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Merge pull request #1264 from bunnei/fragment-lighting-hw
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW rendererpull/15/merge
15 changed files with 1167 additions and 160 deletions
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1src/video_core/CMakeLists.txt
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10src/video_core/clipper.cpp
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34src/video_core/command_processor.cpp
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401src/video_core/pica.h
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146src/video_core/pica_types.h
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325src/video_core/renderer_opengl/gl_rasterizer.cpp
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147src/video_core/renderer_opengl/gl_rasterizer.h
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219src/video_core/renderer_opengl/gl_shader_gen.cpp
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2src/video_core/renderer_opengl/gl_shader_util.h
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8src/video_core/renderer_opengl/gl_state.cpp
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4src/video_core/renderer_opengl/gl_state.h
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12src/video_core/renderer_opengl/pica_to_gl.h
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4src/video_core/renderer_opengl/renderer_opengl.cpp
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6src/video_core/shader/shader.cpp
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8src/video_core/shader/shader.h
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// Copyright 2015 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <cstring> |
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#include "common/common_types.h" |
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namespace Pica { |
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/** |
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* Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision |
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* floating point. |
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* |
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* When decoding, format is as follows: |
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* - The first `M` bits are the mantissa |
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* - The next `E` bits are the exponent |
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* - The last bit is the sign bit |
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* |
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* @todo Verify on HW if this conversion is sufficiently accurate. |
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*/ |
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template<unsigned M, unsigned E> |
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struct Float { |
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public: |
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static Float<M, E> FromFloat32(float val) { |
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Float<M, E> ret; |
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ret.value = val; |
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return ret; |
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} |
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static Float<M, E> FromRaw(u32 hex) { |
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Float<M, E> res; |
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const int width = M + E + 1; |
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const int bias = 128 - (1 << (E - 1)); |
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const int exponent = (hex >> M) & ((1 << E) - 1); |
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const unsigned mantissa = hex & ((1 << M) - 1); |
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if (hex & ((1 << (width - 1)) - 1)) |
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hex = ((hex >> (E + M)) << 31) | (mantissa << (23 - M)) | ((exponent + bias) << 23); |
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else |
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hex = ((hex >> (E + M)) << 31); |
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std::memcpy(&res.value, &hex, sizeof(float)); |
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return res; |
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} |
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static Float<M, E> Zero() { |
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return FromFloat32(0.f); |
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} |
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// Not recommended for anything but logging |
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float ToFloat32() const { |
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return value; |
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} |
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Float<M, E> operator * (const Float<M, E>& flt) const { |
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if ((this->value == 0.f && !std::isnan(flt.value)) || |
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(flt.value == 0.f && !std::isnan(this->value))) |
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// PICA gives 0 instead of NaN when multiplying by inf |
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return Zero(); |
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return Float<M, E>::FromFloat32(ToFloat32() * flt.ToFloat32()); |
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} |
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Float<M, E> operator / (const Float<M, E>& flt) const { |
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return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32()); |
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} |
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Float<M, E> operator + (const Float<M, E>& flt) const { |
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return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32()); |
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} |
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Float<M, E> operator - (const Float<M, E>& flt) const { |
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return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32()); |
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} |
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Float<M, E>& operator *= (const Float<M, E>& flt) { |
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if ((this->value == 0.f && !std::isnan(flt.value)) || |
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(flt.value == 0.f && !std::isnan(this->value))) |
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// PICA gives 0 instead of NaN when multiplying by inf |
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*this = Zero(); |
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else value *= flt.ToFloat32(); |
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return *this; |
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} |
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Float<M, E>& operator /= (const Float<M, E>& flt) { |
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value /= flt.ToFloat32(); |
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return *this; |
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} |
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Float<M, E>& operator += (const Float<M, E>& flt) { |
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value += flt.ToFloat32(); |
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return *this; |
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} |
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Float<M, E>& operator -= (const Float<M, E>& flt) { |
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value -= flt.ToFloat32(); |
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return *this; |
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} |
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Float<M, E> operator - () const { |
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return Float<M, E>::FromFloat32(-ToFloat32()); |
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} |
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bool operator < (const Float<M, E>& flt) const { |
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return ToFloat32() < flt.ToFloat32(); |
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} |
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bool operator > (const Float<M, E>& flt) const { |
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return ToFloat32() > flt.ToFloat32(); |
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} |
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bool operator >= (const Float<M, E>& flt) const { |
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return ToFloat32() >= flt.ToFloat32(); |
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} |
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bool operator <= (const Float<M, E>& flt) const { |
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return ToFloat32() <= flt.ToFloat32(); |
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} |
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bool operator == (const Float<M, E>& flt) const { |
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return ToFloat32() == flt.ToFloat32(); |
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} |
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bool operator != (const Float<M, E>& flt) const { |
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return ToFloat32() != flt.ToFloat32(); |
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} |
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private: |
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static const unsigned MASK = (1 << (M + E + 1)) - 1; |
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static const unsigned MANTISSA_MASK = (1 << M) - 1; |
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static const unsigned EXPONENT_MASK = (1 << E) - 1; |
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// Stored as a regular float, merely for convenience |
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// TODO: Perform proper arithmetic on this! |
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float value; |
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}; |
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using float24 = Float<16, 7>; |
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using float20 = Float<12, 7>; |
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using float16 = Float<10, 5>; |
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} // namespace Pica |
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