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descriptor_indexing, |
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tr("Descriptor Indexing"), |
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tr("Improves texture & buffer handling and the Maxwell translation layer.\n" |
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"Some Vulkan 1.1+ and all 1.2+ devices support this extension.")); |
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// Renderer (Debug)
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// System
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INSERT(Settings, rng_seed, tr("RNG Seed"), |
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INSERT(Settings, |
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rng_seed, |
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tr("RNG Seed"), |
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tr("Controls the seed of the random number generator.\nMainly used for speedrunning " |
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"purposes.")); |
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INSERT(Settings, rng_seed_enabled, QString(), QString()); |
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INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch.")); |
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INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), |
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INSERT(Settings, |
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custom_rtc, |
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tr("Custom RTC Date:"), |
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tr("This option allows to change the emulated clock of the Switch.\n" |
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"Can be used to manipulate time in games.")); |
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INSERT(Settings, custom_rtc_enabled, QString(), QString()); |
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INSERT(Settings, custom_rtc_offset, QStringLiteral(" "), |
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INSERT(Settings, |
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custom_rtc_offset, |
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QStringLiteral(" "), |
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QStringLiteral("The number of seconds from the current unix time")); |
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INSERT(Settings, language_index, tr("Language:"), |
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INSERT(Settings, |
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language_index, |
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tr("Language:"), |
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tr("Note: this can be overridden when region setting is auto-select")); |
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INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch.")); |
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INSERT(Settings, time_zone_index, tr("Time Zone:"), |
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|
tr("The time zone of the emulated Switch.")); |
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INSERT(Settings, time_zone_index, tr("Time Zone:"), tr("The time zone of the emulated Switch.")); |
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INSERT(Settings, sound_index, tr("Sound Output Mode:"), QString()); |
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INSERT(Settings, use_docked_mode, tr("Console Mode:"), |
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INSERT(Settings, |
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use_docked_mode, |
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tr("Console Mode:"), |
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tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change " |
|
|
|
"their resolution, details and supported controllers and depending on this setting.\n" |
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|
|
"Setting to Handheld can help improve performance for low end systems.")); |
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|
@ -283,19 +385,33 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) |
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// Ui
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|
// Ui General
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INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), |
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|
INSERT(UISettings, |
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|
|
select_user_on_boot, |
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|
tr("Prompt for user on game boot"), |
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|
tr("Ask to select a user profile on each boot, useful if multiple people use eden on " |
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|
|
"the same PC.")); |
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|
INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"), |
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|
|
INSERT(UISettings, |
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|
|
pause_when_in_background, |
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|
|
tr("Pause emulation when in background"), |
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|
|
tr("This setting pauses eden when focusing other windows.")); |
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|
|
INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"), |
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|
|
INSERT(UISettings, |
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|
|
confirm_before_stopping, |
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|
|
tr("Confirm before stopping emulation"), |
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|
|
tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling " |
|
|
|
"it bypasses such prompts and directly exits the emulation.")); |
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|
|
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), |
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|
|
INSERT(UISettings, |
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|
|
hide_mouse, |
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|
|
tr("Hide mouse on inactivity"), |
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|
|
tr("This setting hides the mouse after 2.5s of inactivity.")); |
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|
|
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), |
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|
|
INSERT(UISettings, |
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|
|
controller_applet_disabled, |
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|
|
tr("Disable controller applet"), |
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|
|
tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest " |
|
|
|
"attempts to open the controller applet, it is immediately closed.")); |
|
|
|
INSERT(UISettings, |
|
|
|
check_for_updates, |
|
|
|
tr("Check for updates"), |
|
|
|
tr("Whether or not to check for updates upon startup.")); |
|
|
|
|
|
|
|
// Linux
|
|
|
|
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString()); |
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|
|
@ -305,10 +421,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) |
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|
|
// Ui Multiplayer
|
|
|
|
|
|
|
|
// Ui Games list
|
|
|
|
INSERT(UISettings, |
|
|
|
grid_columns, |
|
|
|
tr("Grid View Columns"), |
|
|
|
tr("Number of games to show per row in the grid view.")); |
|
|
|
|
|
|
|
#undef INSERT
|
|
|
|
|
|
|
|
@ -317,8 +429,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) |
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|
|
|
|
|
|
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) |
|
|
|
{ |
|
|
|
std::unique_ptr<ComboboxTranslationMap> translations = |
|
|
|
std::make_unique<ComboboxTranslationMap>(); |
|
|
|
std::unique_ptr<ComboboxTranslationMap> translations = std::make_unique<ComboboxTranslationMap>(); |
|
|
|
const auto& tr = [&](const char* text, const char* context = "") { |
|
|
|
return parent->tr(text, context); |
|
|
|
}; |
|
|
|
@ -332,11 +443,11 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) |
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|
|
PAIR(AppletMode, LLE, tr("Real applet")), |
|
|
|
}}); |
|
|
|
translations->insert({Settings::EnumMetadata<Settings::SpirvOptimizeMode>::Index(), |
|
|
|
{ |
|
|
|
PAIR(SpirvOptimizeMode, Never, tr("Never")), |
|
|
|
PAIR(SpirvOptimizeMode, OnLoad, tr("On Load")), |
|
|
|
PAIR(SpirvOptimizeMode, Always, tr("Always")), |
|
|
|
}}); |
|
|
|
{ |
|
|
|
PAIR(SpirvOptimizeMode, Never, tr("Never")), |
|
|
|
PAIR(SpirvOptimizeMode, OnLoad, tr("On Load")), |
|
|
|
PAIR(SpirvOptimizeMode, Always, tr("Always")), |
|
|
|
}}); |
|
|
|
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(), |
|
|
|
{ |
|
|
|
PAIR(AstcDecodeMode, Cpu, tr("CPU")), |
|
|
|
@ -403,6 +514,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) |
|
|
|
translations->insert( |
|
|
|
{Settings::EnumMetadata<Settings::ResolutionSetup>::Index(), |
|
|
|
{ |
|
|
|
PAIR(ResolutionSetup, Res1_4X, tr("0.25X (180p/270p) [EXPERIMENTAL]")), |
|
|
|
PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")), |
|
|
|
PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")), |
|
|
|
PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")), |
|
|
|
@ -553,6 +665,11 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) |
|
|
|
PAIR(ConsoleMode, Docked, tr("Docked")), |
|
|
|
PAIR(ConsoleMode, Handheld, tr("Handheld")), |
|
|
|
}}); |
|
|
|
translations->insert({Settings::EnumMetadata<Settings::CpuClock>::Index(), |
|
|
|
{ |
|
|
|
PAIR(CpuClock, Boost, tr("Boost (1700MHz)")), |
|
|
|
PAIR(CpuClock, Fast, tr("Fast (2000MHz)")), |
|
|
|
}}); |
|
|
|
translations->insert( |
|
|
|
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(), |
|
|
|
{ |
|
|
|
@ -560,6 +677,12 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) |
|
|
|
PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")), |
|
|
|
PAIR(ConfirmStop, Ask_Never, tr("Never ask")), |
|
|
|
}}); |
|
|
|
translations->insert({Settings::EnumMetadata<Settings::GpuOverclock>::Index(), |
|
|
|
{ |
|
|
|
PAIR(GpuOverclock, Low, tr("Low (128)")), |
|
|
|
PAIR(GpuOverclock, Medium, tr("Medium (256)")), |
|
|
|
PAIR(GpuOverclock, High, tr("High (512)")), |
|
|
|
}}); |
|
|
|
|
|
|
|
#undef PAIR
|
|
|
|
#undef CTX_PAIR
|
|
|
|
|