From f029cecc11f83ce815c78cea141085c385e5c62d Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Sun, 11 Jan 2026 00:20:10 -0400 Subject: [PATCH] [control, scheduler] Reduced scheduler lock scope. --- src/video_core/control/scheduler.cpp | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/src/video_core/control/scheduler.cpp b/src/video_core/control/scheduler.cpp index 441466beb2..bd3b8b860e 100644 --- a/src/video_core/control/scheduler.cpp +++ b/src/video_core/control/scheduler.cpp @@ -17,11 +17,16 @@ Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {} Scheduler::~Scheduler() = default; void Scheduler::Push(s32 channel, CommandList&& entries) { - std::unique_lock lk(scheduling_guard); - auto it = channels.find(channel); - ASSERT(it != channels.end()); - auto& channel_state = it->second; - gpu.BindChannel(channel_state->bind_id); + std::shared_ptr channel_state; + { + std::unique_lock lk(scheduling_guard); + auto it = channels.find(channel); + ASSERT(it != channels.end()); + channel_state = it->second; + gpu.BindChannel(channel_state->bind_id); + } + // Process commands outside the lock to reduce contention. + // Multiple channels can prepare their commands in parallel. channel_state->dma_pusher->Push(std::move(entries)); channel_state->dma_pusher->DispatchCalls(); }