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@ -10,16 +10,62 @@ |
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namespace OpenGL { |
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namespace OpenGL { |
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OpenGLState OpenGLState::cur_state; |
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using Maxwell = Tegra::Engines::Maxwell3D::Regs; |
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OpenGLState OpenGLState::cur_state; |
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bool OpenGLState::s_rgb_used; |
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bool OpenGLState::s_rgb_used; |
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namespace { |
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template <typename T> |
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bool UpdateValue(T& current_value, const T new_value) { |
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const bool changed = current_value != new_value; |
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current_value = new_value; |
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return changed; |
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} |
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template <typename T1, typename T2> |
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bool UpdateTie(T1 current_value, const T2 new_value) { |
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const bool changed = current_value != new_value; |
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current_value = new_value; |
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return changed; |
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} |
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void Enable(GLenum cap, bool enable) { |
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if (enable) { |
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glEnable(cap); |
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} else { |
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glDisable(cap); |
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} |
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} |
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void Enable(GLenum cap, GLuint index, bool enable) { |
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if (enable) { |
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glEnablei(cap, index); |
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} else { |
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glDisablei(cap, index); |
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} |
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} |
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void Enable(GLenum cap, bool& current_value, bool new_value) { |
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if (UpdateValue(current_value, new_value)) |
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Enable(cap, new_value); |
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} |
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void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) { |
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if (UpdateValue(current_value, new_value)) |
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Enable(cap, index, new_value); |
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} |
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} // namespace
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OpenGLState::OpenGLState() { |
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OpenGLState::OpenGLState() { |
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// These all match default OpenGL values
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// These all match default OpenGL values
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geometry_shaders.enabled = false; |
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framebuffer_srgb.enabled = false; |
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framebuffer_srgb.enabled = false; |
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multisample_control.alpha_to_coverage = false; |
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multisample_control.alpha_to_coverage = false; |
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multisample_control.alpha_to_one = false; |
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multisample_control.alpha_to_one = false; |
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cull.enabled = false; |
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cull.enabled = false; |
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cull.mode = GL_BACK; |
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cull.mode = GL_BACK; |
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cull.front_face = GL_CCW; |
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cull.front_face = GL_CCW; |
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@ -30,14 +76,15 @@ OpenGLState::OpenGLState() { |
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primitive_restart.enabled = false; |
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primitive_restart.enabled = false; |
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primitive_restart.index = 0; |
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primitive_restart.index = 0; |
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for (auto& item : color_mask) { |
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for (auto& item : color_mask) { |
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item.red_enabled = GL_TRUE; |
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item.red_enabled = GL_TRUE; |
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item.green_enabled = GL_TRUE; |
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item.green_enabled = GL_TRUE; |
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item.blue_enabled = GL_TRUE; |
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item.blue_enabled = GL_TRUE; |
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item.alpha_enabled = GL_TRUE; |
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item.alpha_enabled = GL_TRUE; |
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} |
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} |
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stencil.test_enabled = false; |
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auto reset_stencil = [](auto& config) { |
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const auto ResetStencil = [](auto& config) { |
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config.test_func = GL_ALWAYS; |
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config.test_func = GL_ALWAYS; |
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config.test_ref = 0; |
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config.test_ref = 0; |
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config.test_mask = 0xFFFFFFFF; |
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config.test_mask = 0xFFFFFFFF; |
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@ -46,8 +93,10 @@ OpenGLState::OpenGLState() { |
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config.action_depth_pass = GL_KEEP; |
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config.action_depth_pass = GL_KEEP; |
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config.action_stencil_fail = GL_KEEP; |
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config.action_stencil_fail = GL_KEEP; |
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}; |
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}; |
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reset_stencil(stencil.front); |
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reset_stencil(stencil.back); |
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stencil.test_enabled = false; |
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ResetStencil(stencil.front); |
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ResetStencil(stencil.back); |
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for (auto& item : viewports) { |
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for (auto& item : viewports) { |
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item.x = 0; |
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item.x = 0; |
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item.y = 0; |
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item.y = 0; |
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@ -61,6 +110,7 @@ OpenGLState::OpenGLState() { |
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item.scissor.width = 0; |
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item.scissor.width = 0; |
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item.scissor.height = 0; |
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item.scissor.height = 0; |
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} |
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} |
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for (auto& item : blend) { |
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for (auto& item : blend) { |
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item.enabled = true; |
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item.enabled = true; |
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item.rgb_equation = GL_FUNC_ADD; |
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item.rgb_equation = GL_FUNC_ADD; |
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@ -70,11 +120,14 @@ OpenGLState::OpenGLState() { |
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item.src_a_func = GL_ONE; |
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item.src_a_func = GL_ONE; |
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item.dst_a_func = GL_ZERO; |
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item.dst_a_func = GL_ZERO; |
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} |
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} |
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independant_blend.enabled = false; |
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independant_blend.enabled = false; |
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blend_color.red = 0.0f; |
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blend_color.red = 0.0f; |
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blend_color.green = 0.0f; |
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blend_color.green = 0.0f; |
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blend_color.blue = 0.0f; |
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blend_color.blue = 0.0f; |
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blend_color.alpha = 0.0f; |
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blend_color.alpha = 0.0f; |
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logic_op.enabled = false; |
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logic_op.enabled = false; |
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logic_op.operation = GL_COPY; |
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logic_op.operation = GL_COPY; |
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@ -91,9 +144,12 @@ OpenGLState::OpenGLState() { |
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clip_distance = {}; |
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clip_distance = {}; |
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point.size = 1; |
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point.size = 1; |
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fragment_color_clamp.enabled = false; |
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fragment_color_clamp.enabled = false; |
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depth_clamp.far_plane = false; |
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depth_clamp.far_plane = false; |
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depth_clamp.near_plane = false; |
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depth_clamp.near_plane = false; |
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polygon_offset.fill_enable = false; |
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polygon_offset.fill_enable = false; |
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polygon_offset.line_enable = false; |
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polygon_offset.line_enable = false; |
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polygon_offset.point_enable = false; |
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polygon_offset.point_enable = false; |
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@ -103,260 +159,255 @@ OpenGLState::OpenGLState() { |
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} |
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} |
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void OpenGLState::ApplyDefaultState() { |
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void OpenGLState::ApplyDefaultState() { |
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glEnable(GL_BLEND); |
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glDisable(GL_FRAMEBUFFER_SRGB); |
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glDisable(GL_FRAMEBUFFER_SRGB); |
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glDisable(GL_CULL_FACE); |
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glDisable(GL_CULL_FACE); |
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glDisable(GL_DEPTH_TEST); |
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glDisable(GL_DEPTH_TEST); |
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glDisable(GL_PRIMITIVE_RESTART); |
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glDisable(GL_PRIMITIVE_RESTART); |
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glDisable(GL_STENCIL_TEST); |
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glDisable(GL_STENCIL_TEST); |
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glEnable(GL_BLEND); |
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glDisable(GL_COLOR_LOGIC_OP); |
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glDisable(GL_COLOR_LOGIC_OP); |
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glDisable(GL_SCISSOR_TEST); |
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glDisable(GL_SCISSOR_TEST); |
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} |
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} |
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void OpenGLState::ApplyFramebufferState() const { |
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if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) { |
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glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); |
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} |
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if (UpdateValue(cur_state.draw.draw_framebuffer, draw.draw_framebuffer)) { |
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer); |
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} |
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} |
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void OpenGLState::ApplyVertexArrayState() const { |
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if (UpdateValue(cur_state.draw.vertex_array, draw.vertex_array)) { |
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glBindVertexArray(draw.vertex_array); |
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} |
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} |
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void OpenGLState::ApplyShaderProgram() const { |
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if (UpdateValue(cur_state.draw.shader_program, draw.shader_program)) { |
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glUseProgram(draw.shader_program); |
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} |
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} |
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void OpenGLState::ApplyProgramPipeline() const { |
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if (UpdateValue(cur_state.draw.program_pipeline, draw.program_pipeline)) { |
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glBindProgramPipeline(draw.program_pipeline); |
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} |
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} |
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void OpenGLState::ApplyClipDistances() const { |
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for (std::size_t i = 0; i < clip_distance.size(); ++i) { |
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Enable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i), cur_state.clip_distance[i], |
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clip_distance[i]); |
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} |
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} |
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void OpenGLState::ApplyPointSize() const { |
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if (UpdateValue(cur_state.point.size, point.size)) { |
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glPointSize(point.size); |
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} |
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} |
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void OpenGLState::ApplyFragmentColorClamp() const { |
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if (UpdateValue(cur_state.fragment_color_clamp.enabled, fragment_color_clamp.enabled)) { |
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glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, |
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fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE); |
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} |
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} |
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void OpenGLState::ApplyMultisample() const { |
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Enable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur_state.multisample_control.alpha_to_coverage, |
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multisample_control.alpha_to_coverage); |
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Enable(GL_SAMPLE_ALPHA_TO_ONE, cur_state.multisample_control.alpha_to_one, |
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multisample_control.alpha_to_one); |
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} |
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void OpenGLState::ApplyDepthClamp() const { |
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if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane && |
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depth_clamp.near_plane == cur_state.depth_clamp.near_plane) { |
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return; |
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} |
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cur_state.depth_clamp = depth_clamp; |
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UNIMPLEMENTED_IF_MSG(depth_clamp.far_plane != depth_clamp.near_plane, |
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"Unimplemented Depth Clamp Separation!"); |
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Enable(GL_DEPTH_CLAMP, depth_clamp.far_plane || depth_clamp.near_plane); |
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} |
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void OpenGLState::ApplySRgb() const { |
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void OpenGLState::ApplySRgb() const { |
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if (framebuffer_srgb.enabled != cur_state.framebuffer_srgb.enabled) { |
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if (framebuffer_srgb.enabled) { |
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// Track if sRGB is used
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s_rgb_used = true; |
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glEnable(GL_FRAMEBUFFER_SRGB); |
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} else { |
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glDisable(GL_FRAMEBUFFER_SRGB); |
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} |
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if (cur_state.framebuffer_srgb.enabled == framebuffer_srgb.enabled) |
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return; |
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cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled; |
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if (framebuffer_srgb.enabled) { |
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// Track if sRGB is used
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s_rgb_used = true; |
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glEnable(GL_FRAMEBUFFER_SRGB); |
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} else { |
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glDisable(GL_FRAMEBUFFER_SRGB); |
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} |
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} |
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} |
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} |
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void OpenGLState::ApplyCulling() const { |
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void OpenGLState::ApplyCulling() const { |
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if (cull.enabled != cur_state.cull.enabled) { |
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if (cull.enabled) { |
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glEnable(GL_CULL_FACE); |
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} else { |
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glDisable(GL_CULL_FACE); |
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} |
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} |
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Enable(GL_CULL_FACE, cur_state.cull.enabled, cull.enabled); |
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if (cull.mode != cur_state.cull.mode) { |
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if (UpdateValue(cur_state.cull.mode, cull.mode)) { |
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glCullFace(cull.mode); |
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glCullFace(cull.mode); |
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} |
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} |
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if (cull.front_face != cur_state.cull.front_face) { |
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if (UpdateValue(cur_state.cull.front_face, cull.front_face)) { |
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glFrontFace(cull.front_face); |
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glFrontFace(cull.front_face); |
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} |
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} |
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} |
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} |
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void OpenGLState::ApplyColorMask() const { |
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void OpenGLState::ApplyColorMask() const { |
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if (independant_blend.enabled) { |
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { |
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const auto& updated = color_mask[i]; |
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const auto& current = cur_state.color_mask[i]; |
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if (updated.red_enabled != current.red_enabled || |
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updated.green_enabled != current.green_enabled || |
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updated.blue_enabled != current.blue_enabled || |
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updated.alpha_enabled != current.alpha_enabled) { |
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glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled, |
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updated.blue_enabled, updated.alpha_enabled); |
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} |
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} |
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} else { |
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const auto& updated = color_mask[0]; |
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const auto& current = cur_state.color_mask[0]; |
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for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) { |
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const auto& updated = color_mask[i]; |
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auto& current = cur_state.color_mask[i]; |
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if (updated.red_enabled != current.red_enabled || |
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if (updated.red_enabled != current.red_enabled || |
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updated.green_enabled != current.green_enabled || |
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updated.green_enabled != current.green_enabled || |
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updated.blue_enabled != current.blue_enabled || |
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updated.blue_enabled != current.blue_enabled || |
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updated.alpha_enabled != current.alpha_enabled) { |
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updated.alpha_enabled != current.alpha_enabled) { |
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glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled, |
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updated.alpha_enabled); |
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current = updated; |
|
|
|
|
|
glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled, |
|
|
|
|
|
updated.blue_enabled, updated.alpha_enabled); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void OpenGLState::ApplyDepth() const { |
|
|
void OpenGLState::ApplyDepth() const { |
|
|
if (depth.test_enabled != cur_state.depth.test_enabled) { |
|
|
|
|
|
if (depth.test_enabled) { |
|
|
|
|
|
glEnable(GL_DEPTH_TEST); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_DEPTH_TEST); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
Enable(GL_DEPTH_TEST, cur_state.depth.test_enabled, depth.test_enabled); |
|
|
|
|
|
|
|
|
if (depth.test_func != cur_state.depth.test_func) { |
|
|
|
|
|
|
|
|
if (cur_state.depth.test_func != depth.test_func) { |
|
|
|
|
|
cur_state.depth.test_func = depth.test_func; |
|
|
glDepthFunc(depth.test_func); |
|
|
glDepthFunc(depth.test_func); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (depth.write_mask != cur_state.depth.write_mask) { |
|
|
|
|
|
|
|
|
if (cur_state.depth.write_mask != depth.write_mask) { |
|
|
|
|
|
cur_state.depth.write_mask = depth.write_mask; |
|
|
glDepthMask(depth.write_mask); |
|
|
glDepthMask(depth.write_mask); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void OpenGLState::ApplyPrimitiveRestart() const { |
|
|
void OpenGLState::ApplyPrimitiveRestart() const { |
|
|
if (primitive_restart.enabled != cur_state.primitive_restart.enabled) { |
|
|
|
|
|
if (primitive_restart.enabled) { |
|
|
|
|
|
glEnable(GL_PRIMITIVE_RESTART); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_PRIMITIVE_RESTART); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled); |
|
|
|
|
|
|
|
|
if (primitive_restart.index != cur_state.primitive_restart.index) { |
|
|
|
|
|
|
|
|
if (cur_state.primitive_restart.index != primitive_restart.index) { |
|
|
|
|
|
cur_state.primitive_restart.index = primitive_restart.index; |
|
|
glPrimitiveRestartIndex(primitive_restart.index); |
|
|
glPrimitiveRestartIndex(primitive_restart.index); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void OpenGLState::ApplyStencilTest() const { |
|
|
void OpenGLState::ApplyStencilTest() const { |
|
|
if (stencil.test_enabled != cur_state.stencil.test_enabled) { |
|
|
|
|
|
if (stencil.test_enabled) { |
|
|
|
|
|
glEnable(GL_STENCIL_TEST); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_STENCIL_TEST); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
const auto ConfigStencil = [](GLenum face, const auto& config, const auto& prev_config) { |
|
|
|
|
|
if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref || |
|
|
|
|
|
config.test_mask != prev_config.test_mask) { |
|
|
|
|
|
|
|
|
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled); |
|
|
|
|
|
|
|
|
|
|
|
const auto ConfigStencil = [](GLenum face, const auto& config, auto& current) { |
|
|
|
|
|
if (current.test_func != config.test_func || current.test_ref != config.test_ref || |
|
|
|
|
|
current.test_mask != config.test_mask) { |
|
|
|
|
|
current.test_func = config.test_func; |
|
|
|
|
|
current.test_ref = config.test_ref; |
|
|
|
|
|
current.test_mask = config.test_mask; |
|
|
glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask); |
|
|
glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask); |
|
|
} |
|
|
} |
|
|
if (config.action_depth_fail != prev_config.action_depth_fail || |
|
|
|
|
|
config.action_depth_pass != prev_config.action_depth_pass || |
|
|
|
|
|
config.action_stencil_fail != prev_config.action_stencil_fail) { |
|
|
|
|
|
|
|
|
if (current.action_depth_fail != config.action_depth_fail || |
|
|
|
|
|
current.action_depth_pass != config.action_depth_pass || |
|
|
|
|
|
current.action_stencil_fail != config.action_stencil_fail) { |
|
|
|
|
|
current.action_depth_fail = config.action_depth_fail; |
|
|
|
|
|
current.action_depth_pass = config.action_depth_pass; |
|
|
|
|
|
current.action_stencil_fail = config.action_stencil_fail; |
|
|
glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail, |
|
|
glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail, |
|
|
config.action_depth_pass); |
|
|
config.action_depth_pass); |
|
|
} |
|
|
} |
|
|
if (config.write_mask != prev_config.write_mask) { |
|
|
|
|
|
|
|
|
if (current.write_mask != config.write_mask) { |
|
|
|
|
|
current.write_mask = config.write_mask; |
|
|
glStencilMaskSeparate(face, config.write_mask); |
|
|
glStencilMaskSeparate(face, config.write_mask); |
|
|
} |
|
|
} |
|
|
}; |
|
|
}; |
|
|
ConfigStencil(GL_FRONT, stencil.front, cur_state.stencil.front); |
|
|
ConfigStencil(GL_FRONT, stencil.front, cur_state.stencil.front); |
|
|
ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back); |
|
|
ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back); |
|
|
} |
|
|
} |
|
|
// Viewport does not affects glClearBuffer so emulate viewport using scissor test
|
|
|
|
|
|
void OpenGLState::EmulateViewportWithScissor() { |
|
|
|
|
|
auto& current = viewports[0]; |
|
|
|
|
|
if (current.scissor.enabled) { |
|
|
|
|
|
const GLint left = std::max(current.x, current.scissor.x); |
|
|
|
|
|
const GLint right = |
|
|
|
|
|
std::max(current.x + current.width, current.scissor.x + current.scissor.width); |
|
|
|
|
|
const GLint bottom = std::max(current.y, current.scissor.y); |
|
|
|
|
|
const GLint top = |
|
|
|
|
|
std::max(current.y + current.height, current.scissor.y + current.scissor.height); |
|
|
|
|
|
current.scissor.x = std::max(left, 0); |
|
|
|
|
|
current.scissor.y = std::max(bottom, 0); |
|
|
|
|
|
current.scissor.width = std::max(right - left, 0); |
|
|
|
|
|
current.scissor.height = std::max(top - bottom, 0); |
|
|
|
|
|
} else { |
|
|
|
|
|
current.scissor.enabled = true; |
|
|
|
|
|
current.scissor.x = current.x; |
|
|
|
|
|
current.scissor.y = current.y; |
|
|
|
|
|
current.scissor.width = current.width; |
|
|
|
|
|
current.scissor.height = current.height; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void OpenGLState::ApplyViewport() const { |
|
|
void OpenGLState::ApplyViewport() const { |
|
|
if (geometry_shaders.enabled) { |
|
|
|
|
|
for (GLuint i = 0; i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumViewports); |
|
|
|
|
|
i++) { |
|
|
|
|
|
const auto& current = cur_state.viewports[i]; |
|
|
|
|
|
const auto& updated = viewports[i]; |
|
|
|
|
|
if (updated.x != current.x || updated.y != current.y || |
|
|
|
|
|
updated.width != current.width || updated.height != current.height) { |
|
|
|
|
|
glViewportIndexedf( |
|
|
|
|
|
i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y), |
|
|
|
|
|
static_cast<GLfloat>(updated.width), static_cast<GLfloat>(updated.height)); |
|
|
|
|
|
} |
|
|
|
|
|
if (updated.depth_range_near != current.depth_range_near || |
|
|
|
|
|
updated.depth_range_far != current.depth_range_far) { |
|
|
|
|
|
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (updated.scissor.enabled != current.scissor.enabled) { |
|
|
|
|
|
if (updated.scissor.enabled) { |
|
|
|
|
|
glEnablei(GL_SCISSOR_TEST, i); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisablei(GL_SCISSOR_TEST, i); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (updated.scissor.x != current.scissor.x || updated.scissor.y != current.scissor.y || |
|
|
|
|
|
updated.scissor.width != current.scissor.width || |
|
|
|
|
|
updated.scissor.height != current.scissor.height) { |
|
|
|
|
|
glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width, |
|
|
|
|
|
updated.scissor.height); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} else { |
|
|
|
|
|
const auto& current = cur_state.viewports[0]; |
|
|
|
|
|
const auto& updated = viewports[0]; |
|
|
|
|
|
if (updated.x != current.x || updated.y != current.y || updated.width != current.width || |
|
|
|
|
|
updated.height != current.height) { |
|
|
|
|
|
glViewport(updated.x, updated.y, updated.width, updated.height); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (updated.depth_range_near != current.depth_range_near || |
|
|
|
|
|
updated.depth_range_far != current.depth_range_far) { |
|
|
|
|
|
glDepthRange(updated.depth_range_near, updated.depth_range_far); |
|
|
|
|
|
|
|
|
for (GLuint i = 0; i < static_cast<GLuint>(Maxwell::NumViewports); ++i) { |
|
|
|
|
|
const auto& updated = viewports[i]; |
|
|
|
|
|
auto& current = cur_state.viewports[i]; |
|
|
|
|
|
|
|
|
|
|
|
if (current.x != updated.x || current.y != updated.y || current.width != updated.width || |
|
|
|
|
|
current.height != updated.height) { |
|
|
|
|
|
current.x = updated.x; |
|
|
|
|
|
current.y = updated.y; |
|
|
|
|
|
current.width = updated.width; |
|
|
|
|
|
current.height = updated.height; |
|
|
|
|
|
glViewportIndexedf(i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y), |
|
|
|
|
|
static_cast<GLfloat>(updated.width), |
|
|
|
|
|
static_cast<GLfloat>(updated.height)); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (updated.scissor.enabled != current.scissor.enabled) { |
|
|
|
|
|
if (updated.scissor.enabled) { |
|
|
|
|
|
glEnable(GL_SCISSOR_TEST); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_SCISSOR_TEST); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
if (current.depth_range_near != updated.depth_range_near || |
|
|
|
|
|
current.depth_range_far != updated.depth_range_far) { |
|
|
|
|
|
current.depth_range_near = updated.depth_range_near; |
|
|
|
|
|
current.depth_range_far = updated.depth_range_far; |
|
|
|
|
|
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (updated.scissor.x != current.scissor.x || updated.scissor.y != current.scissor.y || |
|
|
|
|
|
updated.scissor.width != current.scissor.width || |
|
|
|
|
|
updated.scissor.height != current.scissor.height) { |
|
|
|
|
|
glScissor(updated.scissor.x, updated.scissor.y, updated.scissor.width, |
|
|
|
|
|
updated.scissor.height); |
|
|
|
|
|
|
|
|
Enable(GL_SCISSOR_TEST, i, current.scissor.enabled, updated.scissor.enabled); |
|
|
|
|
|
|
|
|
|
|
|
if (current.scissor.x != updated.scissor.x || current.scissor.y != updated.scissor.y || |
|
|
|
|
|
current.scissor.width != updated.scissor.width || |
|
|
|
|
|
current.scissor.height != updated.scissor.height) { |
|
|
|
|
|
current.scissor.x = updated.scissor.x; |
|
|
|
|
|
current.scissor.y = updated.scissor.y; |
|
|
|
|
|
current.scissor.width = updated.scissor.width; |
|
|
|
|
|
current.scissor.height = updated.scissor.height; |
|
|
|
|
|
glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width, |
|
|
|
|
|
updated.scissor.height); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void OpenGLState::ApplyGlobalBlending() const { |
|
|
void OpenGLState::ApplyGlobalBlending() const { |
|
|
const Blend& current = cur_state.blend[0]; |
|
|
|
|
|
const Blend& updated = blend[0]; |
|
|
const Blend& updated = blend[0]; |
|
|
if (updated.enabled != current.enabled) { |
|
|
|
|
|
if (updated.enabled) { |
|
|
|
|
|
glEnable(GL_BLEND); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_BLEND); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
if (!updated.enabled) { |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
if (updated.src_rgb_func != current.src_rgb_func || |
|
|
|
|
|
updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func || |
|
|
|
|
|
updated.dst_a_func != current.dst_a_func) { |
|
|
|
|
|
|
|
|
Blend& current = cur_state.blend[0]; |
|
|
|
|
|
|
|
|
|
|
|
Enable(GL_BLEND, current.enabled, updated.enabled); |
|
|
|
|
|
|
|
|
|
|
|
if (current.src_rgb_func != updated.src_rgb_func || |
|
|
|
|
|
current.dst_rgb_func != updated.dst_rgb_func || current.src_a_func != updated.src_a_func || |
|
|
|
|
|
current.dst_a_func != updated.dst_a_func) { |
|
|
|
|
|
current.src_rgb_func = updated.src_rgb_func; |
|
|
|
|
|
current.dst_rgb_func = updated.dst_rgb_func; |
|
|
|
|
|
current.src_a_func = updated.src_a_func; |
|
|
|
|
|
current.dst_a_func = updated.dst_a_func; |
|
|
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func, |
|
|
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func, |
|
|
updated.dst_a_func); |
|
|
updated.dst_a_func); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (updated.rgb_equation != current.rgb_equation || updated.a_equation != current.a_equation) { |
|
|
|
|
|
|
|
|
if (current.rgb_equation != updated.rgb_equation || current.a_equation != updated.a_equation) { |
|
|
|
|
|
current.rgb_equation = updated.rgb_equation; |
|
|
|
|
|
current.a_equation = updated.a_equation; |
|
|
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation); |
|
|
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { |
|
|
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { |
|
|
const Blend& updated = blend[target]; |
|
|
const Blend& updated = blend[target]; |
|
|
const Blend& current = cur_state.blend[target]; |
|
|
|
|
|
if (updated.enabled != current.enabled || force) { |
|
|
|
|
|
if (updated.enabled) { |
|
|
|
|
|
glEnablei(GL_BLEND, static_cast<GLuint>(target)); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisablei(GL_BLEND, static_cast<GLuint>(target)); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
Blend& current = cur_state.blend[target]; |
|
|
|
|
|
|
|
|
|
|
|
if (current.enabled != updated.enabled || force) { |
|
|
|
|
|
current.enabled = updated.enabled; |
|
|
|
|
|
Enable(GL_BLEND, static_cast<GLuint>(target), updated.enabled); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (updated.src_rgb_func != current.src_rgb_func || |
|
|
|
|
|
updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func || |
|
|
|
|
|
updated.dst_a_func != current.dst_a_func) { |
|
|
|
|
|
|
|
|
if (UpdateTie(std::tie(current.src_rgb_func, current.dst_rgb_func, current.src_a_func, |
|
|
|
|
|
current.dst_a_func), |
|
|
|
|
|
std::tie(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func, |
|
|
|
|
|
updated.dst_a_func))) { |
|
|
glBlendFuncSeparatei(static_cast<GLuint>(target), updated.src_rgb_func, |
|
|
glBlendFuncSeparatei(static_cast<GLuint>(target), updated.src_rgb_func, |
|
|
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func); |
|
|
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (updated.rgb_equation != current.rgb_equation || updated.a_equation != current.a_equation) { |
|
|
|
|
|
|
|
|
if (UpdateTie(std::tie(current.rgb_equation, current.a_equation), |
|
|
|
|
|
std::tie(updated.rgb_equation, updated.a_equation))) { |
|
|
glBlendEquationSeparatei(static_cast<GLuint>(target), updated.rgb_equation, |
|
|
glBlendEquationSeparatei(static_cast<GLuint>(target), updated.rgb_equation, |
|
|
updated.a_equation); |
|
|
updated.a_equation); |
|
|
} |
|
|
} |
|
|
@ -364,77 +415,48 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { |
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|
|
|
|
|
|
void OpenGLState::ApplyBlending() const { |
|
|
void OpenGLState::ApplyBlending() const { |
|
|
if (independant_blend.enabled) { |
|
|
if (independant_blend.enabled) { |
|
|
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { |
|
|
|
|
|
ApplyTargetBlending(i, |
|
|
|
|
|
independant_blend.enabled != cur_state.independant_blend.enabled); |
|
|
|
|
|
|
|
|
const bool force = independant_blend.enabled != cur_state.independant_blend.enabled; |
|
|
|
|
|
for (std::size_t target = 0; target < Maxwell::NumRenderTargets; ++target) { |
|
|
|
|
|
ApplyTargetBlending(target, force); |
|
|
} |
|
|
} |
|
|
} else { |
|
|
} else { |
|
|
ApplyGlobalBlending(); |
|
|
ApplyGlobalBlending(); |
|
|
} |
|
|
} |
|
|
if (blend_color.red != cur_state.blend_color.red || |
|
|
|
|
|
blend_color.green != cur_state.blend_color.green || |
|
|
|
|
|
blend_color.blue != cur_state.blend_color.blue || |
|
|
|
|
|
blend_color.alpha != cur_state.blend_color.alpha) { |
|
|
|
|
|
|
|
|
cur_state.independant_blend.enabled = independant_blend.enabled; |
|
|
|
|
|
|
|
|
|
|
|
if (UpdateTie( |
|
|
|
|
|
std::tie(cur_state.blend_color.red, cur_state.blend_color.green, |
|
|
|
|
|
cur_state.blend_color.blue, cur_state.blend_color.alpha), |
|
|
|
|
|
std::tie(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha))) { |
|
|
glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha); |
|
|
glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void OpenGLState::ApplyLogicOp() const { |
|
|
void OpenGLState::ApplyLogicOp() const { |
|
|
if (logic_op.enabled != cur_state.logic_op.enabled) { |
|
|
|
|
|
if (logic_op.enabled) { |
|
|
|
|
|
glEnable(GL_COLOR_LOGIC_OP); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_COLOR_LOGIC_OP); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
Enable(GL_COLOR_LOGIC_OP, cur_state.logic_op.enabled, logic_op.enabled); |
|
|
|
|
|
|
|
|
if (logic_op.operation != cur_state.logic_op.operation) { |
|
|
|
|
|
|
|
|
if (UpdateValue(cur_state.logic_op.operation, logic_op.operation)) { |
|
|
glLogicOp(logic_op.operation); |
|
|
glLogicOp(logic_op.operation); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void OpenGLState::ApplyPolygonOffset() const { |
|
|
void OpenGLState::ApplyPolygonOffset() const { |
|
|
const bool fill_enable_changed = |
|
|
|
|
|
polygon_offset.fill_enable != cur_state.polygon_offset.fill_enable; |
|
|
|
|
|
const bool line_enable_changed = |
|
|
|
|
|
polygon_offset.line_enable != cur_state.polygon_offset.line_enable; |
|
|
|
|
|
const bool point_enable_changed = |
|
|
|
|
|
polygon_offset.point_enable != cur_state.polygon_offset.point_enable; |
|
|
|
|
|
const bool factor_changed = polygon_offset.factor != cur_state.polygon_offset.factor; |
|
|
|
|
|
const bool units_changed = polygon_offset.units != cur_state.polygon_offset.units; |
|
|
|
|
|
const bool clamp_changed = polygon_offset.clamp != cur_state.polygon_offset.clamp; |
|
|
|
|
|
|
|
|
|
|
|
if (fill_enable_changed) { |
|
|
|
|
|
if (polygon_offset.fill_enable) { |
|
|
|
|
|
glEnable(GL_POLYGON_OFFSET_FILL); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_POLYGON_OFFSET_FILL); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (line_enable_changed) { |
|
|
|
|
|
if (polygon_offset.line_enable) { |
|
|
|
|
|
glEnable(GL_POLYGON_OFFSET_LINE); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_POLYGON_OFFSET_LINE); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (point_enable_changed) { |
|
|
|
|
|
if (polygon_offset.point_enable) { |
|
|
|
|
|
glEnable(GL_POLYGON_OFFSET_POINT); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_POLYGON_OFFSET_POINT); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (factor_changed || units_changed || clamp_changed) { |
|
|
|
|
|
|
|
|
Enable(GL_POLYGON_OFFSET_FILL, cur_state.polygon_offset.fill_enable, |
|
|
|
|
|
polygon_offset.fill_enable); |
|
|
|
|
|
Enable(GL_POLYGON_OFFSET_LINE, cur_state.polygon_offset.line_enable, |
|
|
|
|
|
polygon_offset.line_enable); |
|
|
|
|
|
Enable(GL_POLYGON_OFFSET_POINT, cur_state.polygon_offset.point_enable, |
|
|
|
|
|
polygon_offset.point_enable); |
|
|
|
|
|
|
|
|
|
|
|
if (UpdateTie(std::tie(cur_state.polygon_offset.factor, cur_state.polygon_offset.units, |
|
|
|
|
|
cur_state.polygon_offset.clamp), |
|
|
|
|
|
std::tie(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp))) { |
|
|
if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) { |
|
|
if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) { |
|
|
glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp); |
|
|
glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp); |
|
|
} else { |
|
|
} else { |
|
|
glPolygonOffset(polygon_offset.factor, polygon_offset.units); |
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0, |
|
|
UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0, |
|
|
"Unimplemented Depth polygon offset clamp."); |
|
|
"Unimplemented Depth polygon offset clamp."); |
|
|
|
|
|
glPolygonOffset(polygon_offset.factor, polygon_offset.units); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
@ -443,22 +465,21 @@ void OpenGLState::ApplyTextures() const { |
|
|
bool has_delta{}; |
|
|
bool has_delta{}; |
|
|
std::size_t first{}; |
|
|
std::size_t first{}; |
|
|
std::size_t last{}; |
|
|
std::size_t last{}; |
|
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures; |
|
|
|
|
|
|
|
|
std::array<GLuint, Maxwell::NumTextureSamplers> textures; |
|
|
|
|
|
|
|
|
for (std::size_t i = 0; i < std::size(texture_units); ++i) { |
|
|
for (std::size_t i = 0; i < std::size(texture_units); ++i) { |
|
|
const auto& texture_unit = texture_units[i]; |
|
|
const auto& texture_unit = texture_units[i]; |
|
|
const auto& cur_state_texture_unit = cur_state.texture_units[i]; |
|
|
|
|
|
|
|
|
auto& cur_state_texture_unit = cur_state.texture_units[i]; |
|
|
textures[i] = texture_unit.texture; |
|
|
textures[i] = texture_unit.texture; |
|
|
|
|
|
|
|
|
if (textures[i] != cur_state_texture_unit.texture) { |
|
|
|
|
|
if (!has_delta) { |
|
|
|
|
|
first = i; |
|
|
|
|
|
has_delta = true; |
|
|
|
|
|
} |
|
|
|
|
|
last = i; |
|
|
|
|
|
|
|
|
if (cur_state_texture_unit.texture == textures[i]) |
|
|
|
|
|
continue; |
|
|
|
|
|
cur_state_texture_unit.texture = textures[i]; |
|
|
|
|
|
if (!has_delta) { |
|
|
|
|
|
first = i; |
|
|
|
|
|
has_delta = true; |
|
|
} |
|
|
} |
|
|
|
|
|
last = i; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (has_delta) { |
|
|
if (has_delta) { |
|
|
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), |
|
|
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), |
|
|
textures.data() + first); |
|
|
textures.data() + first); |
|
|
@ -469,16 +490,18 @@ void OpenGLState::ApplySamplers() const { |
|
|
bool has_delta{}; |
|
|
bool has_delta{}; |
|
|
std::size_t first{}; |
|
|
std::size_t first{}; |
|
|
std::size_t last{}; |
|
|
std::size_t last{}; |
|
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers; |
|
|
|
|
|
|
|
|
std::array<GLuint, Maxwell::NumTextureSamplers> samplers; |
|
|
|
|
|
|
|
|
for (std::size_t i = 0; i < std::size(samplers); ++i) { |
|
|
for (std::size_t i = 0; i < std::size(samplers); ++i) { |
|
|
|
|
|
if (cur_state.texture_units[i].sampler == texture_units[i].sampler) |
|
|
|
|
|
continue; |
|
|
|
|
|
cur_state.texture_units[i].sampler = texture_units[i].sampler; |
|
|
samplers[i] = texture_units[i].sampler; |
|
|
samplers[i] = texture_units[i].sampler; |
|
|
if (samplers[i] != cur_state.texture_units[i].sampler) { |
|
|
|
|
|
if (!has_delta) { |
|
|
|
|
|
first = i; |
|
|
|
|
|
has_delta = true; |
|
|
|
|
|
} |
|
|
|
|
|
last = i; |
|
|
|
|
|
|
|
|
if (!has_delta) { |
|
|
|
|
|
first = i; |
|
|
|
|
|
has_delta = true; |
|
|
} |
|
|
} |
|
|
|
|
|
last = i; |
|
|
} |
|
|
} |
|
|
if (has_delta) { |
|
|
if (has_delta) { |
|
|
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), |
|
|
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), |
|
|
@ -486,81 +509,15 @@ void OpenGLState::ApplySamplers() const { |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void OpenGLState::ApplyFramebufferState() const { |
|
|
|
|
|
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { |
|
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); |
|
|
|
|
|
} |
|
|
|
|
|
if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) { |
|
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void OpenGLState::ApplyVertexArrayState() const { |
|
|
|
|
|
if (draw.vertex_array != cur_state.draw.vertex_array) { |
|
|
|
|
|
glBindVertexArray(draw.vertex_array); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void OpenGLState::ApplyDepthClamp() const { |
|
|
|
|
|
if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane && |
|
|
|
|
|
depth_clamp.near_plane == cur_state.depth_clamp.near_plane) { |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(depth_clamp.far_plane != depth_clamp.near_plane, |
|
|
|
|
|
"Unimplemented Depth Clamp Separation!"); |
|
|
|
|
|
|
|
|
|
|
|
if (depth_clamp.far_plane || depth_clamp.near_plane) { |
|
|
|
|
|
glEnable(GL_DEPTH_CLAMP); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_DEPTH_CLAMP); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void OpenGLState::Apply() const { |
|
|
void OpenGLState::Apply() const { |
|
|
ApplyFramebufferState(); |
|
|
ApplyFramebufferState(); |
|
|
ApplyVertexArrayState(); |
|
|
ApplyVertexArrayState(); |
|
|
|
|
|
|
|
|
// Shader program
|
|
|
|
|
|
if (draw.shader_program != cur_state.draw.shader_program) { |
|
|
|
|
|
glUseProgram(draw.shader_program); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Program pipeline
|
|
|
|
|
|
if (draw.program_pipeline != cur_state.draw.program_pipeline) { |
|
|
|
|
|
glBindProgramPipeline(draw.program_pipeline); |
|
|
|
|
|
} |
|
|
|
|
|
// Clip distance
|
|
|
|
|
|
for (std::size_t i = 0; i < clip_distance.size(); ++i) { |
|
|
|
|
|
if (clip_distance[i] != cur_state.clip_distance[i]) { |
|
|
|
|
|
if (clip_distance[i]) { |
|
|
|
|
|
glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i)); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i)); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
// Point
|
|
|
|
|
|
if (point.size != cur_state.point.size) { |
|
|
|
|
|
glPointSize(point.size); |
|
|
|
|
|
} |
|
|
|
|
|
if (fragment_color_clamp.enabled != cur_state.fragment_color_clamp.enabled) { |
|
|
|
|
|
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, |
|
|
|
|
|
fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE); |
|
|
|
|
|
} |
|
|
|
|
|
if (multisample_control.alpha_to_coverage != cur_state.multisample_control.alpha_to_coverage) { |
|
|
|
|
|
if (multisample_control.alpha_to_coverage) { |
|
|
|
|
|
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
if (multisample_control.alpha_to_one != cur_state.multisample_control.alpha_to_one) { |
|
|
|
|
|
if (multisample_control.alpha_to_one) { |
|
|
|
|
|
glEnable(GL_SAMPLE_ALPHA_TO_ONE); |
|
|
|
|
|
} else { |
|
|
|
|
|
glDisable(GL_SAMPLE_ALPHA_TO_ONE); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
ApplyShaderProgram(); |
|
|
|
|
|
ApplyProgramPipeline(); |
|
|
|
|
|
ApplyClipDistances(); |
|
|
|
|
|
ApplyPointSize(); |
|
|
|
|
|
ApplyFragmentColorClamp(); |
|
|
|
|
|
ApplyMultisample(); |
|
|
ApplyDepthClamp(); |
|
|
ApplyDepthClamp(); |
|
|
ApplyColorMask(); |
|
|
ApplyColorMask(); |
|
|
ApplyViewport(); |
|
|
ApplyViewport(); |
|
|
@ -574,7 +531,28 @@ void OpenGLState::Apply() const { |
|
|
ApplyTextures(); |
|
|
ApplyTextures(); |
|
|
ApplySamplers(); |
|
|
ApplySamplers(); |
|
|
ApplyPolygonOffset(); |
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ApplyPolygonOffset(); |
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cur_state = *this; |
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} |
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void OpenGLState::EmulateViewportWithScissor() { |
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auto& current = viewports[0]; |
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if (current.scissor.enabled) { |
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const GLint left = std::max(current.x, current.scissor.x); |
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const GLint right = |
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std::max(current.x + current.width, current.scissor.x + current.scissor.width); |
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const GLint bottom = std::max(current.y, current.scissor.y); |
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const GLint top = |
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std::max(current.y + current.height, current.scissor.y + current.scissor.height); |
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current.scissor.x = std::max(left, 0); |
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current.scissor.y = std::max(bottom, 0); |
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current.scissor.width = std::max(right - left, 0); |
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current.scissor.height = std::max(top - bottom, 0); |
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} else { |
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current.scissor.enabled = true; |
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current.scissor.x = current.x; |
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current.scissor.y = current.y; |
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current.scissor.width = current.width; |
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current.scissor.height = current.height; |
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} |
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} |
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} |
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OpenGLState& OpenGLState::UnbindTexture(GLuint handle) { |
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OpenGLState& OpenGLState::UnbindTexture(GLuint handle) { |
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