3 changed files with 86 additions and 78 deletions
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/thread.h"
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#include "common/thread_worker.h"
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namespace Common { |
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ThreadWorker::ThreadWorker(std::size_t num_workers, const std::string& name) { |
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workers_queued.store(static_cast<u64>(num_workers), std::memory_order_release); |
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const auto lambda = [this, thread_name{std::string{name}}] { |
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Common::SetCurrentThreadName(thread_name.c_str()); |
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while (!stop) { |
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UniqueFunction<void> task; |
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{ |
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std::unique_lock lock{queue_mutex}; |
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if (requests.empty()) { |
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wait_condition.notify_all(); |
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} |
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condition.wait(lock, [this] { return stop || !requests.empty(); }); |
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if (stop) { |
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break; |
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} |
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task = std::move(requests.front()); |
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requests.pop(); |
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} |
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task(); |
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work_done++; |
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} |
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workers_stopped++; |
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wait_condition.notify_all(); |
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}; |
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for (size_t i = 0; i < num_workers; ++i) { |
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threads.emplace_back(lambda); |
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} |
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} |
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ThreadWorker::~ThreadWorker() { |
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{ |
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std::unique_lock lock{queue_mutex}; |
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stop = true; |
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} |
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condition.notify_all(); |
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for (std::thread& thread : threads) { |
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thread.join(); |
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} |
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} |
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void ThreadWorker::QueueWork(UniqueFunction<void> work) { |
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{ |
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std::unique_lock lock{queue_mutex}; |
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requests.emplace(std::move(work)); |
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work_scheduled++; |
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} |
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condition.notify_one(); |
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} |
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void ThreadWorker::WaitForRequests() { |
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std::unique_lock lock{queue_mutex}; |
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wait_condition.wait( |
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lock, [this] { return workers_stopped >= workers_queued || work_done >= work_scheduled; }); |
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} |
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} // namespace Common
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