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@ -176,9 +176,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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: GetSampler(instr.sampler, {{texture_type, is_array, false, false}}); |
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Node4 values; |
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if (sampler == nullptr) { |
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for (u32 element = 0; element < values.size(); ++element) { |
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values[element] = Immediate(0); |
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} |
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std::generate(values.begin(), values.end(), [] { return Immediate(0); }); |
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WriteTexInstructionFloat(bb, instr, values); |
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break; |
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} |
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