gl_rasterizer: Implement constant vertex attributes
@ -303,6 +303,10 @@ public:
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
}
bool IsConstant() const {
return constant;
bool IsValid() const {
return size != Size::Invalid;
@ -140,8 +140,8 @@ void RasterizerOpenGL::SetupVertexFormat() {
const auto attrib = gpu.regs.vertex_attrib_format[index];
const auto gl_index = static_cast<GLuint>(index);
// Ignore invalid attributes.
if (!attrib.IsValid()) {
// Disable constant attributes.
if (attrib.IsConstant()) {
glDisableVertexAttribArray(gl_index);
continue;