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@ -74,15 +74,16 @@ void PerfStats::EndGameFrame() { |
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game_frames += 1; |
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} |
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double PerfStats::GetMeanFrametime() { |
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double PerfStats::GetMeanFrametime() const { |
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std::lock_guard lock{object_mutex}; |
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if (current_index <= IgnoreFrames) { |
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return 0; |
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} |
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const double sum = std::accumulate(perf_history.begin() + IgnoreFrames, |
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perf_history.begin() + current_index, 0.0); |
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return sum / (current_index - IgnoreFrames); |
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return sum / static_cast<double>(current_index - IgnoreFrames); |
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} |
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PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) { |
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@ -94,12 +95,13 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us |
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const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval; |
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PerfStatsResults results{}; |
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results.system_fps = static_cast<double>(system_frames) / interval; |
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results.game_fps = static_cast<double>(game_frames) / interval; |
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / |
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static_cast<double>(system_frames); |
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results.emulation_speed = system_us_per_second.count() / 1'000'000.0; |
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const PerfStatsResults results{ |
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.system_fps = static_cast<double>(system_frames) / interval, |
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.game_fps = static_cast<double>(game_frames) / interval, |
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.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / |
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static_cast<double>(system_frames), |
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.emulation_speed = system_us_per_second.count() / 1'000'000.0, |
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}; |
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// Reset counters
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reset_point = now; |
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@ -111,7 +113,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us |
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return results; |
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} |
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double PerfStats::GetLastFrameTimeScale() { |
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double PerfStats::GetLastFrameTimeScale() const { |
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std::lock_guard lock{object_mutex}; |
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constexpr double FRAME_LENGTH = 1.0 / 60; |
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