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/**
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* Copyright (C) 2005-2012 Gekko Emulator |
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* |
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* @file emuwindow_glfw.h |
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* @author ShizZy <shizzy247@gmail.com> |
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* @date 2012-04-20 |
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* @brief Implementation implementation of EmuWindow class for GLFW |
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* |
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* @section LICENSE |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License as |
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* published by the Free Software Foundation; either version 2 of |
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* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details at |
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* http://www.gnu.org/copyleft/gpl.html
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* |
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* Official project repository can be found at: |
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* http://code.google.com/p/gekko-gc-emu/
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*/ |
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#include "common.h"
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#include "video_core.h"
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#include "emuwindow_glfw.h"
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#include "gc_controller.h"
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#include "keyboard_input/keyboard_input.h"
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static void OnKeyEvent(GLFWwindow win, int key, int action) { |
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EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win); |
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input_common::GCController::GCButtonState state; |
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if (action == GLFW_PRESS) { |
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state = input_common::GCController::PRESSED; |
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} else { |
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state = input_common::GCController::RELEASED; |
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} |
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for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) { |
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emuwin->controller_interface()->SetControllerStatus(channel, key, state); |
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} |
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} |
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static void OnWindowSizeEvent(GLFWwindow win, int width, int height) { |
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EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win); |
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emuwin->set_client_area_width(width); |
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emuwin->set_client_area_height(height); |
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} |
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() { |
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// Initialize the window
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if(glfwInit() != GL_TRUE) { |
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LOG_ERROR(TVIDEO, "Failed to initialize GLFW! Exiting..."); |
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exit(E_ERR); |
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} |
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glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); |
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glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 1); |
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render_window_ = glfwCreateWindow(640, 480, GLFW_WINDOWED, "gekko", 0); |
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// Setup callbacks
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glfwSetWindowUserPointer(render_window_, this); |
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glfwSetKeyCallback(render_window_, OnKeyEvent); |
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glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent); |
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DoneCurrent(); |
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} |
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/// EmuWindow_GLFW destructor
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EmuWindow_GLFW::~EmuWindow_GLFW() { |
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glfwTerminate(); |
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} |
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/// Swap buffers to display the next frame
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void EmuWindow_GLFW::SwapBuffers() { |
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glfwSwapBuffers(render_window_); |
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} |
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/// Polls window events
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void EmuWindow_GLFW::PollEvents() { |
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// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
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// from the main thread, but this should probably be in an event handler...
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static char title[128]; |
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sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), |
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video_core::g_renderer->current_fps()); |
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glfwSetWindowTitle(render_window_, title); |
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glfwPollEvents(); |
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} |
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/// Makes the GLFW OpenGL context current for the caller thread
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void EmuWindow_GLFW::MakeCurrent() { |
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glfwMakeContextCurrent(render_window_); |
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} |
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void EmuWindow_GLFW::DoneCurrent() { |
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glfwMakeContextCurrent(NULL); |
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} |
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@ -1,56 +0,0 @@ |
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/** |
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* Copyright (C) 2005-2012 Gekko Emulator |
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* |
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* @file emuwindow_glfw.h |
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* @author ShizZy <shizzy247@gmail.com> |
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* @date 2012-04-20 |
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* @brief Implementation implementation of EmuWindow class for GLFW |
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* |
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* @section LICENSE |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License as |
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* published by the Free Software Foundation; either version 2 of |
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* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details at |
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* http://www.gnu.org/copyleft/gpl.html |
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* |
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* Official project repository can be found at: |
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* http://code.google.com/p/gekko-gc-emu/ |
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*/ |
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#ifndef VIDEO_CORE_EMUWINDOW_GLFW_ |
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#define VIDEO_CORE_EMUWINDOW_GLFW_ |
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#include <GL/glew.h> |
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#include <GL/glfw3.h> |
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#include "video/emuwindow.h" |
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class EmuWindow_GLFW : public EmuWindow { |
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public: |
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EmuWindow_GLFW(); |
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~EmuWindow_GLFW(); |
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/// Swap buffers to display the next frame |
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void SwapBuffers(); |
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/// Polls window events |
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void PollEvents(); |
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/// Makes the graphics context current for the caller thread |
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void MakeCurrent(); |
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread |
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void DoneCurrent(); |
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GLFWwindow render_window_; ///< Internal GLFW render window |
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private: |
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}; |
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#endif // VIDEO_CORE_EMUWINDOW_GLFW_ |
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