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fixed_pipeline_state: Remove unnecessary check for front faces flip

The check to flip faces when viewports are negative were a left over
from the old OpenGL code. This is not required on Vulkan where we have
negative viewports.
pull/15/merge
ReinUsesLisp 6 years ago
parent
commit
efe7b7483b
  1. 3
      src/video_core/renderer_vulkan/fixed_pipeline_state.cpp

3
src/video_core/renderer_vulkan/fixed_pipeline_state.cpp

@ -71,8 +71,7 @@ void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
u32 packed_front_face = PackFrontFace(regs.front_face);
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
if (regs.screen_y_control.triangle_rast_flip != 0) {
// Flip front face
packed_front_face = 1 - packed_front_face;
}

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