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@ -24,6 +24,7 @@ |
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_port.h"
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@ -184,6 +185,8 @@ struct System::Impl { |
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, |
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, |
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const std::string& filepath) { |
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const std::string& filepath) { |
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Core::Frontend::ScopeAcquireContext acquire_context{emu_window}; |
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app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); |
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app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); |
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if (!app_loader) { |
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if (!app_loader) { |
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); |
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); |
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